Development Update: Armies ⚔️
Hey everyone!
So, I’ve been deep in the trenches of development for Roman Triumph, and guess what? I've been cooking up something pretty exciting: Armies!
With all the archer towers, scorpions, and ballistae that are already in the game, it’s time to add some more options to your city’s defense. Unlike fixed defenses, soldiers can adapt to changing threats on the fly.
Let’s break down the new units, each comes in three tiers, so you can upgrade them into tougher versions at a higher cost.

[h3]Legionaries with Gladius[/h3]
These are your frontline bruisers. Armed with a gladius, they excel at slicing through barbarians and berserkers thanks to their robust health, attack speed and melee damage. But keep in mind, they can’t take on flying enemies or the massive Hydras… those swords just aren’t cut out for that.
[h3]Legionary with Pilum[/h3]
These versatile units wield a Roman spear that’s good for up-close melee and can also be thrown at enemies from a distance. They might not be as tough as their sword-wielding counterparts, but the ability to hurl spears at Hydras and flying critters like the Draco makes them super valuable.
[h3]Sagittarii (Archers)[/h3]
Your classic ranged attackers. Armed with a bow, they can hit enemies from medium to long range. They're not the sturdiest units, but their ability to pick off enemies from afar can be a game-changer.

In addition to the new armies, I've packed the next official demo release, coming in February, with a bunch of enhancements. Just to name a few things, I've squashed numerous bugs related to terraforming, optimized enemies and gatherers, improved the tax system, the issues with upkeepers have been completely resolved, introduced an autosave feature and much faster saving, ability to rename saves, upgraded tooltips that now display resource icons, varying domus models and more!
Stay tuned for more updates,
Philippe

So, I’ve been deep in the trenches of development for Roman Triumph, and guess what? I've been cooking up something pretty exciting: Armies!
With all the archer towers, scorpions, and ballistae that are already in the game, it’s time to add some more options to your city’s defense. Unlike fixed defenses, soldiers can adapt to changing threats on the fly.
Let’s break down the new units, each comes in three tiers, so you can upgrade them into tougher versions at a higher cost.

[h3]Legionaries with Gladius[/h3]
These are your frontline bruisers. Armed with a gladius, they excel at slicing through barbarians and berserkers thanks to their robust health, attack speed and melee damage. But keep in mind, they can’t take on flying enemies or the massive Hydras… those swords just aren’t cut out for that.
[h3]Legionary with Pilum[/h3]
These versatile units wield a Roman spear that’s good for up-close melee and can also be thrown at enemies from a distance. They might not be as tough as their sword-wielding counterparts, but the ability to hurl spears at Hydras and flying critters like the Draco makes them super valuable.
[h3]Sagittarii (Archers)[/h3]
Your classic ranged attackers. Armed with a bow, they can hit enemies from medium to long range. They're not the sturdiest units, but their ability to pick off enemies from afar can be a game-changer.

In addition to the new armies, I've packed the next official demo release, coming in February, with a bunch of enhancements. Just to name a few things, I've squashed numerous bugs related to terraforming, optimized enemies and gatherers, improved the tax system, the issues with upkeepers have been completely resolved, introduced an autosave feature and much faster saving, ability to rename saves, upgraded tooltips that now display resource icons, varying domus models and more!
Stay tuned for more updates,
Philippe
