Playtest Hotfix #6 (0.61.0.5) Patch Notes
More good news!
With this patch we fixed another large number of miscellaneous bugs spanning from minor to fairly major. Agents just keep getting better and better along with a lot of gameplay system tightening up.
[h2]Changes[/h2]
- Fixed orphan dynamic goal overrides bricking agents
- Updated multi action planning for haul and construction to only consume as many interactions as the agent can handle with their carrying capacity
- Fixed agents potentially getting stuck in a mining animation forever
- Fixed HPA movement using previous frame heading causing issues at low fps
- Fixed error with hand ik if the targets parent is destroyed before it is re-parented
- Fixed agents failing to mine resources on hills
- Fixed move to target position getting snapped to incorrect grid intervals
- Fixed store item action having the incorrect multi plan type causing plans not to fail when they should
- Reduced crafting ingredient amount for punch press and chemical reactor
- Updated Message and Trade Content Controller to update based on trade expiration state
- Fixed message content scroll position not resetting when swapping messages
- Temporarily added 2x stockpiles items to the magpie storage
- Fixed terrain not having their raymarching meshes updated on building placement
- Fixed incoming item response system not properly updating mining drill storage
- Fixed incorrect stockpile & chemical reactor asset voxel offset
- Fixed a number of voxel item assets having duplicate vox objects
- Patched hpa build system accessing out of bounds neighbor indices
- Updated text in quit & quit to menu confirmation windows
- Disabled unimplemented accept & refuse buttons in quest message
- Tweaked cloud layer settings (This should fix the game starting in near darkness instead of at dawn)
- Fixed stockpile tooltip content always being enabled
- Fixed sprite type not updating on pause menu buttons if they were hovered when the menu closed
- Updated playtest welcome message to include gears
- Reduced Toast Lifetime
We're super excited to hear your feedback on the new agent changes and we will see you all soon for our next update!
PS: If you haven't yet, you can still join the playtest by joining our Discord server and filling out a form in the pinned message in our #playtest channel!