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Multi Turret Academy News

0.9.35b New LVT with 57mm gun and bug fixes

[h2]🚀 0.9.35b New Vehicles Now Available![/h2]

  • LVT(A)-4/ZiS-2: An amphibious tank destroyer armed with a 57mm anti-tank gun!




[h3]🧠 AI Pathfinding Gets a Massive Upgrade![/h3]
  • They now reach their destinations more smoothly and bump into teammates' rear ends less often.
  • Ally amphibious tanks will now join you in the water~
  • New crew dialogue during respawn now added


[h3]🐞 Bug Fixes![/h3]
  • Fixed amphibious tanks veering off course when exiting water
  • Fixed range anomalies with various self-propelled artillery
  • Fixed the absurd bug where the BOSS would send objects flying upon contact
  • Fixed the inability to hit land targets while in water


💡 This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"! Once everything's stable, it'll go live on the default branch

0.9.34b Tiny fixes

• All vehicles now persistently display aiming line when holding the right mouse button to aim.
• Increased the size of tank bunkers to prevent HE shells from missing.
• Bosses and flying tanks will now directly crash through buildings upon impact.
• Modified the raid mode: The mission is now considered complete as long as there are no anti-aircraft vehicles within the AA position—even if you just push them all out. Ally bombers thank you for your efforts.
• Fixed a bug where the aiming lines for players and AI were incorrectly positioned.

0.9.33b Fixed gun elevation problem caused by gun elevation problem

• Fixed a bug where the roof machine gun of the HE turret couldn't hit targets.
• Fixed the issue of poor accuracy when the Karl called for artillery strikes.

Thank you to all the players for your active testing and bug reports!

0.9.32b Fixed gun elevation problem

• Fixed the bug from the last version where many vehicles had insufficient gun depression to hit targets. Sincerely apologize for this!
• Fixed the bug causing loss of control in the M26/T99 traverse mechanism.
• Non-SPG vehicles using HE shells can now adjust their elevation angle as well.

0.9.31b Gun elevation is now added to the game!

• Gun elevation is now added to the game! Your SPGs can now adjust the barrel's elevation automatically to control the impact point! Use this to lob shots at enemies hiding behind obstacles (or allies)!
• Attacking enemies below from hilltops or rooftops is no longer possible.
• Fixed a bug where players would trigger ricochets when attacking extremely low-height targets.
• Fixed the bug where Karl would explode when fire.
• Fixed the bug where Churchill AVRE had abnormal range.