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  3. Introducing the Glass Factory

Introducing the Glass Factory

Welcome, dear Pioneers, to the latest edition of Weekly Apart! One half of our team has returned from their journey to an obscure gathering in San Francisco - all revitalized and highly motivated to resume working on our little colony sim. With development fully back in swing we also decided to try out an exciting new approach to keep you posted about the state of our game!

But before we share more details (trusted regular readers know what is coming) we want to once more plug our social media channels. Feel free to select the one(s) of your choice and leave a like, follow, or comment! And if you want to get access to even more cool stuff and insights into the creation of Dawn Apart we highly recommend joining our Discord!



[h3]Welcome to the Glass Factory[/h3]

Since we really appreciate the feedback from our incredible Discord community, we want to go one step further in terms of transparency and participation and have decided to give up on our separate developer-centric Discord server and move all our day-to-day development stuff to the public Dawn Apart server, especially to the newly created 'Glass Factory'-category.

We are aware that the 500+ followers on our server are among the most dedicated and passionate supporters and by sharing the maximum amount of information about the state of the game, we want to show that we value their investment and are committed to delivering the best game possible.



From sharing first drafts of voxel assets and concept documents to previewing tracks of our OST to discussing new gameplay ideas (that we may or may not implement) in our “idea chute” channel - stepping into the Glass Factory will give you a great overview of what we are currently working on.

[h3]See and be seen[/h3]

While for obvious reasons we cannot share everything (for example, you won't be able to listen in on our daily morning meetings, for now; we will host an AMA in the near future), you can get into the nitty gritty of, say, the design of ladders or enjoy the sight of applying destruction physics to an unsuspecting space marine.



Speaking of glass, we are also currently testing various factory window shapes and tiles, along with a new walkway and gangway system to be placed along walls as a way for colonists to navigate through multi-floor factories (see above) - for all those instances your suggestions and feedback are very much appreciated!

Because next Friday is a federal holiday in Germany and the IT&W team will be busy searching for easter eggs (rather than bugs), the next instalment of our blog series will return in two weeks. See you then or say Hi on Discord!

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