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Beastieball News

Hotfix Patch 3!

A few fixes and changes to report with this one.
- The Tower Tourney no longer has "hidden information" enabled. This means you can check opponent plays and strategize thusly. This makes it more similar to how players play the rest of the single-player adventure.
- Fixed a couple of memory leaks. This fix will hopefully greatly reduce the number of crashes players get. Most crashes reported at this time come from the game running low on memory. (Relatedly, our Steam analytics show you're all playing this game a LOT / in long sessions... thank you for enjoying it so much)
- Changed model loading to happen on demand rather than all at once on game start. This will slightly reduce memory usage on average and slightly speed up the game's startup time in exchange for levels loading a bit more slowly on your first visit (fractions of seconds). We're doing this in an effort to reduce the game's overall memory usage; there's more we could do but this was an easy first step.
- Changed how the Ball shrooms interact with certain props to hopefully reduce/eliminate the rare issue where the screen goes black after hitting certain things with the ball.
- Crash fix when rejecting Dominic's rematch in the post-game (technically nobody should have been able to see this yet, but we see some of you are editing your calendars...)
- Change to how certain Beastie traits are assigned internally to make traits after metamorphosis more predictable (mostly relevant for the speedrun)
- Fix for one Beastie relationship storyline which was happening to Rivals but was intended for Sweethearts
- A few typos fixed and area layout adjustments

Note that these changes are currently only on PC; Mac will be updated to catch up later.

I don't know who's out there reading these patch notes but if you are, thank you very much for your support. We believed this game was great but we truly did not anticipate just how overwhelmingly positive the response was going to be. Thank you. :)

Spicy Day 2 Patch

More things fixed
- MAJOR CRASH FIX on Mac in Geo City areas is now fixed
- All previous fixes are now also on Mac
- Removed debug settings in the options menu which were creating weird bugs
- Some area tweaks and typos
- Re added "[button] for more info" on the new game settings screen, with info for randomizer and ironman modes

More to come...!

Day 1 Patch Fixes

This is a hastily-made patch only on PC for now addressing some of the most common and easy to fix issues. We're still working on other fixes!
- Made some tentative changes to some text rendering with the aim of reducing memory use and potentially fixing a slowdown issue that users are reporting when completing research on beasties after playing the game for many hours consecutively. This issue is very hard to reproduce, so we can't be 100% certain it's fixed.
- Adjusted how music timing is counted to more consistently align Rhythm SFX to the beat
- Fixed like 30 typos
- Adjusted layout of several screens to be less janky, better camera, remove areas where player could clip through stuff, etc.
- Fixed colors on raremorph Surgus
- Fixed weird spawn point for one of Riley's hangouts
- Fixed crash when inviting Sunsoo to a hangout when you're already in the expected area
- Fixed an obscure softlock in a hidden boss area

Many more to come. Thank you everyone for playing our game and for the kind reviews!

A First Look at BeastieBall—Literally Changing The Game


I can’t imagine a scenario where I would ever say I was surprised by Beastieball. Greg Lobanov—and his development studio Wishes Unlimited—has put his talent behind so many deeply creative games that it’s almost a guarantee that his involvement will produce a banger. I guess I could say I didn’t expect him to take a crack at Pokémon, but if anyone was going to do something creative with the idea, it was definitely him.

Pokémon is definitely a hard series to emulate. Even though Nintendo doesn’t really own the concept of catching monsters and battling with them, I’ve seen games like Nexomon or TemTem catch flack for being cheap attempts at recreating Pokémon. Even at its best, some…let’s say, less ambitious creators will make the boring version every Redditor says Nintendo should make—slap it in Unreal Engine, replace the art style with gritty realism and add survival crafting mechanics to it for good measure.








But, as I’ve said in the past, “No inspiration... Read more



Beastieball comes to Early Access NOVEMBER 12!

Yes! Beastieball is coming to Early Access on November 12, just under 2 weeks from now! And we’ve got a brand-new trailer you can watch below! (Note: If you already plan to play the game, and you chose Kichik as your starter, this trailer will contain spoilers for you).
[previewyoutube][/previewyoutube]

Not only that, but the OST is available for pre-order now as well! --> Pre-order the OST here!

Lena Raine’s incredible soundtrack for Beastieball will be releasing on Bandcamp alongside the game. You can pre-order it today and get access to a selection of songs now! We’ll be adding new music to the album regularly throughout the game’s Early Access period, which most platforms won’t allow for. So until the full release the soundtrack will be exclusive to Bandcamp - you won’t find it on Steam, nor on streaming services like Apple Music or Spotify.

Thank you! We can't wait to see you soon in the world of Beastieball!