1. Veterum
  2. News
  3. Roadmap

Roadmap

[p][/p][p]Dear friends![/p][p]Happy upcoming New Year! We would like to express our sincere gratitude for your support. Your activity and engagement have exceeded all our expectations. Every review and every suggestion helps us polish the game and brings us closer to the full release. Thank you for your patience and for believing in Veterum![/p][p][/p][p]Next Steps[/p][p]Our current focus is on:[/p][p]·         Fixing minor bugs;[/p][p]·         Adjusting the game balance;[/p][p]·         Improving and refining game content.[/p][p]Steam Trading Cards will be coming soon.
Additionally, we are introducing adaptive difficulty in the settings — the game will analyze the flow of battles and adjust the strength of your opponents accordingly.[/p][p][/p][p]Content Expansion[/p][p]In future updates, we plan to add:[/p][p]·         New units (including new additions for the Dwarves);[/p][p]·         A new recruitable hero;[/p][p]·         New passive traits for units;[/p][p]·         An expanded set of spells, active skills, and artifacts;[/p][p]·         New points of interest and missions on the global map;[/p][p]·         Additional end-game activities.[/p][p][/p][p]Evolution of Game Systems[/p][p]We are working on several new mechanics:[/p][p]·         Cities will feature a dynamic "Prosperity" stat, which will change based on the player's actions.[/p][p]·         We are working on making units more unique. For example, a regular Swordsman might be born with specific traits like "Sole of Company", +1 Strength or -1 Evasion.[/p][p][/p][p] Modding Support[/p][p]Closer to the release, we plan to integrate Steam Workshop, allowing players to share maps created in the editor with the community.[/p][p] [/p][p]Best regards, Crasleen Games[/p]