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Multi Turret Academy News

0.9.65 The beta branch content is now live!

• Beta branch content has been merged into the default branch!
• Added a Christmas little snowman decoration
• Reduced the turret traverse speed of KV-2-2-2, but when it cannot hit targets, the turret will spin faster and faster!
• The Hermelin has been released from the cage and will now randomly serve as the first BOSS together with KV-2-2-2
• Continued fixes for turret camo sync
• Fixed abnormal BOSS music playback
• Fixed a bug where phase 2 music could not be entered in the Jukebox

0.9.63b Continue fixing capture-related issues

0.9.63b
• Now, only vehicles destroyed by the player will be captured
• Captured allies now provide vision
• Fixed an issue where capture did not trigger kill events
• Fixed an issue where allies did not use the player's camo
• Fixed an issue where captured vehicles were not responsive to commands
• Fixed an issue where captured allies could block the player from capturing points

0.9.62b Fixed issues related to capture

0.9.62b
• Fixed a bug where the KV-2-2-2 would just stare from a distance
• Fixed a bug where allies would still attack enemies after they were captured
• Fixed turret camo sync
• Bunkers can no longer be captured
• Captured enemies are now counted as destroyed

0.9.61b New Vehicle "RBT-5"

[h2]🚀 0.9.61b Update Announcement[/h2]
Hey Commanders! Here comes the 0.9.61b update!
An absolutely ridiculous new SPG, brand-new crew skills, and more nerfs to KV-2-2-2 - let's take a look!


[h3]🚀 New Vehicle Arrives![/h3]
  • Rank 7 SPG "RBT-5"
    Why does that BT-5 have 420 mm rocket mounted on it!?




[h3]✨ New Skills Added![/h3]
  • New skill for Gina: "Regroup"
    All allies gain 1 chance to revive!
  • New skill for Maria: "Capture"
    Turns the first enemy destroyed in each mission into a temporary ally!




[h3]💥 Boss & Combat Adjustments[/h3]
  • The aiming speed of KV-2-2-2 has been reduced.
    Side firing will now cause it to fall over properly
  • Enemies using HE shells now have a higher chance to miss.
  • Survival Mode adjustment: After the Boss appears, mission progress will grow more slowly.
    No more worrying about finishing the mission before you get to fight the Boss!


[h3]🛡 Mechanics & Handling Changes[/h3]
  • Impact angle now affects armor damage: The greater the angle, the less armor is reduced.
  • Artillery strike impact points are now more evenly distributed.
  • Based on player feedback, the penetration of Type 2 Ka-Mi and Type 5 Chi-Ri's hull gun has been adjusted to 6.
  • Enemies added by Advanced Difficulty will no longer grant mission progress.


[h3]🐞 Bug Fixes[/h3]
  • Fixed an issue where the Elite Tiger E could not switch back after changing ammo types.
  • Fixed a bug where disabling ally camo sync had no effect.
  • Fixed an issue where the flipped vehicle UI would not disappear after the player died.


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.60b Fixed boss-related issues

• Bosses in all levels will now actively pursue the player after spawning, so you no longer have to worry about missing the chance for a one-on-one fight!
• Assault mode changes: After the boss appears, regular enemy spawn rate is greatly reduced, and kill-gain mission progress is lowered. The enemy progress bar has been removed — there is no more time limit.
• Added an optional M36 turret for the M18 Hellcat — Super Hellcat!
• Added an optional T26E2 turret for the M26, capable of firing 105 mm HEAT shells!
• Added the missing elite resistance to the KV-2-2-2.
• Fixed the decoration position on the KV-2-2-2.
• T-44 turret Damage increased from 4 to 5!
• The P26/40 is now classified as a heavy tank! And the regular version now has a roof machine gun.
• HEAT shell blast radius increased by 100%.