1. Dawn Apart
  2. News
  3. Playtest Update #1 (0.66.0.0) Patch Notes

Playtest Update #1 (0.66.0.0) Patch Notes

It's good to be back Playtesters!


We are so excited to start letting more people test out the game and get your feedback. It's already been extremely helpful and we appreciate everything that's coming from our awesome community!

With this update came one of the biggest steps that we have every made towards being an actual game instead of a collection of systems. That would be a quest system and a super basic tutorial quest chain for new player onboarding. This will most likely evolve a lot along the way, but we want to put everything in place to teach the player all these various systems.

[h2]Changes[/h2]
  • Added quests and quest steps to the game hud
  • Added Quest Definition & Prototypes along with all parsers
  • Added super basic hint list info event
  • Added all basic tutorial quest chain
  • Added ability to place blueprints while game time is paused
  • Added autosave feature
  • Added autosave interval to settings menu (default: 5 min)
  • Added "Hide Autosaves" toggle to the load/save game window
  • Added logic to hide the continue and load buttons if there are not saves on the main menu
  • Added interaction points to workbench and chemical lab
  • Add plant cutting using same system as trees but doesn't provide experience, is guaranteed to hit, one-shots and doesn't produce wood
  • Updated various inconsistent texts
  • Added a cursor hint that displays whenever a context command is available
  • Added the selected prospector's name as the header for the context menu, "Anyone" when multiple or not prospectors are selected
  • Added context menu indicator graphic to context menu
  • Various updates to vox files (doors, windows, resources)
  • Added additional signs and concrete floor options
  • Added logic for displaying different texts for trade messages depending on the state of the trade
  • Added trade state to title text in messages list item
  • Increased the time it takes for a trader to arrive from 47s to 300s
  • Updated trade message content controller to hide space port dropdown for active trades
  • Added logic for displaying agent entities that will be spawned on trade completion
  • Fixed space port validation grid casting shadows
  • Fixed trade message not properly setting text when opening it from the trade port
  • Fixed slight offset of messages panel
  • Fixed incorrect sprite mask being used in the messages panel
  • Added line breaks to trade messages
  • Updated WorldDateTime display styling
  • Updated logic to hide "Used to Make" section in tooltips if the item isn't used
  • Added "Made In" section to converter tooltips
  • Fixed issue with tooltip of items without recipe
  • Fixed "Recipe to Craft" in Blueprint tooltips
  • Updated Recipe Tooltip to better explain missing ingredients
  • Fixed issue where the Saveable component was not serialized causing saveable entities to be lost after loading and saving again
  • Fixed multiple SFX being played during mining and leveling
  • Fixed chopping failures not also producing SFX
  • Fixed a bug where the "Accept" button would show in a trade message when the trader can't fit the
    landing pad
  • Fixed buttons being invisible in BugReporting modals ("error" and "thank you")


Looking forward we have a few more QoL features to put in and then are going to start tackling bugs, crashes, and new tasks that spawn from your feedback during the playtest.

The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts!