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Multi Turret Academy News

0.8.42.6b Optimized Stuttering Issues

[Optimized Stuttering Issues]
We’ve further optimized the stuttering issues, and this time it should fix most of them for good! If you still encounter any similar problems, feel free to let us know~

Once the stuttering issues are fully resolved, we’ll start adding new content! There are plenty of vehicles from player votes waiting to be added—get ready to see them in action!

Thank you for your support!

0.8.42.5b Fixed the bunker and floating turret Bug!

[h3]0.8.42.5b Update Announcement[/h3]

1. [Fixed the bug where bunkers wouldn’t attack]
Bunkers will now fire at enemies as expected!

2. [Fixed the floating turrets bug]
The odd floating turrets have been resolved—no more strange sights!

0.8.42.4b Performance Optimization

[h3]Small Update: Performance Optimization[/h3]
We’ve received feedback from many players about frequent stuttering in the game.
So the developer spent a few days working on some optimizations.
How does the game feel after the update? Let us know your experience!

We’ll continue to improve performance moving forward. Thank you all for your support!

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)

0.8.42.3 The aiming feature and new cover is now live!

[h3]0.8.42.3 Update Announcement[/h3]

1. [New Aiming System Officially Released!]
The aiming system has officially graduated from the test server and is now part of the main game! For those who don’t know, you can now aim using right mouse button. Additionally, all language translations have been completed—come and try it out!

2. [Steam Store Cover Updated!]
Our Commissar now appears in a gentler design on the Steam store cover. This time, she looks... much more serious!

[h3]Thank You for Your Support![/h3]
Although the game is not yet perfect, we have never stopped improving it. We are currently planning a new roadmap from now until the full release. Stay tuned for upcoming updates~~

0.8.42.2b New cover art and bug fixing!

Hey Commanders! Another update is here~

[h2]**0.8.42.2b Update Announcement** [/h2]
- Our game has a brand new cover art! It's a scene where the Commissar and the Commander are chatting about tanks all night long—so warm and fun!
Big thanks to our artist friend, porcelainsphere, for the amazing artwork~~
- Fixed a bug where switching to the Tiger's HEAT shell turret caused an error (because I forgot to add the machine gun, oops, sorry!)
- Fixed a bug where after selecting the "Let Me Play!" skill, Yulia would sometimes shoot wildly at the ground. This is clearly a programming mistake!
- Fixed a bug where the range of the SPG would shorten after being destroyed in aiming mode.
- Fixed a bug where the effect of the "Bigger is Better" strategy would disappear when quitting the game.
- Adjusted the difficulty indicators for vehicles with newly added roof-mounted machine guns, so everyone will have a clearer idea of the challenge level!

That's all for this update! Commanders, come try it out and check out the improvements! We look forward to your feedback~

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)