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PVP UPDATE: Public Lobbies! Plus music, animations and more!

We've got a spooky season update for Beastieball! This wasn't one of our 10 planned Milestone updates; we just really really like Halloween and we decided to squeeze an extra update in a little bit quicker than usual to release some spooky-themed stuff in celebration. This update ended up a lot bigger than we planned, though...

This update does not introduce any new significant balance changes. The only relevant balance changes are to correct some unintended interactions. We will release one more Milestone update at the end of the year with corresponding balance changes, but we want more time until then to observe player data and test things out.

βš”οΈ PVP UPDATE!
    This update introduces PUBLIC LOBBIES! This is a very major new feature we have been building and testing behind the scenes for a while now. With this, you're now able to find and match up against other players anytime, anywhere and not just during timed events. This significantly reduces the barrier to entry to PvP and means many more people can play at their leisure without having to be active in external communities or have any friends.

    You can visit SportNet and view a list of other players that are currently online and made themself available for matches. You can then issue a challenge to any of them, and if they accept, you will be paired and sent to a lobby together. By default, players only appear in this list if they are currently browsing for opponents. But if you enable "Continuous Matchmaking," you will appear as online and available to accept challenges even while doing other activities in the game. You can do hangouts, hunt for raremorphs, play post-game challenges, or do whatever you want while awaiting challenges from other players.

    This implementation is inspired by what we've seen in projects like Fightcade and Board Game Simulator. It would have been very "easy" for us to simply enable the anonymous matchmaking queue we use for Bigmoon Bashes 24/7. However, in practice that wouldn't work well for this game. Beastieball simply has too many different things for players to do, and most of them are single-player, so we needed to engineer a system that allowed players to find others while still enjoying single-player content. This system also scales well when the game has very few active players or very many. Having clear information about how many potential opponents are active and available makes it easier to know how long it may take to find a match, reducing frustration. It also lets you find opponents in whatever your custom rules are, accounting for the fact that different players have broadly different taste when it comes to time limits, game length, undos, etc. which all have to be static in anonymous queues like we have for Bashes.

    This is the most exciting change we've ever implemented for player VS player interactions. We hope coaches around the world enjoy jumping in and challenging some new opponents!
πŸ–ΌοΈ Beastie Art Updates

    For this update, we focused on Halloween-y Beasties! It's a smaller update than usual, but the nice thing for us is that it lightens the workload we had planned for upcoming updates.

  • Yueffowl: Animation COMPLETE!
  • Albrax: Animation COMPLETE!
  • Skulkapi: Animation COMPLETE!
  • Jellibat: Animation COMPLETE!
  • Wisper: Animation COMPLETE!
  • Mistic: Animation COMPLETE!



    The number of Beasties marked as complete has gone from 38 to 44.
✨Game Updates
  • New Story Content!
    • You can now get contact information for Callisto and it is possible to max out your hearts with her
    • These hangouts are a bit different than most! Come prepared for a bit of a challenge.
  • Environmental Improvements!
    • Check out Beastieball Academy for a suite of detailed new areas! Harlow lovingly put these together for players who spend their days grinding matches in the Tower Tourney or Draft Challenge.
    • There are some subtle new background details for Tower Tourney too. A wider variety of Beasties can appear when using Rally, and you may occasionally spot other characters in the background.
    • We also made some changes to models in Begonia and Attalea Path
  • Team generation for Draft Challenge, Tower Tourney, and the "Random Team" setting in Sportnet has been overhauled greatly. Team diversity is much higher now, with many more Beasties and sets getting used than before.
  • SP Rewards from Rank Defense have been overhauled, specifically SP earned passively.
    • Previously, you'd earn 5 SP anytime your Rank Defenders defeated another player. Now, you'll earn 2 SP anytime they challenge another player, and 8 SP if they win.
    • This means you'll see updates from your team much more frequently! Since wins are very hard to control, players will still earn passive rewards even if their team doesn't win very often. (And to be honest, most teams don't! Player VS AI is always statistically going to be very in favor of players.)
    • Awards will apply retroactively, so if you've been playing Rank Defense in past updates you can visit Marlin for a nice little bonus.
  • Sweeping fixes and changes to improve stability and memory management, particularly texture management which was a growing issue as we added more animation. Fixed many underlying engine issues as well. The game now uses much less memory in general which should vastly reduce the number of "random" crashes and errors players can encounter.
  • Many stability fixes that were previously only applied to PC builds are now applied to Mac as well. There is a downside to this... Mac builds are even harder to make now and we will not be able to update them as frequently.


🎧 Audio Updates

[previewyoutube][/previewyoutube]
  • NEW TRACK: VS. The Magic Moons
    • This track has been added for a certain story encounter
    • Players who have already passed that point the story will have the new music available in Music Setup.
    • Get the updated OST on STEAM or Bandcamp!
  • New Beastie voices added! We hadn't done a pass on these in a while. Listen out for new voices from these familiar friends:
    • Shooga, Supassum and Supilero
    • Opposur
    • Noizard
    • Musselbound
    • Druppa and Scauldra
    • Petula
    • Bindiva
    • Platypulse


πŸ“° Upcoming Spooky Bash!
BIGMOON BASH: SPOOKY BEASTIES!
    A Bigmoon Bash is coming this weekend! This one is a contest between spooky themed Beasties. Jump into the game next weekend and challenge coaches around the world to help your favorite Beastie win the Bash!


🚧Other Fixes and Changes
  • Various AI improvements and fixes; among other things, the notorious "AI uses stinky instead of tagging out" issue is fixed
  • Adjusted sizing and positioning on Gastic, Wisper and Mistic to reduce bad overlaps in sport matches
  • Changed Foggy trait to better interact with Contest/Snipe
  • Direct damage (ie. via Nettle) now can wipe a shielding Beastie if they have only 1 stamina remaining as intended
  • Fix for move selection not updating if a status effect is applied by an opponent Stirring Plumask on your offense turn
  • Air bobbing tweens are now applied to flying Beasties when in static poses
  • Fix for menu bugs when initiating a rematch with Callisto on Tuesdays
  • If Ironman Mode is enabled, Ironman rules will be ignored during games that can reward EXP. This prevents desyncs in networked games for Ironman players and allows them to participate in post-game challenges normally.
  • Changed Broslidon's level-up learnset to better match Leobro's
  • Fixed missing collision in the Crown Stadium atrium
  • Added more pop-ups for trait being ignored by Maverick
  • Fixed some minor visual hiccups that can occur while AI is processing action during matches
  • Beasties that are off the field no longer can appear to be Tractor Beamed
  • Fixed display issues on the metamorph screen when Beasties have unusual color inheritance (most commonly players noticed this when checking the eye color of their Sprecko after it metamorphed).
  • Adjusted the display size of bars in Beastie stat boxes particularly in Team Detail view
  • The game no longer checks for a new Rank Defens eopponent when returning from a Rank Defense challenger match, preventing odd behaviour when a match is started before midnight and ends on the following calendar date.
  • Adjusted a couple visual issues with floors in some areas
  • Fixes for Mimic combined with Quick Tag in networked matches
  • Adjusted some text spacing for big character reveal splash text in Chinese
  • Fixed some camera pops and stutters when changing camera angles with low camera motion settings enabled
  • Tweaked Beastie scale on a special endgame screen
  • Improved menu flow for Tower Tourney difficulty selection etc.
  • Various small stability improvements to lobbies corresponding to the new PvP features
  • Fix for the wrong Beastie appearing on the "new recruit!" screen if the same specie is recruited multiple times consecutively
  • Adjusted a story flag for Jack relating to commenting on your team title if the player encounters Jack before unlocking team titles
  • Fix for duplicate plays in team edit menu
  • Fix for Riven rematch hangout event not working if player hasn't finished the main story
  • Fix for misaligned inventory text in Chinese
  • Removed a buggy level load triggered by cancelling a certain in-story matchmaking menu
  • Added extra collision to prevent players falling into a pit inside Rutile ballcenter at specific story points
  • Fixed Dispel-like effects on certain Beastie combo plays

Next Bigmoon Bash: SPOOKY BEASTIES!

[h3]It looks like there are some server-side issues from recent game updates that are interfering with Bash matchmaking. We're postponing the event until we've had time to address the issues; probably in 1 week! In the meantime, please continue to enjoy the new public lobby matchmaking feature.[/h3]

Another BIGMOON BASH is beginning soon in Beastieball! During Bigmoon Bashes, coaches can challenge each other in open matchmaking for a limited time. During the event you'll have a Bash Rank, which will improve based on your performance. After it's over, you'll receive in-game rewards based on your participation, such as Social Battery and Sports Points.

🏁 Rules & Details
When: Friday, October 31 @ 4PM PST to Sunday, November 2 @ 4PM PST
Guild Beasties: Albrax (+Yueffowl), Plumask (+Collarva, Wormask), and Skulkapi!

To compete in the Bash, coaches must have exactly one of the theme Beasties on their team. Your games will count towards that team's score, and after the Bash a winning Beastie will be crowned! If you aren't confident in your own Beastie team, you can use a randomly generated one instead - just go to Team Setup and set "Random Team" as your current team.

Players of all skill level are invited! All you need to do to participate is to play the game on that day and join the Bash on SportNet! SportNet is typically unlocked within the first 2 hours of your adventure, after beating your first Ranked boss.
[h3]Official Game Rules:[/h3]
  • First to 2 Points wins
  • Standard time limit on move selection
  • No Undos allowed
  • No duplicate Beastie species allowed
  • Relationship Combos are disabled
  • All Beasties are set to Level 50

October Open Bash - Final Results and Stats!

This past weekend there was a BIGMOON BASH, where Beasties got fired up to play and coaches around the world could challenge each other for a limited time!

This was our first open Bash since the last massive balance patch. Lots of Beasties were buffed or nerfed or both! And new game mechanics hit the scene, most notably Double Block. Let's see how things shook up this time around, starting with the lineup of top-scoring players!

[h2]πŸ‘‘ Top-Scoring Players[/h2]
  1. Zonk (The Violet Enigmas) | Bash Score: 2888
  2. Darc Tech (The Arcane Robots) | Bash Score: 2872
  3. Bolimar (The Crimson Angels) | Bash Score: 2864
  4. Boolerex (The Big Flowers) | Bash Score: 2848
  5. Juninha (The Mythic Hearts) | Bash Score: 2836
  6. Dino (The Unlimited Tides) | Bash Score: 2832
  7. Robin (The Nightmares) | Bash Score: 2800
  8. Phoenix (The Flaming Birds) | Bash Score: 2776
  9. Igor (The Rutile Artists) | Bash Score: 2740
  10. AirMan121 (The Bugs) | Bash Score: 2728
  11. Wave (The Stellar Tides) | Bash Score: 2724
  12. Arc Tech (The Arcane Machines) | Bash Score: 2720
  13. Kyyg (The Wacky Worms) | Bash Score: 2684
    • Zero (The Rutile Rookies) | Bash Score: 2680
    • Bz (The Golden Enigmas) | Bash Score: 2680
  14. N/A
  15. WebBowser (The Questing Beasts) | Bash Score: 2676
  16. Score (The Jamming Ballers) | Bash Score: 2668
    • Juninho (The Valiant Storms) | Bash Score: 2648
    • Boris (The Rutile Lights) | Bash Score: 2648
  17. N/A
  18. Knight (The Newborn Lights) | Bash Score: 2632
  19. HP (The Jolly Jokers) | Bash Score: 2596

Congratulations to the top-scoring players!

The median Bash Score this time was 1916.

[h2]πŸ“Š Beastie Usage Stats![/h2]
As has become tradition, we've collected a ton of data on Beastie usage during this event and we're happy to share that data with you for further investigation!
[h3]> Check out the STATS here![/h3]

Feels like coming home - a lot of the top-used Beasties are familiar staples at this point like Bongus, Bandicraft, Hopra and Lunaptra. But there are some surprise hits just below that... Fetcham is one of the top-used Beasties, beating out Servace for perhaps the first time! And if you treat each unique combination of Beastie and trait as a separate Beastie (which we typically do for balance analysis), Mistic with the Intangible trait is actually a single most used one, with a surprising bump in popularity since previous Bashes. Perhaps most exciting of all is seeing Trat in the top 10 usage for the first time... the community hero finally has a PvP use case and it's heartwarming to see.

Looking lower on the list and at the top 50% usage, it looks like Magpike, Musselbound, Pladion and Deluja are some of the most slept-on Beasties right now. All of them didn't see a ton of usage in general, but were quite prevalnt on higher-ranked teams.

There's still lots to discover in the new meta - it feels like players are still finding new combinations and strategies every day. We'll be keeping an eye on how things shift in the Bashes to come!

[h2]πŸ™‡ Thank you!!![/h2]

Join the next Open Bigmoon Bash!

Another BIGMOON BASH is beginning soon in Beastieball! During Bigmoon Bashes, coaches can challenge each other in open matchmaking for a limited time.

When: Friday, October 10, 2025 04:00 PST to Sunday, October 12, 2025 04:00 PST
Theme: NONE! All Beasties are allowed!

During the event you'll have a Bash Rank, which will improve based on your performance. After it's over, you'll receive in-game rewards based on your participation, such as Social Battery and Sports Points.

Players of all skill level are invited! All you need to do to participate is to play the game on that day and join the Bash on SportNet! SportNet is typically unlocked within the first 2 hours of your adventure, after beating your first Ranked boss. And if you aren't confident in your own Beastie team, you can use a randomly generated one instead - just go to Team Setup and set "Random Team" as your current team.

[h3]Official Game Rules:[/h3]
First to 2 Points wins
Standard time limit on move selection
No Undos allowed
No duplicate Beastie species allowed
Relationship Combos are disabled
All Beasties are set to Level 50

DOG vs CAT vs BIRD Bash - Final Results and Stats!

This weekend we held a BIGMOON BASH featuring teams Dog, Cat and Bird! Coaches had to use one of theme Beasties on their team (Woollie/Fetcham, Servitt/Servace or Rookee/Garood) and their individual results were tallied up to determine which Beastie family would reign supreme. So, who was the Bash Champion this time around?
[h2]πŸ† Final Results![/h2]


Team DOGS was the winner! Woollie and Fetcham were able to narrowly win both the popularity contest AND in the on-field sports shenanigans. A most impressive result, to be sure! A hearty congratulations to all players who participated this time- Team Cat and Team Bird were SO close!

Now let's take a look at the coaches who scored highest this time around!
[h2]πŸ‘‘ Top-Scoring Players[/h2]
  1. Darc Tech (The Arcane Robots) | Bash Score: 3048
  2. Dino (The Sea-faring Cats) | Bash Score: 3044
  3. Arc Tech (The Arcane Machines) | Bash Score: 2928
  4. Bolimar (The Crimson Angels) | Bash Score: 2876
    • Zonk (The Violet Enigmas) | Bash Score: 2848
    • Matt (The Big Rally) | Bash Score: 2848
  5. N/A
  6. Charge (The Crimson Kings) | Bash Score: 2804
  7. Luci (Phi) (The Holy Demons) | Bash Score: 2768
  8. SPeCtator (The Local Aliens) | Bash Score: 2752
  9. T0m4s (The Humble Boys) | Bash Score: 2716
  10. Erin (The Nefarious Pants) | Bash Score: 2712
    • WebBowser (The Questing Beasts) | Bash Score: 2692
    • Juninha (The Mythic Hearts) | Bash Score: 2692
  11. N/A
  12. Igor (The Rutile Artists) | Bash Score: 2660
  13. Astra (The Tiny Girls) | Bash Score: 2616
    • Loftie (The Whimsical Wings) | Bash Score: 2592
    • Ditto!!! (The Freaky Clowns) | Bash Score: 2592
    • Meekus (The Seaside Flowers) | Bash Score: 2592
  14. N/A
  15. N/A
  16. Juninho (The Valiant Storms) | Bash Score: 2584
  17. Vega (The Dancing Dragons) | Bash Score: 2576
  18. Luna (The Shining Girls) | Bash Score: 2548

The median Bash Score this time was 1976. It's higher than before, which I think goes to show just how even many of the matchups were this time around - even the most top-ranked coaches took at least a couple losses.

Speaking of; a huge congratulations to Arc Tech, who once again took two spots on the leaderboard, this time claiming 1st place and 3rd! Other coaches will need to step up our game... at this rate, by 2027 we'll just be listing 20 Arc Tech alt accounts for every Bash result...

[h2]πŸ“Š Beastie Usage Stats![/h2]
As has become tradition, we've collected a ton of data on Beastie usage during this event and we're happy to share that data with you for further investigation!
[h3]> Check out the STATS here![/h3]

As usual, we'll be taking note of the stats and assessing what needs some rebalancing as we go forward to future balance patches. I intentionally decided to shake the typical schedule up this time by having a silly themed bash just after our most recent huge balance patch; we wanted to showcase some of the cool new animation that just got added, and also give our sicko players more time to experiment and explore the new meta before we do a full-on open bash. At this early stage, every Beastie looks VERY close in power level, presumably because players haven't found the biggest exploits... yet!

The only thing I want to add here... can I even say it? What happened to Riplash?! Last Bash, they were so overused and reviled that we had to ban them from participating. Now that they're legal again, nobody wants to use them anymore? I know we tweaked them a bit, but they're still quite good, you know...

[h2]πŸ™‡ Thank you!!![/h2]
It's all the dedicated and creative players who make these events a huge blast to play in every time! And I know exploration of this new balance meta has only just begun. I'm eagerly looking forward to the next Bash!