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  3. ๐Ÿ›๏ธ Update 0.2.0 - Imperial Ledger, Olive Oil & Wine!

๐Ÿ›๏ธ Update 0.2.0 - Imperial Ledger, Olive Oil & Wine!

Hey everyone,

Iโ€™m super excited to share Update 0.2.0, which brings a mix of features, new content, and long-requested fixes. The highlights this time are the Imperial Ledger, a powerful new panel that gives you deep insight into your city, and the addition of Olive Oil and Wine production chains.

But thatโ€™s not all! Iโ€™ve also added the new Library building (boosts culture), a way to delete those massive rocks and iron nodes, reworked how immigration limits work, fixed a bunch of bugs, and made several quality-of-life improvements based directly on your feedback. I hope this update makes managing your empire smoother and more satisfying.



๐Ÿ“– The Imperial Ledger


This is something Iโ€™ve wanted in the game for a long time, and I know many of you have too. The Imperial Ledger is your new one-stop shop for understanding whatโ€™s happening in your city:

[h3]๐Ÿ“Š Charts & Graphs:[/h3] Population, happiness, gold, food production/consumption โ€” spot trends and track progress.



[h3]โš™๏ธ Resource Overview: [/h3]See everything producing or consuming a resource, plus totals and percentages. Very useful when trying to identify what exactly is consuming most of a specific resource.



[h3]๐Ÿง‘ Citizen Directory:[/h3] See every citizenโ€™s name, home, job, and happiness. Helpful in identifying unhappy ones (and then finding their homes and improving their neighborhood accordingly).

[h3]๐Ÿ—๏ธ Building Lists:[/h3] Instantly know how many hospitals, guards, temples, etc. you have โ€” no more manual counting.

This is just the beginning. Iโ€™ll keep expanding this panel as the game grows.

๐Ÿ‡ New Production Chain โ€“ Olive Oil & Wine



Iโ€™ve added 4 brand new resource types and four buildings to go with them:

Olive Farm โ†’ Olive Oil Mill
Vineyard โ†’ Winery

Olive Oil and Wine are used for certain upgrades (e.g. Tavern) and are tradable, hence open up new opportunities in the mid-to-late game economy. For now their use is limited, but will become more important as future systems get added... I have some fun ideas for that.



โœ… Fixes & QoL Changes & Other


  • ๐Ÿ›๏ธ Added a Library building which massively helps in increasing your population's Culture metric!
  • ๐Ÿชจ You can now delete large rocks and iron nodes with a new tool.
  • Fixed a major bug causing double resource consumption on the last month of the year.
  • โ›๏ธ Fixed issue where quarry would say "object in the way" instead of correctly pointing out why it's not placeable there.
  • ๐Ÿงพ Trade cities no longer show negative quantities.
  • ๐Ÿ‰ Hydras pathing now takes priority on all other pathing (before, the hydra could be waiting for a while after spawning before moving when many pathing calculations were being done, at high populations).
  • โฉ Pressing space at speed 3 now resumes back at speed 3 instead of defaulting to speed 1.
  • ๐Ÿšง Replaced immigration toggle with a population limit (more useful)
  • ๐Ÿ”‡ Lowered the volume of quarries and iron mines.
  • Fixed bug allowing you to place Fishing Huts near each other when not fully built.
  • ๐Ÿ“š Fixed "Aprilis" typo.
  • ๐Ÿ† Removed the 100-year achievement.

As always, thank you so much for your continued support and encouragement. Seeing you all play, give feedback, and build amazing cities is what keeps me going. I hope this update makes your city-running experience feel even more complete, and there's a lot more to come.

https://store.steampowered.com/app/1864880/Roman_Triumph_Survival_City_Builder/

Let me know what you'd like to see next, and Iโ€™ll get back to work.
If you encounter any issues or bugs, please let me know asap so I can fix them!

Philippe