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Multi Turret Academy News

0.9.59b New BOSS KV-2-2-2 and Off-map Artillery!

[h2]🚀 0.9.59b Update Announcement[/h2]
Hey Commanders! This update is absolutely packed — a brand-new Boss, a new mechanic, a new live illustration, and tons of optimizations and fixes! Come take a look~~


[h3]💥 New Boss: KV-2-2-2 Arrives![/h3]
  • "KV-2-2-2": The latest masterpiece from mechanic Yulia! Equipped with triple-mounted 152 mm guns — terrifying, isn't it?
    It will continuously bombard any enemy within its vision the moment a mission begins!
  • KV-2-2-2 has been added to the Tournament Database and will appear as the first Boss, randomly alternating with Hermelin.
    Defeating it grants one of its three turrets at random!
  • For testing purposes, Hermelin has been temporarily removed from the Boss pool. Don't worry — that hot-tempered lady will be back soon!




[h3]🎯 New Mechanic: Off-map Artillery Strike[/h3]
  • You can now call in friendly off-map artillery to cover a wide area with overwhelming firepower!
  • It will fire all remaining "ready racks" at once, then require a long reload time.
  • Vehicles that gained Artillery Strike as a secondary weapon in this update:
    AS42/47, T17E1






[h3]⚙️ System & Gameplay Improvements[/h3]
  • All AI vehicles now take 3 seconds to recover after flipping over (this is tied to a certain Boss mechanic)
  • Added an optional live illustration for Sunday!

  • Improved the save system and fixed issues where some players could not load their saves
  • Adjusted armor penetration and armor calculation: high-armor vehicles now perform better against high-penetration weapons
  • Updated HE mechanics: HE shells now reduce armor using penetration first, then deal explosion damage.
    (White Tiger's HE shells finally got buffed... but is that really good news?)
  • Improved the battle UI's direction indicator, now much easier to spot and navigate
  • The Lemon UI can now display six digits (you shouldn't be able to exceed that... right?)
  • The skill "It just work!" no longer affects Boss turrets
  • Fixed visual issues with Zimmerit on low graphics settings
  • Removed some Czech hedgehogs from the Shoreline map
  • Fixed an issue where enemies would freeze after defeating Karl


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.57b Fixed problems related to crew resistance and elites

0.9.57b
• Fixed a bug where gaining any Buff would reduce the crew resistance
• Fixed a bug where Elite enemies could easily drown
• Fixed a bug where switching turrets on Elite vehicles in the garage would prevent switching back
• Fixed an issue where the machine gun on the Panzer III J (Elite) could not work
• Fixed a bug where some vehicles' decals would not change when switching camo
• Fixed a bug where exiting the reward screen directly would cause the game to freeze. (Commissar: "You're not allowed to leave!")

0.9.56b Fixed bugs related to Elites

0.9.56b
• Fixed a bug where placing the Hermelin's turret in the sub turret slot could cause the game to black screen
• Elite enemies no longer drop turrets (defeating them guarantees one)
• Fixed an issue where card affixes could overflow and fail to display
• Fixed a bug where player vehicle would automatically fire once after loading
• Fixed a bug where choosing the Neutral faction would prevent Elite enemy from appearing
• Fixed a bug where boss battles would start with phase-two music
• Fixed a bug where Elite vehicles could float on water
• Fixed a bug where all vehicles had abnormally high resistances

0.9.55b Elite Enemies, more Elite Vehicles and Yulia comes Alive!

Hey Commanders! Here comes the 0.9.55b update! New Elite Vehicles and remodeled models, even Yulia herself got a little buff! Let's take a look!


[h3]💥 Elite Vehicles Now Appear as Mini-Bosses![/h3]
  • From now on, Elite enemies will appear as Bosses in all missions!
  • You can still complete missions without defeating the Boss, but —
    defeating the Boss grants an instant victory along with extra rewards!


[h3]🚗 Second Wave of Elite Vehicles![/h3]
  • A massive lineup of 11 vehicles is joining the Elite roster:

    • Sherman M4A2, P26/40
    • Sherman M4A3E8, T-34-85, Panther G
    • Thunderbolt VII, Tiger E
    • 76 Jumbo, Tiger II
    • T-44, Maus
  • Reach Level 10 with any vehicle to unlock its Elite variant. More Elite Vehicles will be added in the future!


[h3]🛠 Model Overhaul![/h3]
  • Our friend Jonah has remade a large batch of US vehicles — awesome work as always!
  • M36, M4A2, M4A3 (105), Calliope, E8, Jumbo, M20 Scout Car, M8 Greyhound


[h3]💃 Yulia's Live Portrait![/h3]
  • Yulia has received a free animated skin!
    We will make more if you like it!


[h3]🛡 New Keyword: Spaced Armor[/h3]
  • Reduces damage from HEAT, HE, and Rocket attacks by 50%. Effectiveness decreases with each hit.
  • Vehicles that now have Spaced Armor:

    • T-44
    • T-34-85 (Elite)
    • Panzer III N
    • Panzer IV H
    • Pz.Bef.Wg.IV J


[h3]🐞 Other Fixes & Improvements[/h3]
  • Manually fixed hat positions for several vehicles.
  • Updated the firing sound of the M1919 machine gun.
  • Fixed the issue where the Luchs was missing from the garage.
  • Fixed the issue where flying tanks could not attack enemies on platforms.
  • Fixed items clipping into platforms.
  • Fixed players clipping into platforms.
  • Fixed player sub-weapons not hitting low targets.


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.53b Fixed bugs about camouflages

0.9.53b
• Fixed a bug where the Panzer III J and Puma couldn't switch back after changing turrets.
• Fixed a bug where an extra hill appeared in the Forest map.
• Fixed a bug where camouflages became inconsistent after switching turrets in the garage.