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The 4th round of new vehicle voting has begun!

The 4th round of new vehicle voting has begun!
This time the theme is Vehicles Without Turrets!
Please vote in-game, although I will also post the voting list here.

By the way, the target of eight new vehicles for February has been completely achieved, which is worth celebrating. As for the pending strategies and bosses, they will be added as soon as possible.

0.7.20 Tiny fixes

-Kugelblitz's penetration increased from 8 to 9, and rank reduced from 8 to 7.
-Mobelwagen's range reduced from 17 to 12.
-Slightly reduced the appearance rate of IS-3.
-Uploaded a series of optional character avatars on Steam.

I played a few rounds with the Kugelblitz, and it is indeed challenging when facing late-game heavy armored vehicles. I will add more high rank light armored vehicles later, but for now, let's slightly increase the penetration of the Kugelblitz within historical accuracy.
The Mobelwagen uses APCR rounds with high penetration at close range, but it quickly diminishes over distance. This aspect doesn't seem to be reflected in the current game, making it a bit too strong. I have made some adjustments to it.

0.7.19 New vehicle: Kugelblitz

-New vehicle: Kugelblitz, an anti-aircraft vehicle equipped with twin 30mm autocannons!
-Fixed fog of war display issues at certain resolutions.
-Attempted to fix bug where the screen would flicker at the start of battles.

About why I've been adding new vehicles recently, a target of eight new vehicles per month is part of my roadmap, and there was a delay due to the Lunar new year holiday.
Next month, I will start enriching other aspects of this game.

0.7.18 New vehicle: SU-152

-New vehicle: SU-152, a 152mm self-propelled gun!
-Added crew numbers and caliber text to all vehicle and turret cards. There may be errors, so please help me check.
-Added neutral steering to Cromwell, Challenger, and Comet.

The winning vehicles of the third voting are Kugelblitz and SU-152! 🥳