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Faye Falling Version 1.4

[p]Faye Falling version 1.4 is out now! This update includes an important bug fix related to the PC version of Challenge Mode, as well as some new rings, a new ring shop, clearer tutorials/guidance near the start of the game and lots more! The game is also 40% off for the next two weeks![/p][p][/p][previewyoutube][/previewyoutube][hr][/hr][h2]Patch Notes[/h2][h3]New Rings[/h3][p]8 new rings have been added. These give battle strategies a lot more variety - especially against enemies with a 100 speed stat.[/p]
  • [p]Rage Ring: When hit by an enemy with 100 speed, all your stats will buff.[/p]
  • [p]Steady Ring: When hit by an enemy with 100 speed, you'll gain 3 mana.[/p]
  • [p]Sturdy Ring: When hit by an enemy with 100 speed, you'll take 1 less point of damage. (If you can reduce their damage to 0, it'll count as an evade, and you'll get to counter-attack them!)[/p]
  • [p]Grit Ring: If you fail evading an attack or hit by an enemy with 100 speed, you'll still counter-attack.[/p]
  • [p]Spike Ring: Enemies will take another point of damage from ailments.[/p]
  • [p]Focus Ring: When you evade an attack, you'll buff your attack stat.[/p]
  • [p]Shield Ring: When you evade an attack, you'll buff your defense stat.[/p]
  • [p]Blood Ring: When you evade an attack, you'll buff your critical stat.[/p]
[h3]Ring Placements[/h3]
  • [p]Changed the library puzzle reward from a Limit Fruit to a Rage Ring.[/p]
  • [p]Added some of these new rings to merchants across the game.[/p]
[h3]Five's Ring Shop[/h3]
  • [p]After buying the Power Gauntlet, Fives will now give you access to his ring shop. He'll sell all the new rings, as well as some other important ones.[/p]
  • [p]You'll be able to steal from him like other shops if you're on the Parasite gameplay path.[/p]
  • [p]Moved the original Mercy trader in Five's room to the cavern's final puzzle room.[/p]
  • [p]Added an NPC who mentions Fives near the 3rd target puzzle.[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed the new 1.3 Steam version of Challenge Mode miscounting two puzzles.[/p]
  • [p]Fixed the Shop, Spell and Skill windows overlapping the scroll sound when scrolling past the top or bottom selection.[/p]
  • [p]Fixed the moving targets spawning particles even when the game was paused.[/p]
[h3]Early Tutorials and Guidance[/h3][p]The game now guides the player a little bit more at the start of the game, without crossing the line into being too modern and hand-holdy.[/p]
  • [p]Stronger Battle System Guidance[/p]
    • [p]The battle tutorial now clearly says you must use the letter and arrow keys, or face buttons and the analog stick, to cast spells.[/p]
    • [p]Made the direction input icons full arrows.[/p]
    • [p]When a combat spell is used outside of battle, the narration now says, "You can only use healing spells outside of battle."[/p]
  • [p]Stronger Chapter 2 Guidance[/p]
    • [p]The dash ability receive window now mentions it can be used to break objects.[/p]
    • [p]Added a lost spirit in Normal mode by the white crystals. They wonder how to break through them.[/p]
    • [p]Added a hint sign near the white crystals (this might be too hand-holdy...let me know!).[/p]
    • [p]The dash crystal narration now says "break through" instead of "break."[/p]
    • [p]The hint sign in the glowing sword puzzle now has a marker in the GUI.[/p]
    • [p]Missed dashes into the glowing swords that are still somewhat close now read as a hit.[/p]
    • [p]Added a sign to the start of the Desert: Dunes area warning that stronger enemies are ahead, and that players should heal and save between them.[/p]
  • [p]The Blessing key items now use condensed forms of the tutorial window descriptions.[/p]
[h3]Balancing[/h3]
  • [p]Players start with 3 more HP points in Normal mode to help them avoid early game overs.[/p]
  • [p]Made the main save point in the Desert: Final Puzzles area a healing point.[/p]
  • [p]Added two new save points that will avoid potential moderate losses of progress.[/p]
  • [p]The Ability Break spell now costs 12 mana instead of 10.[/p]
  • [p]Cut two forced flame battles from Chapter 3[/p]
  • [p]Reduced the HP of two enemies in Chapter 2 slightly.[/p]
  • [p]Adjusted some Challenge Mode evade patterns to make them more fair.[/p]
[h3]GUI[/h3]
  • [p]The way HP bars, etc., are drawn was changed to use sprites instead of geometric shapes. This keeps the way elements are drawn consistent across platforms and graphics cards.[/p]
[h3]Visuals[/h3]
  • [p]Made the border black in the sequences before and during the start of the abyss area.[/p]
  • [p]Changed the jumpscare visual; it now foreshadows the ending.[/p]
[h3]Signs[/h3]
  • [p]Added HUD markers to direction and town signs.[/p]
  • [p]Added some direction signs.[/p]
[h3]Steam Page[/h3]
  • [p]Updated some assets to a higher resolution.[/p]
[h3]Puzzle Walkthrough Video[/h3]
  • [p]I also made a complete guide to solving all 24 puzzles, which you can find here:[/p]
[previewyoutube][/previewyoutube][hr][/hr][p]I want to keep the Steam and console versions as close to parity as possible, so this might be the final update - although I'll of course fix any bugs that pop up. (Just let me know if you run into any issues on the community forums.)[/p][p]As far as my next project goes - I'll have some cool news soon...[/p][p]Thanks for playing,[/p][p]Jack[/p]