1. Downfall - A Slay the Spire Fan Expansion
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Downfall - A Slay the Spire Fan Expansion News

Update 4.1.8

Modified the Act 4 Elite fight to never allow 3 attack intents to roll simultaneously after the first turn. In any subsequent turns, if two enemies decide to attack, the third will not.

Fixed an issue with Hermit's Malice when used as single-target in a multi-monster encounter.

Fixed Hermit Boss in Colosseum not behaving correctly

Fixed Champ Crownarang not having a highlight logic

Fixed a rare crash with Snecko

Fixed Hexaghost Rain of Embers+ only applying 1 weak, not X weak

Fixed Champ Rope-a-Dope text still saying it drew 2 cards

Fixed some Champ cards bypassing Power Armor's Vigor limit

Additional KOR & ZHS localization

Update 4.1.7

Champ Stance Skill Bonuses can now trigger up to 3 times, refreshing when you switch Stances. There is a new dedicated UI to showcase this effect, replacing the former Stance Helper UI. Cards that state 'trigger skill bonus' do not trigger nor are restricted by this limit.

Removed the 'crossed swords' and 'fist' icon in the top of Champ stance opener and finisher cards.

Fixed Champ stance-opening Skills (like Berserker Shout) triggering a Skill bonus if the Champ was not in a stance already.

Champ's Arena Preparation can't generate itself.

Clean Code costs 1, but removes the next 3 Compile Errors rather than fully cleaning the next 3 functions, the same wording Overheat uses. Once again upgrades to gain Innate.

Buffed Dazing Pulse and Spike (from the Automaton Shape Factory event)

Automaton's Minor Beam+ - damage increased to 7 (up from 6, which was just +1 damage before.)

Automaton's Format - -1 damage/block

Automaton's Thunder Wave - Now costs 3, damage increased.

Automaton's Undervolt - Strength down increased by 1.

Fixed Awaken (boss card) not actually healing at the end of combat.

Hexaghost's Catch Up - Now triggers the previous flame 2(3) times.

Hexaghost's Heat Metal - Damage increased.

Hexaghost's Phantom Fireball - Damage reduced, but now costs 0.

Guardian's Ancient Construct now costs 3.

Guardian's Construction Form grants 1 Buffer (down from 2).

Guardian's Fierce Bash damage slightly reduced.

Fixed Snecko's Sleeved Ace relic still referring to Pure Luck's previous name.

Fixed Prepare Crush (boss card) being duplicated by Slime Boss's Duplicating Form

Additional ZHS localization

Quick Fix

- Fixed a bug causing Leeching Slime to not grant Block.

Update 4.1 Hotfix 4

No patch note yet, but early metrics show Champ becoming much more popular - and overperforming. Expect some power reductions soon.

Champ relic Power Armor cap reduced to 10 Vigor/Counter.

Champ Steel Edge reverted to pre-4.0 upgrade, the X+1 causes the text to bleed into too many lines, and is strong enough without being a Super Slice.

Champ's Rope-a-Dope now costs 2, Block increased by 2.

Champ's Good Clean Fight grants enemies 1 Strength, down from 2.

Slime Boss's Slime Tap grants 1 energy & 2 cards, upgrades to 2 energy & 2 cards. (down from 2/2, upgrading to 2/3)

Slightly reduced Act 4 Boss's debuff turn's damage.

Fixed Hermit Boss's Deadeye granting 1 less Strength.

Suspicious Merchant event made more cost-friendly.

Fixed Shaper's Blessing not showing the correct Plated Armor value in the choice screen.

Fixed Rugged buff tooltip still saying it reduces to 1 instead of 3.

Renamed Snecko's Unknown keyword to 'Unidentified', due to the base game using Unknown as a keyword already for unseen cards in the card library and occasionally clashing with Snecko's Unknown.

Fixed Leeching Slime not scaling block from Potency

Automaton's Cleanse now affects the draw pile instead of the hand.

Fixed Snecko's Mix It Up not changing potions if it ends the fight.

Fixed more cases of Snecko generated Offclass cards that were not a part of its drafted classes.

Update 4.1 Hotfix 3

Not a direct fix, but to anyone that has had issue with the game just freezing on launch with no crash - a player has reported this may be due to an outdated Java (JRE) install on your machine. Updating Java fixed it for them.

Fixed Champ's Arena preparation not giving Retain

Fixed Champ's Circumvent and Vicious Mockery glowing at incorrect times

Fixed Automaton's Deprecate still targeting all enemies

Fixed Shaper's Blessing Plated Armor option scaling with Dexterity when played, and the choice screen for Shaper's Blessing having incorrect art frames.

Fixed the Vagrant event, when left and returned to, triggering the first option instead of the Leave option when clicking leave. Also reduced its HP cost a little.

Fixed Automaton's Hyper Beam exhausting

Additional KOR & ZHS localization

Fixed Champ's Defensive Stance Skill Bonus granting 1 additional unintended Counter.