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Roman Triumph: Survival City Builder News

Steam Next Fest New Demo Stream!

[h2]Roman Triumph is thrilled to be part of Steam Next Fest with a major new addition: Armies. Your legions await your command, go forth and build your city for Rome![/h2]

MAJOR DEMO UPDATE - Play with Armies!

I’ve been working hard on this update, and I’m super excited to finally share it with you in time for Steam Next Fest - This is by far the biggest update to the demo yet!

[h3]Train and Command Your Own Legion[/h3]
This is something I’ve wanted to add for a long time, and it’s finally here!

You can now train your own armies, actual Roman legionaries equipped with a Gladius (short sword) or a Pilum (throwable spears):
  • They need manpower and resources to train them, so you'll want to plan ahead;
  • You have full control over them, allowing you to set formations and issue orders (like attacking on sight, holding position, etc.);
  • They’re incredibly effective in combat, so use them wisely!

[h3]Other Additions[/h3]
  • Autosave feature – No more losing progress when you forget to save.
  • Fisherman Hut – A brand new food source for your city.
  • Move buildings – You can now reposition structures instead of demolishing them.
  • Enable/Disable tool – Turn buildings on and off when needed.
  • In-game brightness control – For those who think its too dark/bright in winter.
  • Rename saves – You're no longer locked to that one name.
  • Added an icon seasons indicator - For when the weather itself isn't enough of a clue.
  • Improved tutorial tasks – Now covers roads, armies, and the taxation.
  • Column decorations – Because every Roman city needs a little extra flair.


[h3]Bug Fixes and Tweaks[/h3]
  • Fixed pathfinding issues (especially when terraforming, which would cause some enemies to pass through walls).
  • Fixed builders getting stuck.
  • Job priorities now persist properly when loading saves and when jobs are disabled/have no workers and re-enabled.
  • Treasury now has a limit of number of people it can collect taxes from. So bigger cities need multiple treasuries instead of just one collecting everything.
  • Fixed winter effect hiding defense overlay.
  • Hunter hut efficiency updates more smoothly.
  • Trees Cutters & Rock Gatherers are way more optimized.
  • Research now doesn’t charge you twice if interrupted (e.g. by disabling an Academia).


[previewyoutube][/previewyoutube]

[h3]Try It Out And Let Me Know What You Think![/h3]
This update really improves a lot of things, and I’m excited for you to try it. If you do, let me know what you think! I always appreciate your feedback :)

If you’re playing during Steam Next Fest, thanks for checking it out! It really means a lot as a solo dev. I hope you have fun with the new features, and I’d love to hear what you think.

Philippe




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[h2]Check out other Forklift Interactive demos:[/h2]

https://store.steampowered.com/app/2844780/Cash_Cleaner_Simulator_Demo_Piggy_Bank/

https://store.steampowered.com/app/2636210/Automate_It_Demo/

https://store.steampowered.com/app/2249460/Desynced_Demo/

Sign up for our Forklift Newsletter and join us on Discord!

Upgraded & Enhanced Demo Drops February 24th

[h3]Roman Triumph – A Revamped Demo Coming Your Way On February 24th![/h3]

Hey everyone!

We’re preparing Roman Triumph for Steam Next Fest, and with it comes a completely overhauled demo on February 24th! This update isn’t just about polish — it brings brand-new gameplay, including the long-awaited Armies Update. Now, in addition to defensive structures, you’ll train and command troops, adding a whole new layer of strategy to defending your city.

This massive upgrade was shaped by your feedback. Every review and discussion in our community has helped us improve the experience, and we can’t wait for you to try it out.

Mark your calendars and get ready to lead your forces — see you on the battlefield!

And if you're Press and just can't wait until then, please do get in touch to see about getting an advanced copy:
[email protected]



Systemically yours,
Forklift Interactive Crew

Roman Triumph is Part of Steam RTS Fest 2025!

Hey everyone,

We’re happy to share that Roman Triumph is featured in this year’s Steam RTS Fest! If you’re into strategy games, this is a great chance to try out the demo and see what building and defending a Roman city feels like.

https://store.steampowered.com/app/3333390/Roman_Triumph_Survival_City_Builder_Demo/

The festival celebrates RTS games, and Roman Triumph is right there among them. Give the demo a try, and if you like what you see, leave a review – we’d love to hear your thoughts!

Thanks for checking out the game and being part of this journey with us. Have fun at the festival!

Systemically yours,
Forklift Interactive Crew


Development Update: Armies ⚔️

Hey everyone!

So, I’ve been deep in the trenches of development for Roman Triumph, and guess what? I've been cooking up something pretty exciting: Armies!

With all the archer towers, scorpions, and ballistae that are already in the game, it’s time to add some more options to your city’s defense. Unlike fixed defenses, soldiers can adapt to changing threats on the fly.

Let’s break down the new units, each comes in three tiers, so you can upgrade them into tougher versions at a higher cost.



[h3]Legionaries with Gladius[/h3]
These are your frontline bruisers. Armed with a gladius, they excel at slicing through barbarians and berserkers thanks to their robust health, attack speed and melee damage. But keep in mind, they can’t take on flying enemies or the massive Hydras… those swords just aren’t cut out for that.

[h3]Legionary with Pilum[/h3]
These versatile units wield a Roman spear that’s good for up-close melee and can also be thrown at enemies from a distance. They might not be as tough as their sword-wielding counterparts, but the ability to hurl spears at Hydras and flying critters like the Draco makes them super valuable.

[h3]Sagittarii (Archers)[/h3]
Your classic ranged attackers. Armed with a bow, they can hit enemies from medium to long range. They're not the sturdiest units, but their ability to pick off enemies from afar can be a game-changer.



In addition to the new armies, I've packed the next official demo release, coming in February, with a bunch of enhancements. Just to name a few things, I've squashed numerous bugs related to terraforming, optimized enemies and gatherers, improved the tax system, the issues with upkeepers have been completely resolved, introduced an autosave feature and much faster saving, ability to rename saves, upgraded tooltips that now display resource icons, varying domus models and more!


Stay tuned for more updates,
Philippe