UM2 - 0.5.0 | The Well Update
[p]Peasants! Update 0.5.0 The Well is out now! Welcome to 0.5.0 The Well! Below is a set of comprehensive update notes. If you'd like to discuss these changes with the developers or other players, please visit us in Discord.[/p][p][/p][p]
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New Content
[h2]The Well[/h2]- [p]The Well can now be accessed in the Terminus, after the Arcane Sanctum[/p]
- [p]The Well has 3 layers: Penumbra, Umbra, and Eclipse, each representing a major step up in difficulty. Each layer has a separate, and escalating pool of hexes[/p]
- [p]Bosses in the Well are randomly selected from the pool of Undermine bosses, but they have new moves and significantly higher stats[/p]
- [p]Some enemies are unique to the Well. Groups of enemies can be found in the Well that do not exist elsewhere[/p]
- [p]Altars get better as you go deeper into the Well[/p]
- [p]The Well is endless[/p][p][/p]
- [p]Accursed[/p]
- [p]Chaotic Offering [/p]
- [p]Red Hot Nuggets[/p]
- [p]Confluence[/p]
- [p]Corpse Explosion [/p]
- [p]Danmaku[/p]
- [p]Possession[/p]
- [p]Reclamation[/p]
- [p]Lapidation[/p]
- [p]Crossfire[/p]
- [p]Famine[/p]
- [p]Reverberation[/p]
- [p]Dwindle[/p]
- [p]Veilform[/p]
- [p]Escalation[/p]
- [p]Ominous Drumbeat[/p]
- [p]Sho’guul’s Ratchet[/p]
- [p]Doom[/p]
- [p]Gold Flinger[/p]
- [p]Constrictor[/p]
- [p]Inevitability[/p]
- [p]Boycott[/p]
- [p]Cascade[/p]
- [p]Cosmic Void[/p]
- [p]Hex Cross Bun[/p]
- [p]Unending Desolation[/p]
- [p]Windwalk[/p]
- [p]Bestiary[/p]
- [p]Charming Spellpage[/p]
- [p]Poison Smudgen[/p]
- [p]Gremlin[/p]
- [p]Fiery Gremlin[/p]
- [p]Wraith[/p]
- [p]Apparation[/p]
- [p]The Fast Travel map now displays a room preview so that you can see which room you have selected. The preview is updated whenever you leave a room[/p]
- [p]The map now displays an icon legend. This can be turned off, or put on toggle in the Options menu[/p]
- [p]The journal now displays a player character’s abilities under their portrait. These abilities show their name, description of how they work, how they scale, and the key/button they are bound to[/p]
- [p]Highlighting any of your stats will now show a tooltip with a breakdown of the items or effects that are modifying that stat. Now you can know the exact bonus an item is granting to you[/p]
- [p]Added hexes to the journal, both for in-run, and to the items tab[/p]
- [p]The journal now tracks a player’s achievements. These achievements can be earned on each save file, though will only grant you the Steam achievement the first time you earn it[/p]
- [p]A new tab with a map of the Undermine and Well has been added to the journal. The map will give you a preview of the upcoming hexes and bosses in the Well. Art for this map is still under development[/p]
- [p]Broly’s Orb[/p]
- [p]Dumble’s Cube[/p]
- [p]Isidro’s Orb[/p]
- [p]Juicer[/p]
- [p]Paladin Shield[/p]
- [p]Pressure Cooker[/p]
- [p]Rizzle’s Orb[/p]
- [p]Fervent Tears[/p]
- [p]Altargeist[/p]
- [p]Three Minutes to Midnight[/p]
- [p]Doomsday[/p]
- [p]Collapse of Reality[/p]
- [p]Toss a Coin[/p]
- [p]Almost a Millionaire[/p]
Balance Changes
- [p]Goblet of Grinn now costs 4 skulls to activate[/p]
- [p]The Golden Key is now authentic[/p]
- [p]Increased Jumpers think time on the ground so they have a larger vulnerability window[/p]
- [p]Velvet hammer now spawns doppelgangers instead of charming enemies[/p]
- [p]Burnished Axe no longer scales with Caliber, Bounce, or Ricochet[/p]
- [p]Reduced the top end luck modifiers for all popcorn items from 80 to 60[/p]
- [p]All popcorn items now check for the authentic tag[/p]
- [p]Capped chill application at 95[/p]
- [p]Chill now scales with the attacker’s Intelligence instead of double their Intelligence[/p]
- [p]Modified the drop rates of the gambling machine[/p]
- [p]Added some new drops to the gambling machine[/p]
- [p]Added Nematic Drop recipe to gambling machine[/p]
- [p]Removed Nematic Drop from the Apparatus[/p]
- [p]Added Nematic Drop to rare potions loot table[/p]
- [p]Aegis now does percent damage reduction instead of total negation[/p]
- [p]Hot Cross Buns now scale the Toughness blessing[/p]
- [p]Hot Cross Buns have had their value increased[/p]
- [p]Reduced Strength gain from Golden Axe[/p]
- [p]The buffs from Pauldron and Gauntlets now have a max level of 299[/p]
- [p]Reduced Jawbone growth gain and gave it a max level[/p]
- [p]Golden Axe now has a max level of 299[/p]
- [p]Heads up Swindler Coins now only give 2 mana instead of 5[/p]
- [p]Inverter no longer grants a blessing for removing Debt[/p]
- [p]Lowered the weight of luck in the altar[/p]
- [p]Luck blessings give 3 luck, down from 4[/p]
- [p]Black Rabbit now buys relics and arcana at half their value[/p]
- [p]Rain can no longer spawn in Noori's fight[/p]
- [p]Rotham's Needle now only operates on mana costs[/p]
- [p]Lowered the cost of Assimilator down to 10 mana from 34[/p]
Boss Changes
[p]All bosses have been given a tune-up for the Well which allows their stats and moves to scale as you progress. Delays have been tightened up and most stats and values have been reconsidered for balance. Specific noteworthy changes are as follows:[/p][p][/p][h3]Selt, Sand Hollow Monarch[/h3]- [p]Now lays all eggs with one attack animation, lowering your window to attack while she’s standing still[/p]
- [p]New moves:[/p]
- [p]Spray (endless only)[/p]
- [p]Liftoff (endless only)[/p]
- [p]Buff (endless only)[/p][p][/p]
- [p]Improved visibility of rockwave projectiles to have higher contrast with the new Well background[/p]
- [p]Bite and Charge will only now track you up to a certain distance, since damage would become unavoidable at higher Well move speeds[/p]
- [p]Burrow Spikes (endless only)[/p][p][/p]
- [p]Lowered number of arm slams during the Slam move. Arms now only target players and not followers[/p]
- [p]Storm[/p]
- [p]Charge (endless only)[/p][p][/p]
- [p]Trifle eyeballs now time out after 8 jumps and jump back into Trifle and heal him a little bit[/p]
- [p]Several moves have been consolidated into single moves and removed from the endless move pool[/p]
- [p]Dash 3 (endless only)[/p]
- [p]Lurch (endless only)[/p]
- [p]Laser 3 Targeted (endless only)[/p]
- [p]Double Sweep (endless only)[/p][p][/p]
- [p]Noori was previously the weakest boss in the Undermine by player kill percent, whereas he needs to be one of the hardest since he comes so late in the run. These changes are meant to address that imbalance[/p]
- [p]The animation speed of Noori’s primary attacks has been increased and the delay between moves has been decreased slightly[/p]
- [p]Noori now leaves temporary pools of water under his torches whenever he extinguishes them, preventing you from immediately relighting them[/p]
- [p]Noori’s health pool has been increased by 20%[/p]
- [p]Holes have been added to the edges of Noori’s arena[/p]
- [p]Noori’s beam attacks during his ultimate now damage followers[/p]
- [p]Getting teleported by Noori’s Tentacle portal now spawns a Flick portal at the other end[/p]
- [p]Ball and Chain (endless only)[/p][p][/p]
- [p]Cruciferous’s health pool has been increased by 30%[/p]
- [p]New moves:[/p]
- [p]Ancient Breath (endless only)[/p]
- [p]Ancient now spawns Smudgens instead of Smidgens (endless only)[/p]
- [p]Cruciferous is now invulnerable during his Roar attack[/p]
Bug Fixes
- [p]Fixed animations and portrait for DanteGhost[/p]
- [p]Peasant Male Ghost now has the correct journal portrait[/p]
- [p]Peasant Female Ghost now has the correct journal and small portrait[/p]
- [p]Black Rabbit Ghost now has the correct journal and small portrait [/p]
- [p]Dante Ghost now has the correct journal and small portrait[/p]
- [p]Fixed chests not dropping any loot if they were spawned in the Hub (ex: Chest in a Bottle)[/p]
- [p]Fixed Alchemy Vendors being embedded in the wall in Encounter_Archive_Treasure_006_BreakRoom[/p]
- [p]Fixed Lapis Lazuli still applying its mana shield effect even when you didn't have it anymore[/p]
- [p]Fixed charmed Crimson Skeletons not resurrecting if you moved between rooms while they were in skull form[/p]
- [p]Swapping player classes now keeps your health and mana at the same ratio as before, rather than filling them up. This prevents you from effectively having infinite mana in the Hub.[/p]
- [p]Fixed an issue preventing the Autosave popup from being seen[/p]
- [p]Localization fix for typo in Black Rabbit/Beltrame collab dialog[/p]
- [p]Fixed several localization issues with languages missing particular characters[/p]
- [p]Text that’s missing proper localization now falls back to English whenever possible, instead of showing “Missing Loc”. This should make it slightly more possible for players to play mods that haven’t been localized into their language[/p]
- [p]Fixed an issue where the Burnished Axe projectile would immediately hit the thing it spawned on top of and thus never reach its actual target[/p]
- [p]Friendly doppelgangers no longer hold the doors closed[/p]
- [p]Battle Standard now operates like Swindler's Coin. If you drop Battle Standard you will lose the buffs gained, but will regain them if you pick it back up[/p]
- [p]Blacklight Lantern is now removed from you when you enter the Planar Chest (fixes Planar Chest appearing on every subsequent floor after the target floor)[/p]
- [p]Liquifier now works on basic items, food, potions, relics, and blessings[/p]
- [p]Flash Freeze now works again[/p]
- [p]Darkness curse no longer runs in safe spaces or during NISes[/p]
- [p]Ostiophobia no longer works during boss encounters[/p]
- [p]Ogre Magi Manual now only targets hostiles, not neutrals, preventing it from targeting pilfers[/p]
- [p]Inverted the drop rate adjustment of Pangolin Potion based on your current max armor[/p]
- [p]Fixed an issue that could cause slurps to get forgotten and then smear across the screen when you transition rooms. [/p]
- [p]Picking up and dropping a doppeled potion no longer un-doppels it[/p]
- [p]Brightseed now works on raw gold changes so it continues to proc at full gold[/p]
- [p]SettingService now better recovers from a corrupted config file[/p]
- [p]Wet no longer shows remaining duration to avoid showing 0:00 timer all the time[/p]
- [p]MaxLevel can no longer be bypassed internally by writing to the Level variable inside a StatusEffect[/p]
- [p]Lightning Mite light no longer gets stuck on when it's charmed while lit[/p]
- [p]Fixed an issue causing attack speed to get out of sync with owner for StatusEffects that want to sync with their owner's animation state[/p]
- [p]In most cases, rerolling an item will no longer cause it to lose cost modifiers that have been applied to it[/p]
- [p]Fixed an issue that would cause you and your items to appear flat black when you die if you’ve disabled Dynamic Lights[/p]
- [p]Fixed numerous crashes[/p]
Other Changes
- [p]Players no longer collide with each other in co-op. This should make it easier to navigate tricky puzzles together and avoids situations where one player is forced into a pit during a room transition[/p]
- [p]The Boss Timer is back![/p]
- [p]Added a new High Resolution Timer option to display hundredths on your timers. For the speedrunners, as a treat![/p]
- [p]Antechambers for each zone now reflect their tileset and have unique designs[/p]
- [p]Added a BIG chest to the antechambers[/p]
- [p]Siegfried's Aegis is now Soulbound instead of Boundless. This resolves an issue where you could sell it to Black Rabbit[/p]
- [p]Added new encounters[/p]
- [p]It's no longer possible to Fuse Siegfriend's Aegis at Wayland[/p]
- [p]Blast Suit now grants mana immunity so that Lapis Lazuli works consistently[/p]
- [p]Destroying an altar will now give the Altargeist curse unless it is at max level[/p]
- [p]SpikeBreaking now works with Lapis Lazuli[/p]
- [p]Activated Items (such as potions) are now moved to a free slot instead of dropped (if one is available)[/p]
- [p]Added new icons for Despoiler, Nematic Drop, Lifebloom, and Spikebreaking[/p]
- [p]Enemies are now more consistently spawned into encounters[/p]
- [p]Added the Beguiled status effect that reduces damage stats based on level[/p]
- [p]Charm projectiles fired by enemies now beguile player characters[/p]
- [p]The Egg, Larva, Chrysalis, Butterfly evolution chain now maintains Scale stat[/p]
- [p]Rearranged the room that leads to Trifle[/p]
- [p]The Hub is now pilfer-free[/p]
- [p]Min MaxHP is now 1[/p]
- [p]Pilfer credit ledger is now Boundless[/p]
- [p]Tuning Fork and Lotheb's egg now fail to spawn if you're at max follower count, to prevent massive follower churn and to fix an issue that would put you over your follower count[/p]
- [p]Upped 2x2 room max zoom so coop can zoom out more to keep both players on the screen[/p]
- [p]Your items are now gilded as soon as you hit the Terminus, so that even if you don't pick up the Weepstone (e.g. you continue to Endless), you still get credit[/p]
- [p]A doppeled item remains doppeled when it's transmuted[/p]
- [p]Doppeled skeletons no longer drop skulls[/p]
- [p]Added a new icon to Weepstone[/p]
Anvil
[p]Unity has now been updated to 6000.0.62f1. Unfortunately, this version of Unity contains a bug that causes core sprites to render incorrectly in the Data Browser and Remote Console. We are working with Unity to resolve this issue. Nonetheless, please update to this version before continuing to develop your mods.[/p]- [p]Mods can now provide their own SettingsData objects. These objects will automatically be rendered by clicking the new Options button next to any mod in the Options menu. It’s up to the mod to figure out how to use that setting, but users will be able to adjust those settings automatically.[/p]
- [p]Anvil automatically upgrades your mod's version of Unity as part of the startup checks[/p]
- [p]Anvil no longer overwrites your mod's description in the Steam workshop when publishing[/p]
- [p]Using the "Test Mod" button now gives you the Journal and Glasses[/p]
- [p]Anvil now has "Build Mod" and "Run Game" buttons[/p]
Accessibility
[h3]Per-character Keybinding[/h3]- [p]Keys and buttons can now be individually bound per character allowing for different controls per character. This option can be accessed via the Keybindings page of the Options menu. Only characters that you’ve unlocked (or are currently playing as) will be shown here.[/p]