Experimental Branch & Update 0.2.0
Hey everyone!
I'm happy to share that Update 0.2.0 is now available for testing on the experimental branch. This is a pretty big one, with the new Imperial Ledger (settlement analytics, stats, charts, etc.), brand-new trade resources (Olive Oil & Wine), and a bunch of quality-of-life fixes and improvements. Please note that there may be bugs and issues!
If you want to help test and get early access to new features before the official release of updates, here’s how to join:
[h2]How to Access the Experimental Branch[/h2]
[h2]0.2.0 Patch Notes (Experimental)[/h2]
New Features
Let me know in the comments or on Discord if you run into any issues or weird behaviors. Thanks for helping test, your feedback makes a big difference!
Philippe
I'm happy to share that Update 0.2.0 is now available for testing on the experimental branch. This is a pretty big one, with the new Imperial Ledger (settlement analytics, stats, charts, etc.), brand-new trade resources (Olive Oil & Wine), and a bunch of quality-of-life fixes and improvements. Please note that there may be bugs and issues!
If you want to help test and get early access to new features before the official release of updates, here’s how to join:
[h2]How to Access the Experimental Branch[/h2]
- Right-click Roman Triumph in your Steam Library
- Click Properties
- Go to the Betas tab
- In the drop-down menu, select experimental
- Close the window — the game will update automatically
[h2]0.2.0 Patch Notes (Experimental)[/h2]
New Features
- Added Imperial Ledger (city analytics panel):
-> Charts for population, happiness, gold, and food
-> Full citizen list (with home, job, happiness)
-> Building count overview
-> Resource production/consumption breakdown - Added new resources: Olive Oil and Wine
-> 4 new buildings: Olive Farm, Olive Oil Mill, Vineyard, Winery
-> Used for trade (more uses coming later) - Added new building: Library (boosts Culture)
- You can now delete large rocks and iron nodes
- Quarry placement message now correctly identifies the reason why it can't be placed somewhere
- Fixed trade cities showing negative resource quantities
- Replaced immigration toggle with a population limit (more useful)
- Hydras pathing now takes priority on all other pathing (before, the hydra could be waiting for a while after spawning before moving when many pathing calculations were being done, at high populations).
- Resuming from pause at speed 3 now returns to speed 3, not 1
- Lowered quarry and iron mine noise
- Fixed "Aprilis" typo
- Removed the 100-year achievement
Let me know in the comments or on Discord if you run into any issues or weird behaviors. Thanks for helping test, your feedback makes a big difference!
Philippe