Veterum 0.9.5.5: Unique Talents
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[/p][p][/p][p]Player's starting units and mercenaries in cities can receive unique traits (passive and active skills) upon generation, including those normally unavailable for their specific class. The list of possible traits for each unit has been set manually; unique heroes will not receive these traits (their characteristics are hard-coded). Additionally, minor changes have been made to most units...[/p][p]Other changes:[/p]
- [p]Cosmopolitan trait added: The unit has a better attitude towards all races. There is now a chance to encounter an elfer who will agree to join a dwarf army.[/p]
- [p]Double Shot: Knockback (if the shooter has this trait) now triggers on the second arrow.[/p]
- [p]Obstacles: Catapult wreckage and obelisks are now passable (units can walk over them).[/p]
- [p]Paladin: Has become more tolerant toward monsters.[/p]
- [p]Experience: The share of total army experience granted to mages has been reduced.[/p]
- [p]Visuals: Added a healing visual effect for regeneration and health potions.[/p]
- [p]Bug Fix: Fixed an issue where control was not passed to the remaining units if one of the player's units fled while under AI control.[/p]