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0.9.5.1 Musketeers and Dwarf Balance

Changes:
- Musketeers: firing range increased from 7 to 8. Unlike other ranged units, Musketeers no longer suffer a -2 Accuracy penalty for shooting at more than half of their maximum range. Musketeers no longer have the Slow Attack trait. Stealth lowered from 4 to 3. They now have the Swimming trait by default. Yes, the dwarven lobby proved too strong, and the developers gave in.
- Engineer: gained the Stunning trait; now has the Swimming trait by default.
- Clan Warrior: now knows the Timber! skill.
- Dagnars: can no longer learn Caltrops.
- Elder: can no longer learn Stun Immunity, War Cry, Lightning, or Invigorate. Gained the Strong Bone trait and the Howl skill. Can now learn Haste and Earthquake.
- Ents and Talyg: can now learn Rock Throw.
- Banshee: Magic Resistance lowered from 2 to 0.
- Ghost Warrior: Evasion increased from 4 to 6; piercing damage resistance lowered from 2 to 1.
- Short trait: now grants +1 Evasion against ranged attacks.
- Graves: can no longer generate on roads.
- Unit stats: now recalculated immediately after healing from injuries.
- Decorative tiles: improved placement during random map generation.
- Quests: slightly more quests are now available in cities at the very start of the game.
Icons: replaced one icon.