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What to expect from our upcoming demo

Welcome back to Weekly Apart! While the rest of Europe is melting and especially the Mediterranean turning into a burning hot cookie sheet, temperatures in Germany, where IT&W's headquarters are located, are ridiculously low for this time of the year. So no lounging at the pool for us for now - but on the upside we’re making good progress on our demo scheduled for later this summer and to be released exclusively for our Discord community.

While in past posts we have talked about the features you can expect from the demo as well as the many bugs that we fixed along the way, today's edition is all about the gameplay tasks you'll encounter in our prologue-esque glimpse into the main game.


[h3]The premise[/h3]

Equipped with a small sample of machines, conveyor belts and resources, the equally powerful and dubious mining corporation Kobayashi-Schwarz sends a manned spaceship to the planet Aurora. The crew of the Magpie is tasked to lay the groundwork for greater colonization - namely getting enough resources out of the ground and crafting all the necessary machines to build a landing pad for a much greater spacecraft that in turn delivers more people, weapons and machinery to the planet.

The landing party will consist of five engineers (to get the first assembly lines running) and five marines (to protect the outpost against interference from the It'ak, Aurora's indigenous population). And they have brought with them some stuff to kickstart the operation: a workbench, bunk beds, a toilet, a sphere of influence beacon and a stockpile of machines that will come in handy: a furnace, mining drills, feeders, conveyor belts, lamps as well as bunch of walls and floors to repurpose the Magpie into a "founder's house" and the centre of the colony.

[h3]First steps[/h3]

You then set out to start your production chain: find ore deposits, drill into the surface, smelt ores into ingots, craft your first machines, use those machines to further refine resources, and so on and so on. While we won't spoil the walkthrough from setting foot on Aurora to having the landing pad ready (especially for those who shun tutorials and want to find out the solutions on their own), here is a glimpse at our Miro board where we have laid out the various tiers of machinery (many of them previewed in our #MachineMondays YouTube series) that you need to craft to get to the end of the demo and trigger a cool cliffhanger!



We’re going to make an announcement on Discord soon about the exact release date of the demo and how people will be able to access it, and, most importantly for us, how you can give us feedback so we can improve the main game. Until then stay tuned and see you next week!