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Downfall - A Slay the Spire Fan Expansion News

Update 4.3.0, A New Game from Downfall Devs, and SO MUCH ART!

Celebrating ONE YEAR since Downfall's Steam release!

It's been awhile since our last major update, and while there isn't a new character to show at the moment, this patch is still MASSIVE, and also comes with an equally MASSIVE announcement - a brand new GAME!

[h2]Announcing Tales & Tactics[/h2]



Before we get into the meat of this update, first, a personal message from the creators.

I'm Michael Mayhem, the original Downfall creative lead. Two years ago, I decided to embark on a journey towards development on a new indie game, and couldn't think of anyone I'd rather take that journey with than Vex, the very first collaborative partner who rapidly became primary developer of Downfall. We have been working on this new game (while still providing support and administering updating Downfall, our original passion project), and we're very proud to have recently announced it - Tales & Tactics!

We've often been asked over the years from passionate players how they can support us financially, and that has never been something that has really interested us for a mod project. However, today we're asking for your support in our new endeavor, and all we need from you is a simple Wishlist add.

Wishlists are massive factors to the likeliness of a game's success as they drive Steam's algorithm in showing the game to potential players, and just by wishlisting our new title, you are immediately supporting us financially, for free! We'd love to have you join us as a player for the launch of the game itself later this year, but just adding to your Wishlist truly means more than most players realize.

Tales & Tactics is a fresh roguelike strategy game, though not a deckbuilder! It uses the squad-based autobattler format as its core instead of a deck of cards, but offers many similar drafting & strategy elements you'd find in something like Slay the Spire. Join our Discord (link available in the Steam page below) for more information!

[h3]Click Here to Wishlist Tales & Tactics! Thanks for your Support![/h3]

[h3]TinyURL Link (Steam Library will not link to Steam pages right now)[/h3]

And now, onto the Downfall Update!

[h2]Downfall Update 4.3.0[/h2]

[h2]Full 4.3.0 Patch Notes[/h2]

This update is brought to you by many contributors, but a few special shoutouts to the people most involved:

  • Stanek for a bulk of the character tuning updates, also AlexMdle and Mwalls
  • LethargicWeirdo and CartesianCanvas for the new Character Skins
  • Our incredible card artists, including Opal, CartesianCanvas, LethargicWeirdo, and ez for continuing to manage the art submissions
  • The ever diligent localization team, including nyamnyami, Rucodeby, Nitablade, MisterShaokan, and Mwalls for the ongoing efforts to remain localized.
  • Ocean, for an ever-expanding feature list to the community Discord Bot, and being a supportive generalist for Downfall.


[h3]Art, So Much Art![/h3]

This update features an ABSOLUTELY ENORMOUS amount of brand new fresh card art from our incredible community art team. Almost 200 core character cards have new art, and over 400 beta card art submission have been added!

It's truly unbelievable how far the project has come in the quality and quantity of the art available. I can't thank the artists enough for their continued efforts.

A full list of every card that has been changed can be found in the full Patch Notes.

Oh, and as an extra bonus, two new character skins have been added, fully unlocked and ready for use! One for Hexaghost, and one for the Automaton.

[h3]Balance & Polish[/h3]

This update features, perhaps more than any in the past, a massive collection of balance & polish adjustments that focus on numerical adjustments, rarity adjustments, and other simpler changes that don't require a massive-scale character rework. Nearly every character has been touched, with most receiving a large quantity of changes to better balance the character.

Champ in particular has been taking the spotlight since the last update, and while he's been brought down in some of the more problematic areas, other cards have been brought up to fill some of the void. We expect his overall winrate to slightly decrease (down to match the other characters who all have been in a relatively stable and on-target winrate), but his variety of viable builds and strategies to improve.

One major note I'll call attention to is the change to the Heart Blessings (the reward you get for breaking the keys). These have been changed to only affect Boss Fights. This change is happening because, while we have tuned the Downfall mode boss fights to assume you have been breaking keys, the rest of the game does not factor in those extra free stats from the key breaks. Hallway encounters and Elite fights, the things Downfall doesn't interfere with, end up being slightly easier as a result, and has always skewed the overall game difficulty. The keys also are "effectively free" to break, in that the total cost to break them is the same as the total amount of Souls you get from defeating the Merchant. Downfall adds both a currency sink, and a currency reward that balances out that sink, so the net result has simply been that hallway and Elite fights are easier than the base game balance intends. This change addresses that once and for all.

[h3]The Future of Downfall[/h3]

Some time ago, Vex and I announced to our community a relative departure from the main development process, instead handing Downfall to a new excited team of volunteers and contributors, such as the members mentioned above who are responsible for 4.3.0. While our personal capacity to contribute has slowed, we haven't forgotten about the project - in fact, we often find ourselves unable to take a break from Tales & Tactics and come back and chip away at future updates.

What does the future hold for Downfall? EVERYTHING. While it may still take some time, every single remaining Boss has a branch with some prototype of mechanics and potential decks in place, as well as larger reworks to existing characters. Needless to say - we aren't done yet! Downfall being a free, volunteer project with no revenue stream means it still remains a hobby, but I won't be satisfied until every single boss is in that playable roster. It will happen!

I will tentatively commit to at least one new character at some point this year, though likely it would be much later in the year after Tales & Tactics has released and we find ourselves with a little more spare time. The Downfall Project also remains fully open-source and community-driven, so if you are passionate about the mod, know a little bit of Java code, and want to contribute, please, join our Discord! We are always happy to have new contributors.

[h3]Until Next Time...[/h3]

Thanks so much to the nearly half a million players that have sampled Downfall. The never-ending glowing reviews are always a highlight to our day. We hope you can join us on our new project, but if not, we'll be right back here with more Downfall before you know it.

Thank you for playing!

2.2.07

A quick second update, with fixes for some localization errors that were causing crashes and (more importantly) some Hermit balance changes and updates that fell by the wayside! Thanks for playing.

-- Hermit Changes --

TEXT: Spite text now correct about which action resolves first.
BUGFIX: Eye of the Storm no longer lights up when in the middle of your hand.
BUGFIX: Using Luck of the Draw while under effect of No Draw no longer locks up the game.
BUGFIX: The block from Red Scarf does not trigger Wave of the Hand to prevent a recursive softlock.
BUGFIX: Fixed Pet Ghost/Mark of the Bloom softlock.
BALANCE: Snapshot now deals 1 more damage.
BALANCE: Gestalt cost raised to 2.
BALANCE: Smoking Barrels vigor gained down by 1.
CHANGE: Manifest now grants 16(20) Block, but adds a Decay to your hand.
CHANGE: Black Powder is now common.
CHANGE: Rye Stalk is now Rare and reads "At the start of each combat, all enemies lose 2 Strength.".
CHANGE: Shadow Cloak now reads "Gain 4(6) Block whenever you draw or exhaust a Curse.".
CHANGE: Eternal Form now reads, "Ethereal.(Not Ethereal.) The first 4 playable cards drawn each turn cost 1 less that turn."
CHANGE: "Add a 0-cost Defend to your hand and upgrade it X(+1) times. Exhaust."
CHANGE: Combo now reads "Put the first (2) Dead On card(s) triggered each turn back into your hand." and costs 1.

2.2.06

Special Announcement We're not done yet! While the Steam release of Downfall concluded a long period of core development on the project, we're now underway with our first real major content update. Stay tuned for more info!

Patch Notes

Fixed Act 3 Silent boss having an extra floating Shiv.

New "Transformed" Daily modifier courtesy of Ocean.

Additional localization for RUS, ZHS, ZHT.

The largest wave of new artwork yet! 89 Cards!
Our community of artists has been growing and accelerating, and I am eternally grateful for all of you for really levelling up the mod. I see comments regularly praising the surprise batches of new art - show them your support in the art-submission channel! Includes a ton of beta card art, and new Powers (buffs & debuffs) icon artwork, so we aren't using as many recolors of base game buff & debuff icons.

New artwork for cards include:

Automaton - Bit Shift, Branch, Break, Bronze Orb, Bug Barrage, Burn Out, Cut Through, Fragment, Get Latest, Infinite Beams, Invalidate, It's a Feature, Minor Beam, Overheat, Undervolt, Spaghetti Code, Repair, Virus, Assembly

Hexaghost
- Infernal Form, Turn It Up, Backtrack Smack, Power From Beyond, Step Through, Stoke the Fire, Nightmare/Shadow Strike, Nightmare/Shadow Guise, Recurring Nightmare

Slime Boss
- Dissolve, Mass Feed, It Looks Tasty, Recklessness, Living Wall, Split: Bruiser, Split: Leeching, Split: Guerilla, Split: Mire, Split: Greed, Split: Scrap, Split: Specialist, Tackle, Vicious Tackle, Liquidate, Reformation, Just Desserts, Roll Through, Slime Brawl, Protect The Boss, Serve & Protect, Teamwork, Divide & Conquer, Quick Snack, Finishing Tackle, Flame Tackle, Goop Spray, Leech Energy, Level Up, Pile On, Equalize, Rally the Troops, Lead By Example, Slime Slap

Snecko - Improvised Attack

Champ - Enchant Sword, Enchant Shield, Battle Plan, Parry, Shield Throw, Sigil of Victory, Sword Throw, Dancing Master, Endure, Murder Strike

Guardian - Shield Charger, Spiker Protocol, Ancient Power, Charge Up, Future Plans, Bronze Armor, Crystal Shiv, Prismatic Spray, Prismatic Barrier

Gremlins - Show of Hands, Shadow Shiv, Bubble Barrier

4.22

A large wave of new original card art has been added! Shoutout to all the amazing artists contributing to the project, and a special shoutout to new artist @ninjakitty7 for joining the art contributor crew, and for ez for keeping up with integrating submissions into the game. New art submissions include:

Automaton - Clean Code, Deprecate, Fine Tuning, Summon Orb, Wild Strike,

Champ - Refreshments, En Garde, Enraged Bash, Technical Jig, Perfected Strike, Steel Edge, Tornado Punch, Crownarang, Circumvent, Reinforced Body, Last Stand, Rising Strike

Gremlins - Whiz/Bang, Heckle, Strike, Defend, Scatter

Guardian - Stasis Field

Hexaghost - Ethereal Expedition, Heat Metal, Necessary Sacrifice, Spectral Spark, Incorporeal, Bright Ritual, Shield of Night

In addition to standard card art, another large batch of Beta card art from the community is also added.

Snecko BALANCE: Exotic Form now has Snekproof, removed upon upgradation.

Character Boss BUGFIX: The mirror image spawned by Act 2 Silent is now a Minion, it can no longer trigger Fatal effects.

QOL: The roaring sound for Nob is added to Gremlins' Nob card.

QOL: Added Nob's version of Gremlin Dance to Nob card's preview.

Relic QOL & BALANCE: Blank Card: Instead of playing a copy of a deck card, it now adds a 0 cost Echo of it to your hand (No more situations like auto Blasphemy!). Silver Bullet: Now adds a free copy of Piercing Shot to your hand instead of encoding one.

Fixed a very rare crash involving Guardian's Crystal Ray.

ZHS & RUS localization updates.

4.2

Fixed a crash with French localization. And figured out a better way to automate verification of localization submission, so this shouldn't be as common of an issue going forward.

Slime Boss's "Tag Team" is now known as Glop Chop, to prevent a duplicate name between gremlins and slime boss who both had a card of that name.

Additional localization for ZHS.

Brand new original art has been submitted from our players, special thanks to MagerBlutooth, Opal, Zhen, and HermitFan69, all for contributing these pieces. The largest wave of new contributors we've had in some time!

Gremlins: Bulk Up, Cat Scratch, Conga Line, Edible Armor, Erupt, Flex, Infinite Blocks, Mockery, Patsy, Tag Team

Guardian - Roll Attack
Slime Boss - Haunting Lick
Champ - Headbutt, Fancy Footwork, Bob and Weave, Bring it On, Death Blow
Automaton - Robo-Chop, Sticky Shield

Snecko: Danger Noodle, Serpent Idol, Exotic Form, Slither Strike

And more beta art submissions as well from our community have been added, including a large number from ez, Mozco, and Carbon. Extra shoutout to ez for volunteering to manage beta art submissions and helped organize and format them. I am particularly fond of Slime Boss's Chomp beta art.

Thanks for playing!