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Multi Turret Academy News

0.7.9

New vehicle: M24 "Chaffee"! American Light Cavalry armed with 75mm guns!
- Improved mobility and stability when moving at high speeds for most vehicles, and adjusted difficulty markers
- Further reduces memory requirements at low image quality
- Reduced probability of Maus tank appearing
- Increase the damage of T26E4 from 4 to 6
- Increased fire rate of Morris LRC
- Fix the bug where "Panzer ace!" strategy effect will cause the explosive to also pass through the target without detonating

0.7.8

The winning vehicles of the first voting are M24 and Chi-To. I will soon add them to the game!

- Enemies in the direction of your mouse cursor will now be highlighted and display armor and crew information (as long as they are visible, regardless of distance).
- Your auto-targeting turret now prioritizes attacking the highlighted target.
- Fixed the lag bug that occurred in the previous version.
- Fixed the bug where crew members talk too much during battles.
- Fixed the bug where the recoil direction of multi-weapon vehicles firing was all aligned with the main cannon direction.

0.7.7

Now you can vote for 2 vehicles to be added every week!
-You can find the voting entrance at the bottom left corner of the game's main menu.
-The voting list will rotate every week, and this time it includes vehicles from the United States and Japan with turrets.
-Each voting period will last for two days.
-Once the voting results are announced, I will add the winning vehicles to the game soon!

-Added a new music for the Contacts menu.
-Re-translated the Japanese text!

0.7.6

In order to solve the issue of ineffective Hull upgrades, some adjustments has been made:
  • Front Armor: Front Armor +2, Side Armor +1
  • Concrete Front Armor: Front Armor +3, Side Armor +2, Mobility -8%
  • Rear Armor: Rear Armor +4
  • Upgrade Engine: Mobility +10% (at least +3 Max speed)
  • Transmission: Max Speed +15% (at least +5 Max speed)


-Fixed a bug where crew members would sometimes not speak during battles.
-Add new mine model

0.7.5

-Due to the poor performance of ally units, I have now made commanding ally a permanent ability.
Press "C" key to command allies to move.
Press "V" key to command allies to follow.
-Based on player feedback, the drifting capabilities of various vehicles have been enhanced.
-Added an operation tip: Hold the middle mouse button to rotate camera.
-Add "165" option to FPS Limit.
-Fixed a bug where the engine sound would occasionally disappear.