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Veterum News

0.9.4.9 Five Skulls

Changes
- fixed the "Great Traveler" achievement
- the ability to track enemies no longer depends on RNG; it is now determined solely by your army's visibility and the current encounter chance in a specific node
- adjusted the difficulty calculation algorithm for random quests. "5-skull" missions should now appear significantly less often, especially in the early game. The difficulty of the quests generated earlier will remain unchanged

Veterum 0.9.4.8 Kromm is watching!

The "Kromm looks" effect appears after taking the oath.

Other changes:
- increased the chance of being ambushed on the world map
- high relations with cities tend to reach 50 faster%
- the chance of obtaining artifacts in battle has been reduced

We realized that the players didn't like the sharp increase in the cost of upgrading stats. The idea was to "gently" limit excessive growth, for example, Strength... We have returned the increase in the cost of performance improvements to the usual.

0.9.4.7 Quality of life, balance



Changes:
- the settings have added the ability to adjust the speed of scrolling the edges of the screen, up to and including disabling
- when you click on the "Next unit" button, the camera no longer twitches
- added a hotkey "G" to turn the grid on and off in battle
- removed the limit on the number of leveling characteristics. The cost of pumping began to grow a little faster
- the cost of leveling Bravery has been slightly increased and the cost of leveling Strength has been reduced
- the main character can be renamed
- the amount of donations has been increased from 100 to 200 to improve Relations with the city
- The cost of hiring experienced mercenaries has been increased
- the cost of receiving the Patron's achievement has been increased from 1,000 to 3,000
- reduced the priority of using potions by enemies
- the player's selected unit is now highlighted in yellow, and the buttons for changing the direction of view are also yellow
- if there is a unit on the side of the tree, the tree becomes transparent
- fixed charging for holidays
- fixed the recharge of altars on the world map

0.9.4.6 A few little things

A few little things
- fixed (hopefully) a rare bug in the army camp
- without Action Points, it is no longer possible to step on garlic
- the world map can be moved with buttons even when the Main character is moving on it
- by pressing F1, you can call up the manual
- a couple more very small things

0.9.4.5 New Camera

Changes:
- new Ghost summoning effect
- now, when you zoom in or out, the camera snaps to the cursor position
- the distance at which the camera starts tracking active enemies has been reduced by about 3 times. This should reduce screen twitching
- fixed getting two achievements
- fixed (hopefully) a rare issue where bushes couldn't be broken in close combat
- the calculation and display of the salary has been put in order. Now, at any moment, exactly the value that will be spent is shown. As before, when staying in cities, the salary is halved. Units left to train will always receive full salary, even if their training is actually completed