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Dawn Apart News

Dawn Apart 0.78.3.6 Patch Notes

Hey Everyone!
[p][/p][p]We have another update today which contains more fixes and improvements straight from your reports and feedback. This includes more crash fixes, stuck prospectors, non-working feeders.[/p][p][/p][h2]Changes[/h2]
  • [p]Ingots take more time to produce, making one miner serve 2 furnaces[/p]
  • [p]Lucrum progression trades in late game give more time and are less demanding[/p]
  • [p]Default Mining Destroy Chance was Halved[/p]
  • [p]Increased energy usage of combustion furnaces[/p]
  • [p]Slightly increased Coke Energy Value[/p]
  • [p]Fixed issue where agents would get stuck performing a store item action (Thanks DD)[/p]
  • [p]Fixed carried items not properly being re-assigned to agents on load (Thanks DD)[/p]
  • [p]Fixed potential crash from invalid feeder registered connection[/p]
  • [p]Fixed issue with placed blueprints not properly being cleaned up if they have invalid registered connections (Thanks Yeyo4 & Dirt)[/p]
  • [p]Fixed issue with built blueprints not building if they have invalid listeners (Thanks Yeyo4 & Dirt)[/p]
  • [p]Fixed issue where merged items could be counted twice (Thanks AnaBanana)[/p]
  • [p]Patched issue with orphaned stockpile groups[/p]
  • [p]Patched issue with creating terrain collider if the min terrain height is negative[/p]
  • [p]Added additional interaction positions for items[/p]
  • [p]Added logic to ignore and deny items that agents can't reach[/p]
  • [p]Added additional heuristic for node level during coarse pathfinding[/p]
  • [p]Added edge interaction points for buildings and blueprints[/p]
  • [p]Added basic logic to reload the original voxel object after repairing is completed (Thanks Jets63)[/p]
  • [p]Increased repair speed of agents[/p]
  • [p]Fixed increasing priority of blueprints pushing other blueprints out of the construct list[/p]
  • [p]Increased EntityQuery block allocator size (Thanks ShadowMorph)[/p]
  • [p]Fixed agents getting stuck in a IsAttacking animation state after finishing their attack action (Thanks ShadowMorph)[/p]
  • [p]Fixed issue where converter could have invalid SpawnedLights buffer (Thanks ShadowMorph)[/p]
  • [p]Fixed issue where a target entity might not have local to world component when displaying attack line renderer (Thanks ShadowMorph)[/p]
  • [p]Fixed agents taking items not properly updating feeder valid/want items[/p]
  • [p]Fixed running out of fuel not updating ApplyValidItemsAction at correct time[/p]
  • [p]Updated weapon swap logic to use goal overrides which forces the agent to replan for the swap[/p]
  • [p]Fixed issue with previous weapon not being placed in proper agent carrying position[/p]
  • [p]Fixed missing ItemData when storing carried weapon causing crash[/p]
  • [p]Added a gif preview to the quest list for all quests that have a linked video clip[/p]
  • [p]Increased the size of cursor icons by 60%[/p]
  • [p]Increased size of priority modal by ~30%[/p]
  • [p]Clicking agent names in the priority modal now selects and locates them (Also added this functionality for the schedules modal and the locate button in the company modal)[/p]
[p][/p][p]In the next update we will be greatly improving some pain points for prospectors, specifically them not being able to build or use items directly from the ground. This can even lead directly to a softlock! So you can look forward to that early next week.[/p][p][/p][p]Thanks for playing everyone and we can't wait to hear from you![/p][p][/p][p]Till next time![/p][p][/p][p]The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts![/p]

Dawn Apart 0.78.2.6 Hotfix Patch Notes

Hey Everyone!
[p][/p][p]We ended up pushing an update that had an issue with blueprint connections which was causing crashes. It's a classic break more than you fix type situation, but this update is for real airtight![/p][p][/p][h2]Fixes[/h2]
  • [p]Fixed built blueprints not properly getting cleaned up (Thanks Dirt, DD & pjirout2000)[/p]
  • [p]Added safety check for invalid registered connections that could have been added in the last update[/p]
  • [p]Fixed feeders not outputting their items into the world if they don't have a output connections[/p]
[p][/p][p]Enjoy your weekend and we'll see you next week with more updates![/p][p][/p][p]Till next time![/p][p][/p][p]The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts![/p]

Dawn Apart 0.78.2.5 Patch Notes

Hey Everyone!
[p][/p][p]First off just want to say a huge thank you to everyone that is playing the game. It means the world to us to see so many players jumping into the world and building all this awesome stuff! We've also been getting some great feedback and reports. They have been beyond helpful for us to track down issues! We've been working on addressing some of the most pressing issues and taking the quick wins where we can get them.[/p][p][/p][h2]Changes[/h2]
  • [p]Fixed crash if building connections are invalid on uninstall (Thanks Yeyo4)[/p]
  • [p]Fixed crash if blueprints were cancelled with invalid connections[/p]
  • [p]Fixed crash if conveyor item group has invalid item entity in it's group (Thanks Twistedt)[/p]
  • [p]Fixed issue where blueprints would become unplaceable if their registered connections were not properly setup (Thanks Taeyn and nowheremash)[/p]
  • [p]Fixed blueprints not giving the base item back if they cancelled while being constructed[/p]
  • [p]Fixed feeder blueprint blocking other blueprints from being placed[/p]
  • [p]Fixed Items not being dropped if a building is destroyed (trader, result, fuel, and splitter)[/p]
  • [p]Adjusted workbench crafting positions to fix items being sent to space when crafting next to a thick wall[/p]
  • [p]Fixed world settings modal going off the screen on second open at high resolution[/p]
  • [p]Fixed issue with colliders not properly being disposed before physics world building while paused[/p]
  • [p]Fixed cutter spark particle effects looping instead of dying (Thanks Shadeheart)[/p]
  • [p]Updated incorrect zh_CN translation of game seed (Thanks hualingling)[/p]
[p][/p][p]We are aiming to put out another update soon with some more improvements that didn't make it today. We'll be pushing a good number of small updates like this in the coming weeks while we work on fixes and QoL features as opposed to larger and less frequent feature updates. We appreciate you all and hope you enjoy![/p][p][/p][p]Till next time![/p][p][/p][p]The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts![/p]

Dawn Apart 0.78.2.4 Hotfix Patch Notes

Hey Everyone!
[p][/p][p]We wanted to quickly address the feedback feedback. We originally added a form which opens when a player closes the game as a way to gather feedback during playtesting. As we are in Early Access it doesn't make sense anymore and really shouldn't have been in the release. It's removed now.[/p][p][/p][h2]Changes[/h2]
  • [p]Removed playtest logic of opening feedback form on exit[/p]
  • [p]Added tooltip to feedback button on pause menu and main menu[/p]
  • [p]Added additional developer event quest regarding feedback[/p]
[p][/p][p]We are going through all the reports and working on fixes. We are so excited to see you all enjoying the game, and we can't wait to see what you make.[/p][p][/p][p]Till next time![/p][p][/p][p]The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts![/p]

Dawn Apart Hits Steam Early Access!

[p]Dawn Apart has finally launched into early access! You can now grab it with a 10% launch discount and start building your colony on the alien world of Sirius B-3. Establish your intergalactic mining operation, automate production lines, and fulfill trade missions for your employer, the Kobayashi Schwarz Corporation! [/p][p][/p][p]Since our announcement in 2022, we’ve built an incredible community on Discord, hosted multiple playtests, and ran a successful Kickstarter campaign. Your feedback has been invaluable in shaping Dawn Apart into a unique mix of automation and colony sim gameplay. Thank you for your support and being part of this incredible journey! [/p][p]This is just the beginning: Early Access is packed with planned updates, new features, and content. Stay tuned for our upcoming roadmap! [/p][p]If you enjoy the game, we’d love it if you left us an honest review on our Steam page. It really helps in more players discovering Dawn Apart.

[dynamiclink][/dynamiclink][/p][p]But for now go make planetfall, build your colony, and have fun![/p][p] - The IT&W Team [/p]