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0.9.06b Advanced Difficulty for Medium Tanks and New Vehicle "Thunderbolt VII"

[h2][Added Advanced Difficulty for Medium Tanks!][/h2]
The advanced difficulty for medium tanks tests players' comprehensive abilities in mobility, firepower, and survivability. Clearing Difficulty 5 with 7 medium tanks will reward you with the advanced vehicle "Thunderbolt VII"!
1. Enemy Vehicles Mobility +30%
2. Enemy Vehicles Main gun's damage +30%
3. Enemy Vehicles Armor resistance +30%
4. Enemy Vehicles Crew resistance +30%
5. Enemy Vehicles Aim speed +30%

[h2][New Vehicle "Thunderbolt VII"][/h2]
The legendary American officer's personal ride, clad in "trophies" salvaged from the wreckage of its fallen foes. I guess that's why they say, "What doesn't kill you makes you stronger!"

Vehicle trait "Sherman Commander": On game start, Gain 3 random ally Sherman tanks.





[h2][Medium Tanks Get Exclusive Traits][/h2]
Whenever you choose a Turret, Reload Speed +2.5%.
Whenever you choose a Hull Upgrade, Front Armor +1.
Whenever you choose a Crew Skill, Mobility +2.5%.

[h2][Medium Tank Consolidation][/h2]
There were a bit too many medium tanks, so some vehicles have been merged into main body modifications!
• Pz.III E: Pz.III J, Pz.III N
• Pz.IV D: Pz.IV F1
• Pz.IV F2: Pz.IV H, Pz.IV J
• T-34: German-captured T-34, T-34-85
• Panther G: Panther F
• M26: M26/T99

• Ally vehicles created in the Garage will now use the same camouflage and decals as the player

(This is a Beta update. Please participate in testing by right-clicking on the game in Steam, selecting "Properties" - "Betas" - "Beta Participation"!)

By the way, our game is participating in the Steam Spring Sale with a 20% discount. Go tell your friends who are still watching!

0.9.04 and 0.9.05 Small fixes

0.9.04
• Fixed a bug where mines from the Sd.Kfz.2 could not be placed directly under enemy vehicles

0.9.05
• Fixed a bug where some vehicles that had been completed didn't display completion stars, again

0.9.03 The Advanced Difficulty has now been add to the default branch!

• The Advanced Difficulty System has now been fully implemented in the default branch, and all language translations have been completed!
• Advanced difficulty now also increases lemon earnings by 5% per level. As for the new uses of lemons? They'll be coming soon!
• Fixed a bug where some vehicles that had been completed didn't display completion stars.
• Fixed a bug with the Ka-Mi where the turret would display incorrectly after switching hull.

Recently, your developers' lease expired, and has been busy with the thrilling and stressful task of moving, so updates might be paused for a little while.
But don't worry, after that, more new content is coming soon!

0.9.02b Minor Update!

• Mines in bushes have been removed! (Who on earth put mines in the bushes? Oh...it was me.)
• Hidden protection system is back. It was accidentally removed by the dev, and many players said they weren't used to it, so we're bringing it back! If you don't know what it is, just know that it will protects you.
• Fixed a bug where enemy bunkers had turrets that didn't match their faction. Though honestly, captured turrets on bunkers don't seem too out of place...
• Fixed an issue where the blast radius of AI's HE shells was displayed smaller than its actual damage range.
• The difficulty display in the bottom left of the roadmap interface now represents the advanced difficulty level.

This update is mostly fixes and tweaks, but please go ahead and give it a try!

0.9.01b Minor adjustments to the advanced difficulty

Based on feedback from players worldwide, we have made some adjustment to the Advanced difficulty for light tanks.
The original design intent was to encourage players to use more flanking tactics. However, the increased speed of the enemy made this exceptionally challenging. So we have now remove the enhancement to enemy mobility, slightly reduced the debuff of player resistance, and smoothed out the difficulty curve.

1. Enemy Vehicles Front Armor +4
2. Player Vehicle Crew resistance -50%
3. Add minefields to the maps
4. Enemy Vehicles Aim speed +50%
5. Enemy Vehicles Front Armor +6