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Multi Turret Academy News

0.7.27.1 Fixed a bug where the tutorial couldn't be completed correctly

Fixed a bug where the tutorial couldn't be completed correctly

0.7.27 New Multi Turret Tank: O-I

-New Multi Turret Tank: Experimental Super Heavy Tank O-I, equipped with a 150mm main gun, two 47mm secondary guns, and a mg turret!
-Optimized some occasional lag issues.
-Updated the data for the T-35 Command variant (1939 model), frontal armor increased from 4 to 7, weight increased to 54 tons.
-Adjusted the maneuverability of L3CC, now less prone to flipping and smoother.
-Fixed a bug causing wheeled vehicles to lose speed when turning.
-Fixed a bug with the T-28 where actual range was less than the data display on card.

About BETA Updates:
Over the past six months, I have been updating all five languages in the game simultaneously with each release. However, as the volume of content to update increases, this simultaneous update process is impacting development speed.
Here is another option, I will upload updates containing only Simplified Chinese and English localization to the Beta branch first, and then update to the default branch once translations in other languages are completed (for example, translating once a week).
This should significantly speed up my update process, but I'd like to hear your opinions first.



0.7.26 The result of the 6th voting and new vehicle: Chi-Nu

The winning vehicles of the 6th voting are Matilda II, Tetrarch and Somua S35!
It seems we have a tie! So let's add them together.
I will add these vehicles to the game in the next few days
So, these are the final three regular vehicles to be added this month



-New vehicle: Type 3 Chi-Nu, a medium tank equipped with a 75mm gun!
-Now, irrelevant combat UI will be hidden when entering the modification interface.
-Added color to some effect keywords. Feel free to share your thoughts after reviewing them.
-Optimized the command for moving allied units.
-Removed the "reload time" attribute from effects and replaced it with "reload speed." Now, the "Reload time" value on turret cards will change dynamically.
-Fixed an issue where wreckage of certain vehicles displayed abnormally after destruction.
-Fixed a bug where the reload time was displayed incorrectly.



0.7.25 The 6th round of new vehicle voting and M26/T99

-New vehicle: M26/T99, a medium tank equipped with the T99 rocket launcher!

The 6th round of new vehicle voting has begun!
This time the theme is turret vehicles from England, France, and Italy.
Please vote in-game.





0.7.24 New vehicle: M7 Priest

-New vehicle: M7 Priest, a 105 mm Howitzer Motor Carriage!
-Bishop's rank lowered from 3 to 2 and slightly increased mobility and range.
-BT-42 received Finnish camouflage. The universal camo system is being prioritized on the agenda!

-Fixed an issue with T-34-85 getting stuck easily while moving.
-Corrected the capacity of the roof-mounted M2 heavy machine gun magazine to 100 rounds.
-Fixed a bug with T-34-85 not being able to hit close-range targets.
-Attempted to fix the white screen issue at the beginning of the battle. Please let me know if it still occurs.

Just spent a few days moving, and settling in. Now that everything's sorted, I'm ready to continue updating!
The focus for the next phase of work is extending the gameplay, and of course, meeting the roadmap targets as soon as possible.