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Join the next Open Bigmoon Bash!

Another BIGMOON BASH is beginning soon in Beastieball! During Bigmoon Bashes, coaches can challenge each other in open matchmaking for a limited time.

When: August 2, 2025 00:00 UTC to August 4, 2025 00:00 UTC (equivalent to Friday, August 1 @ 4PM PST to Sunday, August 3 @ 4PM PST) Theme: NONE! All Beasties are allowed!

During the event you'll have a Bash Rank, which will improve based on your performance. After it's over, you'll receive in-game rewards based on your participation, such as Social Battery and Sports Points.

Players of all skill level are invited! All you need to do to participate is to play the game on that day and join the Bash on SportNet! SportNet is typically unlocked within the first 2 hours of your adventure, after beating your first Ranked boss. And if you aren't confident in your own Beastie team, you can use a randomly generated one instead - just go to Team Setup and set "Random Team" as your current team.

[h3]Official Game Rules:[/h3]
First to 2 Points wins
Standard time limit on move selection
No Undos allowed
No duplicate Beastie species allowed
Relationship Combos are disabled
All Beasties are set to Level 50

Starter Bash Rematch - Final Results and Stats!

This weekend we held the Starter REMATCH Bash! Players could challenge each other, representing their favorite starter Beastie. Before I share the results of this Bash, let's review the results from the first Starter Bash!
Back then, Kichik was declared the winner - by the narrowest of margins! Bildit was by far the most popular, and Kichik the least, but they made up for it with an impressive match record. How did things shake up in the sequel?

[h2]πŸ† Final Results![/h2]
Axolati comes out on top this time! The match record between Axolati and Kichik was about as close as it can get - but Axolati's greater popularity was the tiebreaker this time. There were points during the Bash where Kichik's victory score surpassed Axolati's, but with Axolati's lead in popularity it was tough for Kichik to actually overtake them in the overall Bash Score calculation.

Bildit fans - and there are a lot of you! - I sympathize for the disappointing results in both Bashes. This time, the victory rate was more even between all Beasties, and that combined with Bildit's standout popularity made them a very close 2nd, so they came a lot closer this time. Before there are calls to give more buffs to Bildit in the next balance patch, let me just say: these statistics do not show the full picture of a Beastie's strengths. Bildit's family in particular demonstrates one of the largest divergences in success rate based on the coach, trait and plays utilized... in other words, in the right hands they are still easily among the best Beasties in the game. They may have struggled to get the top spot in this Bash, but you can be certain you'll continue to see them in fan tourneys and other high-level matches.

Hey, speaking of. Let's take a look at the coaches who scored highest this time around!
[h2]πŸ‘‘ Top-Scoring Players[/h2]
  1. Satoros (The Diamond Ducks) | Bash Score: 3064
  2. Kim (The Happy Hearts) | Bash Score: 2976
  3. Arc Tech (The Arcane Machines) | Bash Score: 2972
  4. Darc Tech (The Arcane Robots) | Bash Score: 2888
  5. Astra (The Tiny Girls) | Bash Score: 2808
  6. Scy (The World-class Tacos) | Bash Score: 2776
  7. Ket (The Sea-faring Lovers) | Bash Score: 2760
  8. Skarme (The Feral Birds) | Bash Score: 2756
  9. Boris (The Rutile Lights) | Bash Score: 2704
  10. Valerie (The Radical Queens) | Bash Score: 2700
  11. Boolerex (The Evil Flowers) | Bash Score: 2684
  12. MochaTeehee (The Hello Fishes) | Bash Score: 2672
    • Bolimar (The Crimson Angels) | Bash Score: 2640
    • Knight (The Newborn Lights) | Bash Score: 2640
  13. N/A
  14. Vega (The Dancing Dragons) | Bash Score: 2628
  15. Litt (The Jamming Aliens) | Bash Score: 2600
  16. Dino (The Evil Hearts) | Bash Score: 2584
  17. Sakura (The Pure Breath Mints) | Bash Score: 2564
  18. Sparks (The Goofy Scoundrels) | Bash Score: 2544
  19. Charge (The Crimson Kings) | Bash Score: 2532
  20. Score (The Jamming Ballers) | Bash Score: 2528

The median Bash Score this time was 1892. For those keeping track, this is actually lower than before! - but it's likely owing to more casual and early-game players jumping in who recently picked up the game on sale. In general, it's really exciting to see more Bash participation. :) We're still cooking up lots of new features to support players interacting and participating in PvP, so I hope to continue growing the pool of active coaches.

As always, it's exciting to see a mix of new and returning coaches grab the top spots. It's an honor to see Valerie Stride herself participate in our humble tourneys here, taking a very impressive 10th place out of hundreds of participants. Actually, hey - aren't 3rd and 4th place the same person?! I guess if you play on multiple save files, it's possible... but since it took up someone else's spot, I'm listing 21 coaches this time.

[h2]πŸ“Š Beastie Usage Stats![/h2]
As has become tradition, we've collected a ton of data on Beastie usage during this event and we're happy to share that data with you for further investigation!
[h3]> Check out the STATS here![/h3]

As always, we'll be looking at these stats and more to assess how we can improve the balance of things in coming updates. We're aware that there are some Beasties and strategies attracting more ire than others right now, but after several months of frequent balance changes we'd like to let the current meta settle for a little while longer and see how players adapt to the current shape of things.

Statistically speaking, we're seeing fewer meta-destroying exploits emerge, and the performance of Beasties across the board has become a lot more even. That also means that it takes more time and data for us to actually see what's standing out in analytics. I'd encourage players to continue sharing their experiences and thoughts on what's feeling a little too good... or not good enough!

[h2]πŸ™‡ Thank you!!![/h2]
Running these events is always a blast thanks to all the players who build creative teams, play their best, and support one another in the community. I'm grateful to get to make this game and already looking forward to the next thing...

July Update! QOL & Fixes (Updated 07/11)

[p]* = Fixed in an update a few hours later ^ = Fixed in an update on 7/10 @ = Fixed in an update on 7/11 [/p][p]This is mostly a bugfix update correcting issues reported since the Milestone update, as well as a few nice QOL things particularly for postgame players. We're working on more Big Cool Things in the background... :) (Note: Mac build will be updating roughly 12 hours after PC) [/p]
✨New Stuff
  • [p] Added the ability to sort the Beastiepedia and Team Reserves by whether a given Beastie can metamorph or not
    [/p]
[p]
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🚧Other Fixes and Changes
  • [p] Resized some gui elements and changed some render order so that key info is not obscured when navigating UI during a sports match in Detail View
    [/p]
  • [p] Fixed the new issue with Riven's display name after localization was added
    [/p]
  • [p] Fixed an issue where Thriller didn't trigger Noizard's recruit condition
    [/p]
  • [p] Fixed an issue where the top of tall hats would be cut off on the player render
    [/p]
  • [p] Fixed a layering issue with hands when a player with Vibe 05 is holding a phone
    [/p]
  • [p] Fixed text spacing on post-game results cards, particularly in Russian
    [/p]
  • [p] Fixed some crashing issues from frame-perfect pauses/replays at the same time as a cutscene trigger
    [/p]
  • [p] Improved text language detection and rendering for names in the credits of various languages
    [/p]
  • [p] Improved the auto-nickname feature for downloaded Beasties such that Beastie specie names now won't be substituted in place of a custom nickname
    [/p]
  • [p] Made it impossible to receive a phone call while viewing replays/in an online match/in matchmaking
    [/p]
  • [p] Made a change such that when viewing a replay, the "match end" music never plays; this makes it so that you can freely scrub forward and back even after viewing the end of a match without interrupting the BGM.
    [/p]
  • [p] Fixed an issue where downloading corrupted away team data prevented future away teams from appearing
    [/p]
  • [p] Added a fallback wherein Craig will unlock the Beastiepedia if you interact with him and have skipped obtaining it somehow (speedrunners....)
    [/p]
  • [p] Fixed a couple more edge cases with bad save/load locations around Jack in some areas
    [/p]
  • [p] Fixed an issue with certain secret Team Titles not appearing in the list of options after discovering them
    [/p]
  • [p] The previous patch was uploaded using the wrong engine runtime, which meant there were a few previously fixed memory-related crashes that were mistakenly re-introduced. This has been corrected, so "random" crashing should happen a lot less often now.
    [/p]
  • [p] Fixed various obscure crashes
    [/p]
  • [p] Fixed misc. typos
    [/p]
  • [p] *Fixed a new issue preventing entry to Crown Stadium
    [/p]
  • *Fixed a new issue with Free Ball damage
  • ^Fixed a crash when resuming a Tower Challenge and the next opponent is a boss
  • @Fixed an issue with Tower Tourney progress mixing with Super Tower Tourney, preventing the latter from being unlocked
  • @Added the ability to back out of Super Tower Tourney difficulty selection
  • @Fixed a debug localization string appearing outside Neptune Stadium
  • @Adjusted spawn point when exiting Crown Stadium, fixing a visual bug
  • @Adjusted logic on Kaz's hangout gameplay, as an attempt to fix a hard-to-reproduce issue where he doesn't react to certain events
  • @Fixed a save data corruption issue that could arise when pausing an Expedition run, then submitting, then recruiting a Beastie from the saved team

Bigmoon Bash: Starter REMATCH!

A BIGMOON BASH is beginning soon in Beastieball! During Bigmoon Bashes, coaches can challenge each other in open matchmaking for a limited time.

When: July 12, 2025 00:00 UTC to July 14, 2025 00:00 UTC (equivalent to Friday, July 11 @ 4PM PST to Sunday, June 13 @ 4PM PST) Guilds: Kichik VS Axolati VS Bildit!

During the event you'll have a Bash Rank, which will improve based on your performance. After it's over, you'll receive in-game rewards based on your participation, such as Social Battery and Sports Points.

This Bash will be a REMATCH between the 3 starter Beastie families! Players must bring a team which matches EXACTLY ONE guild. Your results will contribute to that Guild's success, and at the end one will be declared the winner! In the last Starter Bash, Kichik reigned supreme in the end. But with new animation and several balance patches behind us, maybe a new one will shine this time?

Players of all skill level are invited! All you need to do to participate is to play the game on that day and join the Bash on SportNet! SportNet is typically unlocked within the first 2 hours of your adventure, after beating your first Ranked boss. And if you aren't confident in your own Beastie team, you can use a randomly generated one instead - just go to Team Setup and set "Random Team" as your current team.

[h3]Official Game Rules:[/h3]
First to 2 Points wins
Standard time limit on move selection
No Undos allowed
No duplicate Beastie species allowed
Relationship Combos are disabled
All Beasties are set to Level 50

June Open Bash - Final Results and Stats!

This past weekend we hosted a BIGMOON BASH in Beastieball, where coaches could challenge one another in fierce contests of sport! This was our first bash after June major milestone update with new balance updates, Beastie animations and localisations implemented. We saw a lot more action this time around with all the new players who jumped in. Let's see who came out on top!

But first: here are the coaches who achieved the highest Bash Scores in this event!
[h2]πŸ† Top-Scoring Players[/h2]
  1. Arc Tech (The Arcane Machines) | Bash Score: 3068
  2. Astra (The Tiny Girls) | Bash Score: 3024
  3. Satoros (The Diamond Ducks) | Bash Score: 2988
  4. Bolimar (The Crimson Angels) | Bash Score: 2816
  5. Stardust (The Starbound Dinosaurs) | Bash Score: 2800
    • Scy (The Average Folks) | Bash Score: 2796
    • Dino (The Infinite Traps) | Bash Score: 2796
  6. N/A
  7. Kesephim (The Dazzling Lovers) | Bash Score: 2772
  8. Zonk (The Exploding Enigmas) | Bash Score: 2768
  9. AshleyETA (The Musical Girls) | Bash Score: 2748
  10. Cantreep (The Lazy Lights) | Bash Score: 2732
  11. Reverie (The Nervous Folks) | Bash Score: 2720
  12. Igor (The Rutile Artists) | Bash Score: 2708
  13. Kyyg (The Wacky Worms) | Bash Score: 2704
  14. Ket (The Sea-faring Lovers) | Bash Score: 2684
  15. Nalathni (The Cursed Nightmares) | Bash Score: 2624
  16. Pyryn (The Exploding Rivals) | Bash Score: 2620
  17. Score (The Jamming Ballers) | Bash Score: 2600
  18. Kaybee (The Shining Wings) | Bash Score: 2584
  19. P3Rcarus (The Roaring Novas) | Bash Score: 2576

Congratulations to the top-scoring coaches!

[h2]πŸ“Š Beastie Usage Stats![/h2]
As has become tradition, we've collected a ton of data on Beastie usage during this event and we're happy to share that data with you for further investigation!
[h3]> Check out the STATS here![/h3]

[h2]πŸ•΅οΈ Meta Insights[/h2]
I'm sure players will have their own discourse about the stats from this Bash, but here are my own thoughts on what we're seeing.
  • An influx of new players means that starter Beasties are seeing a boost in usage again! But their winrates aren't as dominant as they've been in the past; Bandicraft certainly doesn't feel like the matchmaking demon it was in the initial balance patch.
  • Lunaptra and Albrax make a surprise appearance among the top-used Beasties! I didn't see that coming; did anybody? Albrax's Tractor Beam enables some tricky and technical gameplay that we wouldn't say is for everyone, yet many players seem to have gravitated towards them this Bash.
  • Grazada, Yamyth and Garood are the bottom-usage kings this time! Nothing new here, really, although don't let their low usage fool you; all 3 can be devastating on the right team.
  • Rally has seemingly almost vanished from the usage stats! Beasties like Skulkapi, Noizard, Heliath and Cherrily who dominated Bashes throughout the spring are suddenly scattered to the winds and some are near the bottom of usage. Players might have gotten a bit tired of the strategy, or lost faith in it... but I think there's plenty of teambuilding space to explore there still.


[h2]πŸ™‡ THANK YOU![/h2]
Thank you everyone for playing! It's always exciting to see how the meta is developing. Internally, we're seeing balance between all Beasties has been slowly getting closer and closer with each balance patch, and we've managed to do that without fundamentally annihilating strengths of any Beastie. We're taking lots of notes from these results and already thinking about what we might want to add and change next, but we might have less frequent balance changes going forward and give the community more time to develop and adapt to the meta of each individual balance update.