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Multi Turret Academy News

0.7.8

The winning vehicles of the first voting are M24 and Chi-To. I will soon add them to the game!

- Enemies in the direction of your mouse cursor will now be highlighted and display armor and crew information (as long as they are visible, regardless of distance).
- Your auto-targeting turret now prioritizes attacking the highlighted target.
- Fixed the lag bug that occurred in the previous version.
- Fixed the bug where crew members talk too much during battles.
- Fixed the bug where the recoil direction of multi-weapon vehicles firing was all aligned with the main cannon direction.

0.7.7

Now you can vote for 2 vehicles to be added every week!
-You can find the voting entrance at the bottom left corner of the game's main menu.
-The voting list will rotate every week, and this time it includes vehicles from the United States and Japan with turrets.
-Each voting period will last for two days.
-Once the voting results are announced, I will add the winning vehicles to the game soon!

-Added a new music for the Contacts menu.
-Re-translated the Japanese text!

0.7.6

In order to solve the issue of ineffective Hull upgrades, some adjustments has been made:
  • Front Armor: Front Armor +2, Side Armor +1
  • Concrete Front Armor: Front Armor +3, Side Armor +2, Mobility -8%
  • Rear Armor: Rear Armor +4
  • Upgrade Engine: Mobility +10% (at least +3 Max speed)
  • Transmission: Max Speed +15% (at least +5 Max speed)


-Fixed a bug where crew members would sometimes not speak during battles.
-Add new mine model

0.7.5

-Due to the poor performance of ally units, I have now made commanding ally a permanent ability.
Press "C" key to command allies to move.
Press "V" key to command allies to follow.
-Based on player feedback, the drifting capabilities of various vehicles have been enhanced.
-Added an operation tip: Hold the middle mouse button to rotate camera.
-Add "165" option to FPS Limit.
-Fixed a bug where the engine sound would occasionally disappear.

0.7.4

In the past few days, I have made some optimizations to imporve game performance. Now, I should focus on improving the gameplay experience.
Today, I summarized the two most important issues from player's messages:
1. Lack of challanges: Players have mentioned that the missions are too short, the overall experience is bland, and the AI enemies are dumb. I am planning to add differentiation in enemy configurations based on different time periods. I will also diversify AI behaviors and their spawning positions later.
2. Lack of progression: I'm glad that players are enjoying the weapon upgrade system that allows stacking affixs. However, I acknowledge that the current upper limits for weapon upgrades and hull upgrades are too low. I intend to remake these two systems to achieve my initial goal of making even the weakest chassis and turret viable until the end.

I aim to complete these goals as soon as possible.
Next month, I will start allowing players to vote for new vehicles to be added. Please stay tuned!

0.7.4:
-Changed the "Quit Game" button on the pause menu to "Back to campus." This allows players to temporarily retreat to the main menu if they find themselves in a disadvantageous situation during a battle and then resume the fight later.
-The options during mission selection will now always be different game modes.
-M18 Hellcat has been downgraded from rank 7 to rank 6 and it's turret MG is now usable.