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Multi Turret Academy News

0.9.40b T31 Demolition Tank and Random Events!

[h3]💥 New Vehicle Arrives![/h3]
  • T31 Demolition Tank: An 8th-tier SPG equipped with a massive 183mm rocket launcher!
  • This is the distant cousin of Churchill AVRE. If tanks could dream, this is what they'd see in their nightmare..




[h3]🎲 Random Event System is Here![/h3]
  • A brand-new Random Event System has been added! Random events will now appear on the roadmap, and you'll be able to choose how to respond to them, gaining different rewards!
  • But most importantly — you'll get to spend more time with the students!
  • (This is not the final version yet, and we'll continue refining it based on your feedback!)


[h3]🔧 Other Updates & Improvements[/h3]
  • Turret affix descriptions will now be displayed on the left side of the card for easier viewing!
  • Ferdinand has received a new optional main weapon — the MG34!


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch

0.9.39b Another bug fixing about water and projectile

• Fixed the bug where non-explosive shells couldn't hit targets on water.
• Fixed the bug where AI couldn't hit vehicles below it.
• HE shells, rockets, and HEAT shells will no longer trigger overpen.
• Some in-game music has been placed in the game's root directory. Those who want it can now take it themselves. "Multi Turret Academy_Data\StreamingAssets\Music"
• Let's hope this is the last bug fixing related to water and projectile trajectories.


0.9.38b All SPGs now have the historically elevation angle

0.9.38b
• All self-propelled guns have been updated with historically accurate elevation; their firing ranges are now greatly increased. (Thanks to all the players who helped in searching for the data!)
• Fixed a bug where self-propelled gun shells would detonate shortly after being fired.

0.9.37b New Pontoon modifications and bug fixes

• Pontoon modifications for the T-26 and Panzer II are now available in the garage.
• All vehicles will now automatically adjust their gun elevation when on uneven terrain to maintain their original firing range as much as possible. High-angle fire remains an exclusive ability for self-propelled artillery.
• Fixed a bug where the trajectory of high-explosive shells deviated significantly from the aiming line.
• Fixed a bug where the BM-8-48 turret was not affected by elevation control — it's now easier to hit targets!
• Fixed a bug where the range of the Bazooka Jeep, Maus secondary gun, and E-100 secondary gun was shorter than their stated values.
• Fixed a bug where the target vehicle in the garage would suddenly start moving on its own.

0.9.36b Fixed bugs about Aiming Line and Machine Guns

0.9.36b
• Fixed a bug where the aiming line would sometimes get stuck.
• Fixed a bug where roof-mounted machine guns on HE turrets couldn't hit targets.
• Bosses can now float on water.
• Fixed a pathfinding issue for enemies with in-place turning.

I will start adding new content after the bugs are fixed!