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Multi Turret Academy News

0.9.28b Save Manager

[h2]New Feature "Save Manager"[/h2]
Recently, many players have reported issues with lost save files, so I made this tool.
  • The Save Manager can be accessed from the bottom right corner of the main menu, where it will list all your save files on the computer.
  • Now you can freely switch, create new, or copy your save files, with an automatic backup saved every day.
  • Already unlocked all vehicles but still craving more? Start a new save file and relive the joy of meeting the students for the first time!


  • Fixed a bug where destroying all anti-aircraft vehicles in the raid mission still wouldn't complete the level.




0.9.27b Fixed loading and vision abnormal

• Fixed a bug that caused tanks in the garage to load for an exceptionally long time
• Fixed a bug where the vision of the observation vehicle summoned by Karl was abnormal
• Attempted to reduce memory and GPU consumption

The summer event will be updated in July. There will be swimsuit for students, swimsuit for tanks—stay tuned!

0.9.26b Fixed affixes stacking

0.9.26b
• Fixed the bug where turret affixes could stack. Although it was quite interesting, I will consider adding it as a new feature in the future

0.9.25b Yulia fixes

0.9.25b
• Fixed the bug where the "Let Me Play!" skill is not working.
• Fixed the bug where sub turrets would rotate on their own when previewing vehicles in the garage.
• Fixed the bug where Axis factions would not encounter enemy anti-air vehicles in early Riad missions (since the Allies currently do not have low-tier AA vehicles).
• Added mines to the raid mode.

0.9.24b SPG Fixes

0.9.24b
• Fixed a bug where allied SPG would not obey orders
• Fixed a bug where "It just works" sometimes would not apply to sub weapons
• Games started before the last update might encounter a bug preventing progress (all options turn into turrets!). Starting a new game will resolve this issue.