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Roman Triumph: Survival City Builder News

DEV UPDATE: HYDRAS, BARBARIANS & BALLISTAE

Hey everyone,

Quick update with some clips and screenshots of enemies and defenses you'll encounter in Roman Triumph!

[h2]Hydra Attacks[/h2]
This giant has woken up thanks to your city’s hustle and bustle. It's so big it needs to knock down walls to get through, especially targeting your noisy production buildings.

[previewyoutube][/previewyoutube]

[h2]Barbarian hordes[/h2]
These guys are after your goods and your people. They’ll try the front gate first but don’t be surprised if they outsmart multiple gates and break through your side walls instead.

[previewyoutube][/previewyoutube]

[h2]New Defenses[/h2]
I’ve also implemented the Ballistae: Slow but powerful, great for taking down big threats like the Hydra. Not as effective against quicker, smaller barbarians. Customize your defenses (archer towers, ballista, Scorpios) by how they target enemies as well as their ammo types to optimize your defenses.

[previewyoutube][/previewyoutube]

Catch the details in the video and let me know what you think! (Also don’t worry, there is a setting to decrease/remove the screen shake).

If you want to ask me anything or suggest features for the game, join the discord :)



Thank you!
Philippe

MARCH 2024 DEVELOPMENT UPDATE

Hey everyone,
I am back with some new exciting updates on how development of Roman Triumph is going!

[h2]🏛 Content and Features 🏛[/h2]

Defending your Empire with Various Types of Archer Towers
Dive into new defense mechanics with the Basic and Fire Archer Towers. Choose from multiple variants - brick archer towers for accuracy and higher rate of fire, and fire archers for their powerful, area-damaging shots which comes with the downside of lower accuracy. You will need to perfect your strategy against ground assaults and aerial threats alike. More Roman defenses are coming in the near future (Scorpio & Ballista).

A Peek at Our Barbarians
Speaking of enemies, barbarians have been brought to life. As you are establishing a roman colony in the northern lands of Europe, barbarians are an ever growing threat.

Here’s a sneak peek of barbarians learning the hard way that your roman city wasn’t built for them to pillage.

[previewyoutube][/previewyoutube]

Building Models
Don't miss the new models for the warehouse, Roman theater, and blacksmith, vital for your city's expansion, prosperity and defense.



Cabbage Farms
Did you know cabbage was one of the most common vegetables in ancient Rome? In a nod to this culinary tradition, we’ve added cabbage farms. More efficient than wheat farms, they're here to boost your city's food stocks. After all, a well-fed city is a happy city.



Upkeep System
Now, when buildings need maintenance, citizens step into the role of upkeepers, ensuring resources are delivered for building upkeep. Just make sure your granaries and resource storage are well-stocked!

Finally, I've overhauled several systems for a smoother, faster, and bug-free save experience, paving the way for easy content addition.


[h2]🎨 Visual enhancements 🎨[/h2]

Atmosphere Changes
The visuals have shifted from a blueish tint to a warmer, more natural color grading, enhancing immersion, thanks to the community's feedback.

Road Revamp
The roads have received a visual upgrade. Share your thoughts - should the player progress from dirt to stone roads in-game or should the stone roads be available from the beginning?



Terrain and Textures
Enjoy a more realistic terrain with our improved texturing, reducing repetition and enhancing visual appeal of the terrain. This helps avoid "texture tiling" which refers to when textures are copied over large surfaces and patterns can be seen.



Soundtrack and Other
3 new beautiful and immersive tracks were created and added to the Roman Triumph OST.

Save System Progress
The saving system is now implemented and nearly completed.

Quality of Life
Unselect trees and rocks, more optimized grid system for building, and manage your city even while paused.

It’s been a hectic season with university midterms for me, but Rome wasn’t built in a day, and neither is this game.

Stay tuned for more development news and thank you for your continued support!
Philippe

DEVELOPMENT UPDATE (01/2024)

Hello everyone,

After a hiatus, I'm excited to be back with some updates for Roman Triumph: Survival City Builder! Our journey towards the public demo release is picking up pace, and I can't wait to share some aspects of the game as well as recent work.

[h2]First Line of Defense[/h2]



We're introducing to you the first line of defense for early settlements:
  • Wood Walls with Gates: You can enclose your city with sturdy wood walls, complete with functional gates. These are your first defense against any grounded threats to your Roman empire.
  • Wooden Archer Towers: Complement your walls with archer towers. Place them strategically to fend off any invaders and keep your citizens safe. These towers will be crucial for your city's defense, especially against early threats.




We're excited to introduce Ballistae, Scorpios, fire archers and much more which will be covered in the next update!



[h2]Procedural Vegetation Overhaul[/h2]

We've completely overhauled the vegetation system in Roman Triumph to enhance the realism, immersion and performance (CPU & GPU) of your city-building experience. In the backend, the way vegetation is rendered is now completely different in order to ensure high performance on both CPU and GPU whilst having a lot of detail in a vast randomly generated world.



Here's a few things:
  • Dynamic Grass: We've introduced a dynamic grass system that shows natural patterns – some patches are lush with grass, and others are more barren. When you build structures, the grass underneath is removed. The surrounding grass gets 'damaged', leading to decreased density around buildings, reflecting the impact of construction on the natural environment.
  • Very Small Rocks: These now appear in less grassy areas and open spaces where trees haven't grown. The idea is to replicate how rock-dense areas naturally inhibit grass and sprout growth, preventing tree formation. This adds another layer to our world's ecology and visuals.
  • Ferns and Small Bush Trees: Adding to the diverse flora, you'll now find ferns and small bush trees sprouting where the grass thrives and rocks are scarce.
  • Collectible Resources: These are various natural resources that your citizens can collect. The list includes trees, medium-sized rocks, and large boulders that require quarries for mining, as well as iron nodes, which can only be extracted with an iron mine.

This creates a more dynamic, realistic and varied landscape, making your city's surroundings look and feel more alive.

Also, we're working on a new terrain generation algorithm, this will allow players to choose between valley settings or island landscapes featuring lakes and rivers.

Thanks for your support, it truly means a lot as a solo developer and student. I'm committed to doing my utmost to create an exceptional game.

Thank you!
Philippe

WELCOME TO ROMAN TRIUMPH

[h2]⚔️Morituri te salutant!⚔️[/h2]


[h3]Those are the words that gladiators uttered to Imperator when they were about to fight in the coliseum. And those will be the words, that you will hear from your soldiers as they will defend your empire from barbarian armies and beasts wishing to invade your empire 🏛️[/h3]







If you love the healthy mix of city simulators, colony sims and tower defense games, then Roman Triumph is the game for you! 👌 Unlock many different technologies from the tech tree 🌳 , progress your civilization and gain an edge over your enemies. You will have to defend, as you definitely remember from your history classes, against other enemies from the North. But you will also have to fight minotaurs, hydras, and other mythical beasts!







Roman Triumph is currently in development, so watch out for new information we will unfold for you as time goes on. Add the game to your wishlist and look forward to further information!

Best,
Roman Triumph Team