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30K+ Demo Downloads & The Final Stretch to Launch

Hey everyone,

We’re less than a month away from Roman Triumph’s Early Access launch on April 3rd, and it still feels surreal to say that. After over five years of solo development, this project is finally about to reach players in a whole new way.

Roman Triumph started as an ambitious idea, a passion project that slowly turned into something much bigger. It has been my obsession and at the same time my biggest challenge. It has pushed me beyond my limits, taught me more than I ever imagined.

But while this marks the end of a long chapter, in many ways, it’s just the beginning. Early Access isn’t the finish line, it’s the start of something new. A time when the game will finally be in your hands.

The support you’ve shown for Roman Triumph’s demo has been incredible: over 30,000 demo downloads! The reception has been great, and seeing so many of you enjoying the demo, sharing feedback, and diving into city-building has been surreal.


The past few weeks have been non-stop work, and I want to share some updates with you.

First, the game got a visual glow-up. Roman Triumph used to be a bit too dark and drab. I’ve improved the lighting and colors to make everything clearer and easier to read.



Second, there are big new gameplay additions. I’ve been working on Trade and Aqueducts, adding more depth to city-building and resource management. These systems will open up new ways to expand your city and keep it running efficiently.





Early Access is just the beginning. There’s so much more I want to build, improve, and expand.

Just a little more to go.

Thank you all for being part of this journey.

Philippe