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Focus on Draghurss

[p]Hello dragon hunters,[/p][p][/p][p]Since the beginning of the Tracker update, you’ve been sharing your thoughts on the new class. Some of you are going for a more roguish playstyle thanks to her melee abilities, others embracing her archer playstyle if not going for hybrid builds.
[/p][p]However, we’d like to highlight a lesser-known aspect of the Tracker that was important during the design process: the Draghurss.[/p][p][/p][p]For the Qhongirat Clan, fighting while mounted is core to a Tracker’s identity.[/p][p][/p][p]In today’s DevBlog, we’ll explain how this mount shaped the design of its associated skills and talents, and share with you 3 builds that put those abilities into practice.[/p][h2]
Making skills & talents[/h2][p][/p][p]We always have many skills and talents we’d like to add for each class, so when picking a new one, we focus on what best fits the class’s playstyle and needs.[/p][p]As we just mentioned, one of the elements that define the Tracker design wise, definitely is the Draghurss you probably met in the prologue.[/p][p][/p][p][/p][h3]How do we translate that idea into actual abilities?[/h3][p][/p][p]It quickly made sense to let the Tracker summon a Draghurss into battle that fights alongside the player. From this idea came the skill Draghurss’s Call and the talent Pack Hunter.
[/p][p]At the same time, we wanted players to eventually ride a Draghurss, which led to Mounted Hunt. Figuring out how it should function, and how useful it would feel in practice, was more complex and required several iterations.[/p][p]A side note about talents: We strongly believe that talents add a massive amount of depth and satisfaction to gameplay by creating extra layers to player interaction.[/p][p]
[/p][h2]Draghurss’s Call[/h2][p][/p][p][/p][h3]Draghurss’s Call build showcase[/h3][p]
This endgame build uses a set of ranged skills as the main damage dealer and enabler, allowing the player to stay at a safe range while summoning Draghurss and insects to increase the overall damage output.[/p][p][/p][p][/p][p][/p][p]To support our main damage, we use Draghurss’s Call modified by the wyrmling skill Insect Ally, this to summon an Insect unit alongside the Draghuss.[/p][p]Obviously, many Bonus Summon modifiers are added to both Draghurss’s Call and Insect Ally to increase the total number of summons each skill can generate.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Pack Hunter[/h2][p][/p][p][/p][p][/p][p]Aside from putting traps on the ground, Pack Hunter also triggers whenever a crowd control effect is applied to an enemy. This summons Draghurss to appear temporarily, passing through enemies and dealing damage.[/p][p][/p][h3]Pack Hunter build showcase (By Bunzine)[/h3][p]
This endgame build uses Treacherous Rain as the main damage dealer, while all other skills can be anything, usually leaning towards utility skills meant to improve survivability and / or increase mobility.[/p][p][/p][p][/p][p]How does Treacherous Rain synergize with Pack Hunter?
[/p][p]Combined with the Safe Distance modifier for even more control, it turns every instance of Treacherous Rain into an area that maximizes the chance for Pack Hunter to proc, allowing multiple Draghurss to be summoned.[/p][p]
Every arrow continuously stacks Control Marks dealing extra damage.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Mounted Hunt[/h2][p][/p][p][/p][p]Mounted Hunt definitely is tailored for exploration and moves fast across the map.[/p][p][/p][p]However, besides pure mobility, what does the player need or want while exploring?[/p][p][/p][p]When navigating, the player might get caught by enemies. In some games, a single hit or a damage threshold can knock you off your mount, but in Dragonkin we felt that would be too frustrating.[/p][p]Instead, while mounted, the player can move through enemies and take damage without being dismounted. On top of that, you take less damage from DoTs (damage-over-time)[/p][p]It might not seem like much at first, since most damage comes from direct attacks, but with enough Reflex, which the Tracker naturally stack, part of that damage is converted into DoTs, making this reduction quite noticeable.[/p][p][/p][p]When does the Dismount happen then?[/p][p][/p][p]The player can dismount whenever a skill is used, turning Mounted Hunt into both a combo finisher and a repositioning tool in combat.[/p][p]It’s worth mentioning that any crowd control that affects the player can dismount.[/p][p]Currently, the skills that trigger Mounted Hunt are Blinding Retreat, Acrobatic Strike, Merciless Evasion, and of course, the fan-favorite Dance of Daggers.[/p][p][/p][h3]Mounted Hunt build showcase[/h3][p][/p][p]This mid-game build focuses on a set of melee skills as the main damage dealers, while Mounted Hunt serves as both a disengage finisher and a high-mobility roaming ability.[/p][p][/p][p][/p][p]The combo revolves around using Blinding Retreat as our enabler for Mounted Hunt, letting the Tracker disengage while dealing damage.[/p][p]The goal is to take advantage of the Tracker’s innate ability, Targeting, as much as possible.[/p][p]To do this, we pair Blinding Retreat with the new modifier Lightning Mark.[/p][p][/p][p]Each time Blinding Retreat is used, it applies a layer of marks, which immediately triggers Targeting. A few seconds later, when the Blinding Retreat trap detonates and deals damage, enemies are marked again, allowing Targeting to activate a second time, eventually executing enemies.[/p][p][/p][p]While this particular synergy isn’t intended to deal with tougher enemies like elites, champions, or bosses, it’s rather effective when dealing with swarms of weaker enemies.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][h2]Closing thoughts[/h2][p][/p][p]Most skills got designed a few years ago and potential builds and main interactions are planned by our Lead Game Designer beforehand, imagining what kind of character builds you can make.[/p][p][/p][p]That said, it happens that skills or talent like Dance of Dagger and Mounted hunt are integrated later leading to several adjustments to retroactively work. At times, multiple iterations are necessary to refine the design and prevent significant balance issues.[/p][p]We hope our community on Discord will be a huge aid to uncover problematic interactions that need to be rebalanced or simply get our attention on unpopular skills.[/p][p]
[/p]

Rotate your fragments!

[p]Hello again everyone![/p][p][/p][p]Two weeks ago was a big moment for the team as we released the Tracker Update, achieving another milestone! As always, releases can be stressful and unexpected issues may appear, but thanks to our players who took the time to report them, we were able to push out a Hotfix yesterday.[/p][p][/p][p]Now, we have a few months ahead of us to properly work on the implementation of multiplayer, along with some of the most requested features and improvements based on the feedback of our players.[/p][p][/p][p]This time, we’d like to share with you our progress on one of the MOST requested features![/p][p][/p][h2]🔥Rotate your fragments![/h2][p][/p][p]You read that right! You'll finally be able to rotate your fragments in the next update.[/p][p]This should make theorycrafting easier and open up new possibilities.

[/p][p]On a side note: It can also help you make extra space in your inventory / chest.[/p][p][/p][p][/p][p][/p][h2]That's it for now![/h2][p]
That's it for this mini update, we hope you enjoy and have a great time with the Tracker Update.[/p][p][/p][p]If you're reading this, we thank you once again for your support and the feedback you provide. You're helping us to shape Dragonkin: The Banished, and we sincerely hope that our game will meet your expectations.

All the best.[/p][p][/p][p]Got questions for us? Drop us a line here, or feel free to join us on Discord.[/p][p][/p][p][/p]

Download your Founder Pack 3!

[p]Greetings, Dragon hunters![/p][p]As you know, the skin pack ended up being delayed a bit longer than we’d hoped, but the good news is that it’s finally available now. Again, we apologies for the delay.[/p][p][/p][p]It’s time for Lothair, Rurik, Electrane and Qara Tani to enhance their style with new outfits![/p][p][/p][h2]Download your free Founder Pack 3 right here:[/h2][p][/p][p][dynamiclink][/dynamiclink][/p]
[p]The Founder Pack 3 Includes:[/p]
  • [p]6 exclusive pieces of equipment including a chest and a helmet for the Knight, Oracle and Barbarian[/p]
  • [p]6 exclusive pieces of equipment including 3 chests and 3 helmets for the Tracker[/p]
  • [p]2 exclusive death visual effects for your character[/p]
  • [p]The exclusive pack “Springtime Alliance” for the City of Montescail[/p]
[p][/p][p]Here a preview of what you can expect:[/p][p][/p][p][/p][p][/p][h2]We just pushed a hotfix![/h2][p][/p][p]We’ve heard that some of you were running into issues completing certain quests, this hotfix should take care of that and more...[/p][p][/p][p]Check out the full details here: [dynamiclink][/dynamiclink][/p][h2]What's next?[/h2][p][/p][p]We’ve got a lot we still want to accomplish in Dragonkin: The Banished. We’re still on track to deliver multiplayer and will share more about it in the future.[/p][p]Look forward to some really cool things to be announced in the coming weeks.[/p][p][/p][h3]We often share our progress on Discord[/h3][p][/p][p]We like to be even closer with our community on Discord ande often share sneak peeks of upcoming features and content, so feel free to jump in and check it out.[/p][p][/p][p]P.S. Also, we think you’ll really enjoy our latest post![/p][p][/p][p]That's all for today! See you soon and thanks for reading.[/p][p][/p][p]Discord: https://discord.gg/WrCT2E5kG9 [/p]

Hotfix Now Live! (Tracker Update)

[p]Hello Dragon hunters![/p][p]We hope you've been having fun hunting down the new Champions and theorycrafting on the Tracker![/p][p][/p][p]Today we're pushing out a small patch that adress the bugs mentioned in the previous Patch Notes and help out with some of the crashes and other performance issues that we've been hearing about from players. We're also taking the chance to slip in a few little extra fixes while we're at it.[/p][p][/p][p]If you experience any bugs while playing, please be sure to let us know through our Discord. Let us know your thoughts on the Tracker Update![/p][p][/p][p]🐛Bug Fixes[/p][p][/p][p]Quests[/p]
  • [p]Players can now successfully complete Endgame Hunt 7-2[/p]
  • [p]Fixed a bug where the player could get stuck during the Endgame Quest 7-4 because "The Monster of Erde-nòr" would not spawn properly[/p]
  • [p]Fixed a bug where the player wouldn't be able to progress in the quest “Blood Sorcery” when using any execution skill to defeat the shamans.[/p][p][/p]
[p]Talents [/p]
  • [p]Fixed the Tracker talent "Mounted Hunt" leaving the Tracker half-mounted when using two movement skills consecutively[/p]
  • [p]Fixed the Tracker talent "Pack Hunter" appearing in the Grand Benedictor for all classes and the Gift of the Eternal menus; equipping it through Grand Benedictor no longer causes crashes during combat[/p]
  • [p]Fixed an issue where players could see a Knight's talent that wasn’t supposed to be available[/p]
[p][/p][p]Modifiers & Skills[/p]
  • [p]Class-specific modifiers now correctly apply only to compatible skills, preventing crashes when equipped on the wrong character[/p]
  • [p]Limitless modifier now correctly affects Pale Dragon's Aura, Cobalt Dragon's Aura, and Toxic Spray[/p]
  • [p]Fixed missing cooldown tag on Oracle Pythoderkon’s Premonition skill[/p]
[p][/p][p]Performances[/p]
  • [p]Resolved GPU performance issues in the City of Montescail, improving overall stability[/p]
[p][/p][p] Miscellaneous[/p]
  • [p]Resolved occasional collision issues with projectile skills in certain areas[/p]
  • [p]Updated Loot Filter to remove the incorrect “non-draconic” mention in the fragment tab[/p]
  • [p]Fixed an issue where the Loot Filter failed to load saved presets properly[/p]
  • [p]Loot Filter default state now correctly displays draconic items[/p]
  • [p]Improved controller navigation in the Grand Benedictor menu; all options are now fully accessible[/p]
  • [p]Fixed scrolling issues with the mouse wheel in various menus[/p]
  • [p]Fixed an issue that could make some popup button unavailable[/p]
  • [p]Replaced the placeholders appearing in the Gift of the Eternal when converting ingredients to gold[/p]
  • [p]Fixed augment passive "Faith" visual effect that would loop infinitely[/p]

What’s Symbiosis? …and how to activate it

[p]Hello Dragon hunters![/p][p]With the recent Tracker update, we thought this would be the perfect time to share a guide on Symbiosis for our new players.[/p][p]We’ll go over how to achieve it, what it means in terms of damage, and clear up some common misconceptions.[/p][p][/p][p][/p][h3]Players often ask:[/h3][p]“Do I need to match my character’s base element with my wyrmling? For example, if my Knight is Fire, should I always choose a Fire wyrmling for the best results?”[/p][p][/p][h3]Short answer: no[/h3][p][/p][p]If you’d like a more basic, yet detailed introduction to the Ancestral Grid, we highly recommend checking out our guide, which covers everything you need to know:[/p][p][dynamiclink][/dynamiclink][/p][p]So, let’s get started and explain how Symbiosis really works![/p][p][/p][p][/p][h2]What’s Symbiosis? …and how to achieve it[/h2][p][/p][p]When placing fragments in the Ancestral Grid, if you apply AT LEAST 8 modifiers to a character skill, you can achieve a state of Symbiosis with your Wyrmling.[/p][p][/p][p]Once active:[/p]
  • [p]the skill changes visually adopting the element of your Wyrmling[/p]
  • [p]Also, skills in symbiosis benefit from a +20% damage output[/p]
[p][/p][p]Note: this doesn’t necessarily mean your skill will immediately deal another type of damage, even if its visuals have changed! We’ll explain how this works in a moment.[/p][p][/p][h3]Let’s take Dance of Daggers as an example[/h3][p][/p][p][/p][p]You need a total of 8 modifiers connected to the skill fragment to enable Symbiosis.[/p][p]Below, we can see that the Dance of Daggers fragment already comes with 2 modifiers.[/p][p][/p][p][/p][p]Since Dance of Daggers is a 3-fragment shape and already comes with 2 modifiers, we only need to connect 6 additional modifiers to activate Symbiosis.[/p]
  • [p]Blue: indicates the skill shares keywords (tags) with the modifiers and can connect[/p]
  • [p]Green: indicates the fragment will physically touch the other fragments and will connect to them[/p][p][/p]
[p][/p][h3]Dance of Daggers is now in Symbiosis![/h3][p]Because we have a Fire Wyrmling equipped, the skill now visually changed to add Fire![/p][p][/p][p]Note: at the same time, the skill gain the \[ fire ] tag in the keywords list.[/p][p][/p][p][/p][p][/p][p][/p][h3]Any Wyrmling skill also count as modifiers![/h3][p][/p][p]This means we can definitely replace Greater Area of Effect with a Wyrmling skill such as Fire Breath, since it also counts as a modifier to achieve Symbiosis.[/p][p]Fire Breath deal its own damage independently and is triggered by Dance of Daggers.[/p][p][/p][p][/p][p][/p][p][/p][h2]How are Damage Calculated?[/h2][p][/p][h3]Short answer: it's adaptive[/h3][p][/p][p]First of all, there are no dual elements.[/p][p]This means that if your base skill deals Toxic Damage, like Dance of Daggers, and you enter Symbiosis with Fire, the skill will not deal both Toxic and Fire damage, it will deal damage from only one element.[/p][p][/p][p]"How does it work? Which element is taken into account?"[/p][p][/p][p]The game checks which of your elemental damage bonuses is the highest and uses that for the skill.[/p][p][/p][p]Note: You can check your Battle Log to see the color indicator, which instantly shows the element each skill is dealing damage with.[/p][p][/p][p]For example:[/p]
  • [p]Dance of Daggers deals Toxic damage by default[/p]
  • [p]Once Symbiosis is active, if you have a Fire Wyrmling equipped and your Fire Damage stat is higher than any other element, then Dance of Daggers will deal Fire Damage instead of Toxic[/p]
  • [p]If your stats are tied (e.g., Fire Damage = 100% and Toxic Damage = 100%), then the skill defaults to its base element, in this case, Toxic[/p][p][/p]
[p]Note: even though you deal Toxic damage, the visual effect will still show Fire Symbiosis. The true indicator of damage type is shown in the battle log.[/p][p][/p][p]In that screenshot, because Fire is the highest at 112%, Dance of Daggers will deal Fire damage.[/p][p][/p][p]In that screenshot, because Toxic is the highest at 150%, Dance of Daggers will deal Toxic damage.[/p][p][/p][p]Note: you can check your stats at any time and pin them. On PC, press “U” by default, or on a controller, press "Start" and navigate to the 4th tab.[/p][p][/p][h3]Do I NEED to pick the same element as my character?[/h3][p][/p][h3]Short answer: no[/h3][p][/p][p]There’s no particular advantage to choosing the same element as your class, as it won’t make your character significantly stronger. So keep in mind:[/p][p][/p][p]Characters aren’t tied to their base element.[/p][p][/p][p]To continue with our exemple, Dance of Daggers deals Toxic damage by default. But once you enter Symbiosis, the skill’s element CAN change to match the Wyrmling you’ve chosen.[/p][p]In our example, that’s Fire.[/p][p]Of course, you can keep it toxic by swapping to a Toxic wyrmling, or keep the Fire Wyrmling and invest in toxic damage, but with a Fire wyrmling and its own fire skills, it would be more efficient to invest in fire bonus.[/p][p][/p][p]What truly matters is how the Wyrmling influences your playstyle, working as a specialization for your character. Here’s a breakdown of each Wyrmling’s strengths and role focus:[/p][p][/p]
[p][/p]
[p]DPS[/p]
[p]SUPPORT[/p]
[p]CONTROL[/p]
[p]Fire wyrmling[/p]
[p]★★★★[/p]
[p]★☆☆☆[/p]
[p]★★☆☆[/p]
[p]Electric wyrmling[/p]
[p]★★★☆[/p]
[p]★★★☆[/p]
[p]★☆☆☆[/p]
[p]Ice wyrmling[/p]
[p]★★☆☆[/p]
[p]★★★☆[/p]
[p]★★★☆[/p]
[p]Toxic wyrmling[/p]
[p]★★★☆[/p]
[p]★★★☆[/p]
[p]★★☆☆[/p]
[p][/p][h2]That's it![/h2][p][/p][p]Now you should know everything you need to start theorycrafting and experimenting with Symbiosis.[/p][p]Let us know if you’d like more Dragonkin guides.[/p][p][/p][p]Stay tuned and keep the feedback coming![/p][p][/p]