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  3. 0.9.4.4 Miscellaneous, unit balance

0.9.4.4 Miscellaneous, unit balance

Miscellaneous:
- mercenaries in cities now have their class displayed
- icons for sections (Inventory, Merchant, etc.) have been added to the camp and cities
- an icon has been added indicating that the unit can be renamed
- after pushing the enemy away, the cells for movement are shown correctly
- units can no longer shoot through cave walls
- new effect for the Holy Strike spell
- to get the "Hunter..." feature now you need to kill not 10, but 15 units of the corresponding race
- the level of enemies is now partially adjusted to the level of the player's units

The first balance of units:
- Hydra has increased Health and Stamina. Hydra can learn how to Cleave (have fun!)
- different monsters have the "Non-equipment" trait added
- all dwarves have the Reveller trait, as well as the opportunity to learn Regeneration and a Broken Tempo
- A Musketeer can study Construction
- The captain can study the features of the Reveller and the Sole of Company
- A necromancer can learn Mana for Blood
- The peasant initially knows the features of Breathing and Revelry. Maybe you can study Knockback, You shall not pass! and Strength is in numbers. His Strength has been reduced from 4 to 3
- Robbers and Bandits can learn the Reveller trait
- Bandits can no longer learn Blow of Mercy, their power (a hidden parameter used to determine the difficulty of battles) has been increased from 6 to 7
- Steppe Blood can no longer learn Charge, Bravery reduced by 1
- Steppe Wind can study the Poison trait
All these edits will only work with new units. Those that are already in your army will not change!

We are listening attentively to all your suggestions and suggestions! Sometimes we don't have time to answer them, but we all read. Thanks!