1. Veterum
  2. News
  3. 0.9.5.3 Adaptive Difficulty

0.9.5.3 Adaptive Difficulty

Adaptive Difficulty has been added to the game settings (the game will determine how challenging the battles are for the player and strengthen or weaken enemies accordingly). By default, Adaptive Difficulty is disabled. When calculating difficulty, the game considers a loss of 50-70% of the player's unit Health to be optimal. If health loss falls outside this range, the adaptive difficulty adjusts. The impact of adaptive difficulty accumulates gradually. Currently, there are 12 levels; at least 5 battles must be fought to progress to the next level.
We recommend enabling Adaptive Difficulty for everyone who finds the battles too easy. If you play with this feature on, please share your feedback.

Other changes:
- fixed Wind Domain (previously it granted too much Mana)
- when refocusing the game in windowed mode, the window size is set to 90% of the screen resolution
- injuries can now only be sustained if a unit's Health drops below 50%
- added the option to increase the UI scale by 1.5x and 2x. Owners of large monitors, please let us know if everything works correctly
- added an additional zoom level for the camera in battle and on the world map
- fixed a couple of typos

We are starting work on a major update: introducing unique unit traits during generation. In parallel, we will be adding new traits.