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Multi Turret Academy News

0.9.29b Water and amphibious vehicles are added now!

[h2]🚀 0.9.29b[/h2]
Hey hey, Commanders! Here's a preview update our upcoming summer event update—yep, it's all about water!


[h3]🌊 New Vehicle Incoming![/h3]
  • LVT(A)-4: An amphibious transport vehicle equipped with a 75mm howitzer has arrived! The keyword here is "amphibious"—that's right, it can move on water!
  • Vehicles with the amphibious tag now include: T-38, Ka-Mi (Pontoons), and the newly added LVT(A)-4!
  • LVT(A)-4 is an armored personnel carrier and falls under the Support Vehicle class—we'll explain more about this new category below!






[h3]🏞 Map Adjustments![/h3]
  • A huge lake has been added to the center of the "Forest" map! The scenery's lovely, but tanks that can't swim better watch their step—if you don't want to be feeding the fish!




[h3]🛠 Big Changes to Vehicle Categories![/h3]
  • The former Armored Car category has now been renamed to Support Vehicles!
  • This class will soon welcome recon vehicles, repair vehicles, ammo carriers, troop transports... Stay tuned!
  • Support Vehicles now get a new buff: Overpen +20%—because most of them has an armor as sturdy as a piece of A4 paper.
  • Sd.Kfz.2 and the Pz IV Ammo Carrier are now officially classified as Support Vehicles


[h3]🎮 Settings & Quality-of-Life Improvements![/h3]
  • A new Camera Shake option has been added to the settings! Some players said the shaking was too much—now you can turn it down!
  • Or turn it up if the current shake doesn't give you enough thrill.
  • Once you completed all vehicles in a category on Difficulty 5, the category tag will turn gold!
  • Wow—you've really been grinding hard. Go touch some grass!
  • Adjusted the feel of aiming mode—camera movement is now faster!


[h3]🐞 Bug Fixes[/h3]
  • Fixed a bug where all nodes in some save files' roadmaps were turrets.
  • Fixed a bug in the tutorial where sub turrets appeared in the turret list.
  • Fixed a bug where ZIS-42 (61-K)'s spawned AA guns wouldn't attack enemies.


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch

0.9.28b Save Manager

[h2]New Feature "Save Manager"[/h2]
Recently, many players have reported issues with lost save files, so I made this tool.
  • The Save Manager can be accessed from the bottom right corner of the main menu, where it will list all your save files on the computer.
  • Now you can freely switch, create new, or copy your save files, with an automatic backup saved every day.
  • Already unlocked all vehicles but still craving more? Start a new save file and relive the joy of meeting the students for the first time!


  • Fixed a bug where destroying all anti-aircraft vehicles in the raid mission still wouldn't complete the level.




0.9.27b Fixed loading and vision abnormal

• Fixed a bug that caused tanks in the garage to load for an exceptionally long time
• Fixed a bug where the vision of the observation vehicle summoned by Karl was abnormal
• Attempted to reduce memory and GPU consumption

The summer event will be updated in July. There will be swimsuit for students, swimsuit for tanks—stay tuned!

0.9.26b Fixed affixes stacking

0.9.26b
• Fixed the bug where turret affixes could stack. Although it was quite interesting, I will consider adding it as a new feature in the future

0.9.25b Yulia fixes

0.9.25b
• Fixed the bug where the "Let Me Play!" skill is not working.
• Fixed the bug where sub turrets would rotate on their own when previewing vehicles in the garage.
• Fixed the bug where Axis factions would not encounter enemy anti-air vehicles in early Riad missions (since the Allies currently do not have low-tier AA vehicles).
• Added mines to the raid mode.