🏛️ Roman Triumph: 1.0 Launch!
🏛️ Roman Triumph 1.0 is Live! 🏛️
[p][/p][p]Hey everyone![/p][p]After years of work, Roman Triumph has finally reached 1.0. This marks a huge milestone, but it’s not the end of development, far from it. I’ll continue to improve systems, fix bugs, and bring in new content. For now though, let me tell you about what’s new in this update.[/p][p][/p][previewyoutube][/previewyoutube][p][dynamiclink][/dynamiclink][/p][h2]A New Frontier: The Desert Biome[/h2][p]Rome’s ambitions were never limited to Europe. The legions marched across the seas, into the burning sands of North Africa, where survival was as much a battle as any campaign.[/p][p]Now you too can try your hand at building in this unforgiving land. But beware: the desert is not for beginners.[/p][p][/p][p]- [p]Open Terrain: Unlike the northern forests, the desert offers few mountains or choke points. Expect your defenses to be tested out in the open.[/p]
- [p]Barren Soil: Crops won’t grow without water. You’ll need to construct aqueducts to supply farms, or turn to alternatives: animal farming, hunting, fishing, or trade. If you earn Ceres’ favor, her blessings can temporarily turn sand into fertile soil.[/p]
- [p]Scarce Timber, Rich Minerals: The desert lacks trees, so wood will be precious. But in exchange, the sands are rich with iron and stone, giving you strong trade leverage.[/p]
- [p]Wildlife: Camels, zebras, and even elephants roam the land. They’re vital hunting targets early on, though not without danger.[/p]
- [p]New blessings from the gods, offering fresh strategies and opportunities.[/p]
- [p]Many QoL improvements and bug fixes to polish the experience.[/p][p][/p]