Demo Update – Visual Glow-Up + Bug Fixes & QoL Tweaks
Hey everyone!
Quick update to let you know the demo just got a fresh patch. First off, the game got a big visual upgrade! Lighting, colors, and overall clarity have been improved to make cities feel more alive and easier to read. It’s a significant difference, and I hope it makes the experience more enjoyable.
Alongside that, here are some fixes and quality-of-life changes based on your feedback:
[h2]New Features & QoL[/h2]
[h2]Bug Fixes[/h2]
Thanks again to everyone playing and sending in feedback, it’s been super helpful in tracking these things down. Roman Triumph launches very soon on April 3rd!
- Philippe
Quick update to let you know the demo just got a fresh patch. First off, the game got a big visual upgrade! Lighting, colors, and overall clarity have been improved to make cities feel more alive and easier to read. It’s a significant difference, and I hope it makes the experience more enjoyable.
Alongside that, here are some fixes and quality-of-life changes based on your feedback:
[h2]New Features & QoL[/h2]
- Added better game customization options
- Added a new Hard mode
- Icons now appear when a building is missing workforce or has other issues
- Lack of upkeep no longer causes buildings to crumble (other negative effects)
[h2]Bug Fixes[/h2]
- Fixed bug preventing moving buildings if they overlap their old position
- Fixed fishing hut workers dying randomly
- Fixed happiness debuff staying after all treasuries were destroyed
- Fixed rare white screen bug when loading a new game
- Fixed selection box glitching out in some situations
Thanks again to everyone playing and sending in feedback, it’s been super helpful in tracking these things down. Roman Triumph launches very soon on April 3rd!
- Philippe