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Multi Turret Academy News

0.8.36 The 30th round of new vehicle voting and new multi-turret tank "FCM F1"

0.8.36
• Our 16th multi-turret tank "FCM F1": a super-heavy tank equipped with a 90mm main gun and a 47mm secondary gun!
• The armor on the rear of the bunkers is now only half as thick as in other directions.
• Redesigned some buttons in the garage interface.





Hi, commanders. The 30th round of new vehicle voting has begun!
This time the theme is "75 or 76"!
The voting will last for two days, please choose one vehicle you would like to see in Multi Turret Academy in-game!

The winning vehicles of the 29th voting are T-34-85(TPO-50) and Lvkv m43!

The winning vehicles of the 29th voting are T-34-85(TPO-50) and Lvkv m43!
We'll make them interesting and then add to the game soon ~~
Don't be upset if the vehicle you voted for didn't win, there will be vehicle voting every week!



0.8.35.3
• Fixed a bug where some tank decals disappeared
• Fixed the visual effect of the Bazooka Jeep's rocket on other vehicles
• Turret sizes on bunkers will now remain their original size
• Fixed a bug where the model of turret dropped by enemies did not have the roof-mounted machine gun
• Now, when the player respawns after being destroyed, the remaining allies will come to pick you up


0.8.35.2 The 29th round of new vehicle voting has begun!

The 29th round of new vehicle voting has begun!
This time the theme is "Vehicles from many countries"!
And you can choose 2 vehicles because last week's vote was postponed
The voting will last for two days, please vote in-game!

0.8.35.2
• Fixed a bug where the turret selection options were completely random each time you start choosing.
• The turret of the ammo carrier will no longer be put on bunkers.
• Fixed an issue where certain vehicle decals were not displaying correctly.

0.8.35b New vehicle "Char 2C bis" and New unit type "Turret Bunker"

0.8.35b
• New vehicle "Char 2C bis". A Char 2C equipped with a 155mm howitzer!
• New unit type "Turret Bunker": a fixed defensive structure with high armor and a small crew! Any turret can potentially be mounted on the bunker. Call in the assault guns!
• Fixed a bug where some vehicles displayed incorrect decals.

We visited a military museum last week, which inspired to create a museum in the game. Hope to have time to work on it!





0.8.33b New vehicle "M20 Scout Car"

• New vehicle "M20 Scout Car": An armored reconnaissance vehicle capable of calling in friendly artillery strikes, and it comes with an M12 SPG as friend!
By the way, you can use the "C" key to command ally units to stop at a specific location if you don't want them charging into danger.
• Vehicles with ally vehicles will now display those vehicles in the garage.
• The armor of field guns is now 0, meaning any attack can penetrate them and there will be no ricochets.

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)





Now, let's talk about the two major development directions coming up:
• One is an advanced difficulty system to improve replayability (it's incredible that one roguelike games have been out for over half a year and still don't have this).
• The other is lowering the learning curve and redesigning some interfaces to enhance usability.
We believe these changes will greatly enhance the fun of the game, so stay tuned!

Also, the developers will be attending an indie game expo in Beijing this weekend, so this week's vehicle poll is postponed until next week.
We'll bring you something fun at that time, thanks for your understanding!