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Roman Triumph: Survival City Builder News

New city builder Roman Triumph brings a mythological spin to Cities Skylines

The Roman Empire is a time period that's always ripe for videogames, and we've seen many tackle the iconic historical setting. Strategy games such as Civilization, Age of Empires, and Total War have all taken their swing, and newcomer Roman Triumph feels like it's learned from all of them, with a little SimCity and Cities Skylines in the mix for good measure. Out now on Steam after five years in development at the Montreal-based Coreffect Interactive, you can grab the new city builder at a big early discount and join its early access journey.


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Hotfix 0.1.0a

Hey everyone,

I’ve pushed a small hotfix (v0.1.0a) to address a few bugs and issues reported by players. More updates are coming soon.

[h2]Fixes:[/h2]
  • Added support for 3840x1600 resolution.
  • Fixed issue related to un-assigning army groups to hotkeys (Shift+Key to un-assign)
  • Achievement for founding a new settlement now correctly unlocks even if the tutorial is skipped.
  • Fixed bugs related to trading (not being allowed to place a trade route when supposed to be)
  • Fixed issue where aqueducts would not properly supply villas.
  • Fixed bug preventing aqueducts from being rebuilt in the same position after destruction.
  • Resolved issue where aqueduct rubble icon would appear and stay there, but no rubble was shown, allowing placement over it.


Thank you for all the feedback and bug reports.

Please leave a Steam review if you haven't already! Helps a ton. Especially in the first week!

Philippe

🏛️Roman Triumph: Steam Early Access Launch!🌿

[h2]It’s finally happening: Roman Triumph is out in Early Access![/h2]

Five years of solo dev, a mountain of coffee, endless playtests, and a ridiculous number of spreadsheets… and now we’re here. Huge thanks to everyone who played the demo, sent feedback, or just cheered us on — you helped shape this game more than you know!

[previewyoutube][/previewyoutube]
[h3]To celebrate the launch, the game is available for
$24.99 with a 25% discount.[/h3]

There have been plenty of updates from the Demo to the main game, so if you’ve been thinking about it, now’s a great time to dive in. :)

https://store.steampowered.com/app/1864880/Roman_Triumph_Survival_City_Builder/

Here’s what’s already in the game: a full city-building loop, wave-based defense, building upgrades, a trading system, aqueducts, and interactions with multiple gods — you can choose to win their favor or risk facing their wrath. Mythological creatures like the hydra and dragons are also part of the challenge, but if you prefer a more grounded experience, you can turn them off and face only barbarians and berserkers.

The game currently supports English, French, Italian, German, Spanish (Spain), Portuguese, Simplified Chinese, and Russian.

[h3]Early Access is just the beginning and there’s still a lot to build, improve, and expand in future updates.[/h3]



If you like what we’re doing, the best way to support us right now is by leaving a Steam review🌟. For indie teams like ours, especially in the first days after launch, it makes a huge difference.

Your feedback has brought us this far, and we’re just getting started. See you in the city — and may your walls hold strong!

— Forklift Interactive & Philippe

https://store.steampowered.com/bundle/52026/Desynced__Roman_Triumph/
https://store.steampowered.com/bundle/51808/Going_Roman/
https://store.steampowered.com/bundle/51819/Diplomacy_in_Not_an_Option__Roman_Triumph/

Demo Update – Visual Glow-Up + Bug Fixes & QoL Tweaks

Hey everyone!

Quick update to let you know the demo just got a fresh patch. First off, the game got a big visual upgrade! Lighting, colors, and overall clarity have been improved to make cities feel more alive and easier to read. It’s a significant difference, and I hope it makes the experience more enjoyable.

Alongside that, here are some fixes and quality-of-life changes based on your feedback:

[h2]New Features & QoL[/h2]
  • Added better game customization options
  • Added a new Hard mode
  • Icons now appear when a building is missing workforce or has other issues
  • Lack of upkeep no longer causes buildings to crumble (other negative effects)


[h2]Bug Fixes[/h2]
  • Fixed bug preventing moving buildings if they overlap their old position
  • Fixed fishing hut workers dying randomly
  • Fixed happiness debuff staying after all treasuries were destroyed
  • Fixed rare white screen bug when loading a new game
  • Fixed selection box glitching out in some situations


Thanks again to everyone playing and sending in feedback, it’s been super helpful in tracking these things down. Roman Triumph launches very soon on April 3rd!

- Philippe

30K+ Demo Downloads & The Final Stretch to Launch

Hey everyone,

We’re less than a month away from Roman Triumph’s Early Access launch on April 3rd, and it still feels surreal to say that. After over five years of solo development, this project is finally about to reach players in a whole new way.

Roman Triumph started as an ambitious idea, a passion project that slowly turned into something much bigger. It has been my obsession and at the same time my biggest challenge. It has pushed me beyond my limits, taught me more than I ever imagined.

But while this marks the end of a long chapter, in many ways, it’s just the beginning. Early Access isn’t the finish line, it’s the start of something new. A time when the game will finally be in your hands.

The support you’ve shown for Roman Triumph’s demo has been incredible: over 30,000 demo downloads! The reception has been great, and seeing so many of you enjoying the demo, sharing feedback, and diving into city-building has been surreal.


The past few weeks have been non-stop work, and I want to share some updates with you.

First, the game got a visual glow-up. Roman Triumph used to be a bit too dark and drab. I’ve improved the lighting and colors to make everything clearer and easier to read.



Second, there are big new gameplay additions. I’ve been working on Trade and Aqueducts, adding more depth to city-building and resource management. These systems will open up new ways to expand your city and keep it running efficiently.





Early Access is just the beginning. There’s so much more I want to build, improve, and expand.

Just a little more to go.

Thank you all for being part of this journey.

Philippe