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Multi Turret Academy News

0.9.50b Vehicle Leveling and new vehicle Panzer IV(RfK43)!

Hey Commanders! This time we've got a brand-new vehicle and Vehicle Leveling System! Let's check it out!


[h2]0.9.50b Update Announcement[/h2]

[h3]🚀 New Vehicle Arrives![/h3]
  • Panzer IV(RfK43): A medium tank equipped with a 30mm autocannon and two 75mm recoilless guns!




[h3]🎖 New System: Vehicle Leveling![/h3]
  • After completing missions, you can now earn Vehicle Experience! Leveling up unlocks new camouflages, modification variants, and even more exciting features in the future!
  • You can also spend Dayoffs in the garage to increase your vehicle's level!


[h3]🎨 Garage Updates![/h3]
  • You can now freely change your vehicle's camouflage in the garage!
    In addition to standard national camouflages, some vehicles also have unique special camos — go explore and find them yourself!
    (Some vehicle skins are still in development and will be added in future updates!)
  • You can now press the H key to hide the interface while in the garage — perfect for taking clean screenshots!


[h3]🔫 Sound Improvements[/h3]
  • Updated the sound effects for the M2HB and DShK machine guns!
  • Fixed issues with reload sound not playing correctly!


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.49 Adjust the bosses!

0.9.49
All translations are now complete, Renee and Anne have officially joined the default branch!

Based on player feedback over the past few days, some adjustments have been made to the bosses:
• When defeated for the first time, Hermelin will now lose half of its armor.
• Entering the White Tiger's fog no longer suddenly shrinks your vision; instead, visibility will now gradually decrease depending on your distance from it.

Other updates:
• The vehicle flip angle threshold has been raised, and you can now hold the F key at any time to forcibly flip your vehicle.
• The M2 heavy machine gun now has sound effects closer to reality, and all machine guns and autocannons have new reload sounds.
• Fixed a bug that prevented the tutorial from progressing normally.
• Fixed a bug where standing on a Mark IV on the beach would reduce your firing range.
• Fixed an issue where player machine guns could not hit fences.

Next, I'll be working on updates to extend the overall game progression, along with the Summer Event—stay tuned!

0.9.48b Fixed bugs about BOSSes

• Fixed a bug that caused White Tiger's fog to severely impact frame rates.
• Fixed a bug causing abnormal target point checking in Capture mode.
• Fixed a bug where the Hermelin Boss would raise its cannon high when it spotted the player.

This is my first attempt at adding BOSS characters and also my first time designing BOSS skills. I accidentally spent far more time on it than I had imagined, and there are still many imperfections in the design. I’m truly grateful for all the players’ patience and waiting!

I will continue to adjust the existing BOSSes and add more fun new characters and BOSSes in the future. Stay tuned~~

0.9.47b New Characters and big BOSS skill updates!

Hey Commanders! Here comes the 0.9.47b Update Announcement — this time we've got new characters and big BOSS skill updates, so let's take a look!
[h2]🚀 0.9.47b[/h2]
[h3]🐾 New Characters :Renee and Anne![/h3]
  • They are the commanders of your old friends White Tiger and Panzer III Z (now renamed Hermelin)!
  • They come from the "Zoo Academy of Fine Arts", a school famous for collecting vehicles named after animals. From now on, you'll have more chances to know them!


[h3]👑 BOSS Skill Updates![/h3]
  • Hermelin (formerly Panzer III Z): New skill "Endless Malice": Upon receiving fatal damage, heal all crew members and greatly increase mobility.
  • White Tiger: Gains two new skills!
  • "Relentless Pursuit": Summon a phantom to hunt enemies. Vanishes upon taking any damage.
  • "White Curtain": Generates dense white fog around itself, reducing the vision of all vehicles.


[h3]🐞 Optimizations & Fixes[/h3]
  • Improved AI pathfinding. Now they will sometimes attempt flanking maneuvers!
  • Fixed a bug in Raid Mode where pushing the AA vehicles out of their position and then destroying them would incorrectly count as completing the mission twice.


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch

0.9.46b Fixed Shoreline-related bugs

• Players can now hit enemies on high platforms.
• Players now gain a stealth status when entering underwater areas.
• The terrain along the Shoreline has been smoothed
• Reduced the frequency of idle text prompts for students.
• Adjusted player spawn points in Shoreline Survival Mode to prevent players from getting stuck when falling from platforms.
• Czech hedgehogs are now destroyed after being in contact with a vehicle for 3 seconds.

• Fixed a bug that allowed AI to hold their breath for an unusually long time underwater—they will now drown correctly.
• Fixed a bug causing the Shoreline boss to spawn in incorrect locations.
• Fixed a bug preventing the KV-6 from moving ashore.
• Fixed a bug that allowed players to escape the map from underwater areas.
• Fixed a bug preventing players from firing normally on the wreckage of the Mark IV.
• Fixed a bug that locked the player's pitch angle when using the "Let Me Play!" skill.

Two mysterious new characters will be joining the game soon!
Remakes of existing bosses are also in the works!