1. Deep Sleep: Labyrinth of the Forsaken
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  3. 1.0.3.0 - Bugfix Update

1.0.3.0 - Bugfix Update

[p][/p][p][/p][p]First of all, I want to thank everyone for the incredibly warm reception of Deep Sleep so far. [/p][p]For the last two days, together with the QA, we were working hard on fixing the bugs that had slipped past us and made it to the released version.[/p][p]Hopefully, this patch will help with some of the issues that have been found so far! We focused on the most important problems first, adding several easy-to-fix things to the pile.[/p]
  • [p]Fixed (or at least greatly reduced probability of) game soft-locking after a specific sequence at the beginning of the game (the so-called infinite coma bug).[/p]
  • [p]Fixed an issue with the freezer puzzle not properly unlocking the door in some instances.[/p]
    • [p]Please note, there might be another issue around that area, that has not yet been fully identified and resolved.[/p]
  • [p]Fixed issue with the game soft-locking while being interacted with several objects in a specific manner.[/p]
    • [p]Please note, we are aware of several more instances of game soft-locking after player's action, but were not yet able to address them![/p]
  • [p]Fixed an issue with the Upgrades screen having more than one functionality tied with the same button on a gamepad controller.[/p]
  • [p]Fixed several spelling and grammar issues both in English and Polish versions.[/p]
  • [p]Fixed some controller-related menu navigation issues.[/p]
  • [p]Various level map display issues were fixed.[/p]
[p]That's not all the glitches that we are aware of and we will continue to work on fixing the bugs and language mistakes![/p]