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Multi Turret Academy News

0.9.63b Continue fixing capture-related issues

0.9.63b
• Now, only vehicles destroyed by the player will be captured
• Captured allies now provide vision
• Fixed an issue where capture did not trigger kill events
• Fixed an issue where allies did not use the player's camo
• Fixed an issue where captured vehicles were not responsive to commands
• Fixed an issue where captured allies could block the player from capturing points

0.9.62b Fixed issues related to capture

0.9.62b
• Fixed a bug where the KV-2-2-2 would just stare from a distance
• Fixed a bug where allies would still attack enemies after they were captured
• Fixed turret camo sync
• Bunkers can no longer be captured
• Captured enemies are now counted as destroyed

0.9.61b New Vehicle "RBT-5"

[h2]🚀 0.9.61b Update Announcement[/h2]
Hey Commanders! Here comes the 0.9.61b update!
An absolutely ridiculous new SPG, brand-new crew skills, and more nerfs to KV-2-2-2 - let's take a look!


[h3]🚀 New Vehicle Arrives![/h3]
  • Rank 7 SPG "RBT-5"
    Why does that BT-5 have 420 mm rocket mounted on it!?




[h3]✨ New Skills Added![/h3]
  • New skill for Gina: "Regroup"
    All allies gain 1 chance to revive!
  • New skill for Maria: "Capture"
    Turns the first enemy destroyed in each mission into a temporary ally!




[h3]💥 Boss & Combat Adjustments[/h3]
  • The aiming speed of KV-2-2-2 has been reduced.
    Side firing will now cause it to fall over properly
  • Enemies using HE shells now have a higher chance to miss.
  • Survival Mode adjustment: After the Boss appears, mission progress will grow more slowly.
    No more worrying about finishing the mission before you get to fight the Boss!


[h3]🛡 Mechanics & Handling Changes[/h3]
  • Impact angle now affects armor damage: The greater the angle, the less armor is reduced.
  • Artillery strike impact points are now more evenly distributed.
  • Based on player feedback, the penetration of Type 2 Ka-Mi and Type 5 Chi-Ri's hull gun has been adjusted to 6.
  • Enemies added by Advanced Difficulty will no longer grant mission progress.


[h3]🐞 Bug Fixes[/h3]
  • Fixed an issue where the Elite Tiger E could not switch back after changing ammo types.
  • Fixed a bug where disabling ally camo sync had no effect.
  • Fixed an issue where the flipped vehicle UI would not disappear after the player died.


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.

0.9.60b Fixed boss-related issues

• Bosses in all levels will now actively pursue the player after spawning, so you no longer have to worry about missing the chance for a one-on-one fight!
• Assault mode changes: After the boss appears, regular enemy spawn rate is greatly reduced, and kill-gain mission progress is lowered. The enemy progress bar has been removed — there is no more time limit.
• Added an optional M36 turret for the M18 Hellcat — Super Hellcat!
• Added an optional T26E2 turret for the M26, capable of firing 105 mm HEAT shells!
• Added the missing elite resistance to the KV-2-2-2.
• Fixed the decoration position on the KV-2-2-2.
• T-44 turret Damage increased from 4 to 5!
• The P26/40 is now classified as a heavy tank! And the regular version now has a roof machine gun.
• HEAT shell blast radius increased by 100%.

0.9.59b New BOSS KV-2-2-2 and Off-map Artillery!

[h2]🚀 0.9.59b Update Announcement[/h2]
Hey Commanders! This update is absolutely packed — a brand-new Boss, a new mechanic, a new live illustration, and tons of optimizations and fixes! Come take a look~~


[h3]💥 New Boss: KV-2-2-2 Arrives![/h3]
  • "KV-2-2-2": The latest masterpiece from mechanic Yulia! Equipped with triple-mounted 152 mm guns — terrifying, isn't it?
    It will continuously bombard any enemy within its vision the moment a mission begins!
  • KV-2-2-2 has been added to the Tournament Database and will appear as the first Boss, randomly alternating with Hermelin.
    Defeating it grants one of its three turrets at random!
  • For testing purposes, Hermelin has been temporarily removed from the Boss pool. Don't worry — that hot-tempered lady will be back soon!




[h3]🎯 New Mechanic: Off-map Artillery Strike[/h3]
  • You can now call in friendly off-map artillery to cover a wide area with overwhelming firepower!
  • It will fire all remaining "ready racks" at once, then require a long reload time.
  • Vehicles that gained Artillery Strike as a secondary weapon in this update:
    AS42/47, T17E1






[h3]⚙️ System & Gameplay Improvements[/h3]
  • All AI vehicles now take 3 seconds to recover after flipping over (this is tied to a certain Boss mechanic)
  • Added an optional live illustration for Sunday!

  • Improved the save system and fixed issues where some players could not load their saves
  • Adjusted armor penetration and armor calculation: high-armor vehicles now perform better against high-penetration weapons
  • Updated HE mechanics: HE shells now reduce armor using penetration first, then deal explosion damage.
    (White Tiger's HE shells finally got buffed... but is that really good news?)
  • Improved the battle UI's direction indicator, now much easier to spot and navigate
  • The Lemon UI can now display six digits (you shouldn't be able to exceed that... right?)
  • The skill "It just work!" no longer affects Boss turrets
  • Fixed visual issues with Zimmerit on low graphics settings
  • Removed some Czech hedgehogs from the Shoreline map
  • Fixed an issue where enemies would freeze after defeating Karl


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" → "Betas" → "Beta Participation"! Once everything's stable, it'll go live on the default branch.