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Veterum News

Important tweaks to the generated missions

Warriors!

The system of random mission generation has undergone major changes. Finally, difficulty levels and threat levels are generated and calculated correctly, as originally intended by the authors. Of course, work in this direction will continue, but it will be a fine-tuning of the balance. And. of course, we have fixed another batch of bugs.

Changes in version 0.8.3:
- fixed a bug with battles in arenas. Remember, these are difficult fights against dangerous opponents!
- the difficulty of random quests is now generated correctly. Previously, too big "step" was used, which made missions either too easy or, more often, too hard;
- the difficulty of side quests is now correctly reflected in the panel on the left;
- slightly adjusted algorithm of random maps and armies generation;
- fixed a bug with double army pay. You noticed that something was wrong, didn't you?
- added names of geographical objects to the world map;
- correct accounting of units left in towns when calculating threat levels;
- when resting (the "Wait" button) in cities now spends only half of the army's salary;
- some other small things.

These changes were not easy for us, it took us a lot of time to find hidden bugs and inaccuracies in the generation logic.

Please add Veterum to your Steam wish-list, subscribe to the Discord channel and Twitter:
https://discord.com/invite/ZEFE6KMVDw
https://twitter.com/Vlad_Konung

Demo version update


⚔️ Warriors!

We really wanted to make it in time for the strategy festival on Steam, so we rushed to release the demo. Not everything went perfectly, but we got quality feedback and realized what players want. So, here is the major update of Veterum! First of all, the changes affected the strategic part of the game:
- on the world map, the strength level of enemy armies grows gradually;
- the algorithm of getting random missions has been redesigned;
- the difficulty of missions is shown when you receive them and during their execution;
- balance edits (more gold and experience for units, reduced cost of army maintenance, more pleasant prices in stores, better attitude to the player on the world map);
- added goods for trade (iron, grain, wool, etc.);
- many small improvements in the army camp;
- reduced pauses between attacks in combat;
- redesigned save system;
- fixed (hopefully) bug with incorrect current date detection in Windows 11;
- fixed all identified bugs;
- added high-quality English translation.

⚠️ Old saves will not work!

Please add Veterum to your Wishlist!

Playable Demo


⚔ Hey warriors! We are happy to announce that Veterum demo is now available on Steam!

✅In this demo, you will immerse yourself in our ancient world and complete 4 story missions, as well as 4 side quests! Enter the towns, recruit troops, buy equipment and join the battle! Use the elements of the environment to destroy the enemy, or intimidate him and watch him flee!

If you enjoyed playing Veterum, we will be very grateful for your support! Add the game to your wish list and share it with your friends. Your support is very important to us!

✉ You can also write your suggestions and ideas for improving the game in our discord:
Veterum в Discord

After technical beta



🔔 Friends!

Work on Veterum is in full swing, the time for publishing news is categorically not enough. It is advisable to spend a couple of evening hours not on a diary, but on modeling or writing code.

Thanks again to everyone who played the shared Veterum demo and sent in an exceptional link! The message detection has been scrutinized and studied in the notebook. We have devoted the last two months to working with them.



✅ Full list of changes since the tech demo:
- fixed (hopefully) all bugs;
- added "low" feature. You can shoot through "low" units;
- units standing below the arrow (in water, under walls, etc.) no longer interfere with shooting;
- improved visualization of shooting. Interference is shown that overlaps lines or simply reduces accuracy;
- colored circles are drawn under the units;
- the camera can be scrolled outside the game map (before there were difficulties with the arrangement of units before the battle);
- the inactive zones at the bottom of the screen have disappeared from the map;
- added new artifacts for units (now there are 98 of them);
- Increased chance of getting injured in combat;
- added a new gameplay setting: 1 Morale can occur at the start of each unit's turn;
- Changed the algorithm for obtaining rewards for units after the battle. Rare medals have become easier to obtain;
- Enemies learned a couple of new tricks;
- seriously expanded the functionality of the map editor;
- The mechanics of fortresses have been reworked. The height difference between the fortress walls and the ground is played out more correctly;
- new models of units and terrain objects, in-game art;
- something else I forgot to mention...


We wrote a short gameplay trailer:
▫️ https://youtu.be/aH2LgpomgJc
Of course, closer to the release we will record a new one.



Please add Veterum to your Steam wish list, subscribe to the discord channel and twitter:
▫️https://discord.com/invite/ZEFE6KMVDw
▫️https://twitter.com/Vlad_Konung

Техническая демо-версия

Hello, friends!
We present to your attention Veterum!!! Just unpack and play.
https://drive.google.com/file/d/17OOk9EnIJs-3ER0bp2UFP3NtgoYpPwuf/view?usp=sharing
ATTENTION! This is not a demo, but a tech beta. All game mechanics are implemented, quests are registered, but almost nothing is tested. On the world map, only the central part is available for study (about 40% of all nodes), because of this, some quests cannot be completed. There are stub sprites in the game, some sprites "in work", there is no manual and no tutorial yet...
The map editor is temporarily disabled.
This is not a beta test! Just set the difficulty level to a lower level and run around the world for a couple of hours... If you notice an obvious bug, please write (preferably with a screenshot of the error). We look forward to your inspiring posts (Well done! Super game! etc.) and suggestions for small improvements.
Please write if the game mechanics are clear. Or without a detailed manual can not figure it out?
Sincerely, Vlad and Tiodor, Veterum developers
PS Be sure to add Veterum to your wishlist!
Thank you!