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Closed Beta: Update #56

[h3]ADDED:[/h3]
● Churchill Mk. II with brand new physics and armour modelling system as well as 2 new camouflage.
● Valentine Mk III with brand new physics and armour modelling system as well as 2 new camouflage.
● Churchill Mk. III with brand new physics and armour modelling system.
● Churchill Mk. VII with brand new physics and armour modelling system. Added two new camouflage as well.
● Sherman Firefly with brand new physics and armour modelling system. Added two new camouflage as well.
● New winter camo for Sd. Kfz. 231 8 rad.
● Respawn button back in the death UI.


[h3]CHANGED:[/h3]
● KV-1 1941 armour modelling and colliders.
● KV-2 armour modelling and colliders.
● IS-1 armour modelling and colliders.
● T-70 armour modelling and colliders.
● Daimler Mk II armour modelling and colliders.
● Panzer 38(t) A/E camouflages.
● Comet I armour modelling and colliders. As well as 5 new camouflage for it.
● Cromwell Mk. V armour modelling and colliders.
● Bullets going through external armour and that cannot penetrate the next layer of armour will now be desintegrated upon impact on the second layer of armour (instead of ricochetting).
● Sherman M4 armour modelling and colliders.


[h3]FIXED:[/h3]
● Panzer III E armour model.
● Panzer 38(t) A/E armour model.
● Sturmpanzer Brummbar armour model.
● Projectiles (bullets) would ricochet at impossible angles and have like a few meters per second of velocity.
● Falling through map in some rare cases when starting to use a static weapon (usually over a trench).

Closed Beta: Update #55

[h3]ADDED:[/h3]
● Tracks sound effects for ground vehicles with tracks.
● Winter camouflage to Sherman M4A3E8.
● Winter camouflage to M3 Half Track (US and Soviet use).
● Winter camouflage to Pakwagen.
● Casing spawning from external M2 browning on vehicles.
● T-26 M1933 with brand new armour and physics systems.


[h3]CHANGED:[/h3]
● AI infantry will now also attempt to flee from enemy tank if the tank's turret is pointing in the general direction of the AI (on top of the tank's chassis as well).
● Projectiles performing ricochets and hitting another target will now perform less damage than if they hit directly the target.
● BA-64 armour model and collider.
● BT-7 armour model and collider.


[h3]FIXED:[/h3]
● Revive mechanics with medics stopped working online.
● Me 262 had missing materials on its landing gear rods.
● SU-76M had a part of its model missing at the rear.
● B-17 and Lancaster bombers had wrong flaps movement.
● You could sometimes host a game with more player slots than the online mode would support.
● StuG III G armour modelling.
● ISU-152 armour modelling.
● Czech Hedgehog scheme and built object did not have the same rotation.
● M1 40mm Bofors static AA had no weapon icon.
● Frontline games would end for some people and not for others. Host of the game was not controlling the end of the game, every player was.
● Panzer IV G armour modelling.
● Jagdpanther armour modelling.
● Panther D armour modelling.
● Panzer III J armour modelling.
● Panzer II C armour modelling.

Closed Beta: Update #54

[h3]ADDED:[/h3]
● Panzerjager I with new armour, physics, and collider systems.
● Sd. Kfz. 231 8 rad with new armour, physics, and collider systems.
● Occlusion Culling to the Normandy Fields map.
● Proper reflection probes to all bunkers on Normandy Fields map.
● Panzer I B with new armour, physics, and collider systems.
● Summer camouflage and winter camouflage to Panzer I B.


[h3]CHANGED:[/h3]
● Sd. Kfz. 233 Stummel collider has been updated to match perfectly the model's shape.
● Sd. Kfz. 234-2 Puma collider has been updated to match perfectly the model's shape.
● Sd. Kfz. 234-4 Pakwagen collider has been updated to match perfectly the model's shape.
● Tiger II (H) collider has been updated to match perfectly the model's shape.
● Sd. Kfz. 251 collider has been updated to match perfectly the model's shape.


[h3]FIXED:[/h3]
● Sd. Kfz. 233 Stummel had a wrong armour value for its rear superstructure (200mm).
● Death UI had a wrong weapon used when you died to an explosion of a vehicle (game would say you got killed by a 2 cm flak 38).
● Ferdinand armour colliders.
● Death UI would show the bleeding out window even though you were playing as a vehicle.
● AI error when being revived and dying afterward.
● Error when a vehicle was destroyed while it shot and was supposed to perform a recoil action with its main gun.
● AI tanks could shoot using HE shells against trees that were very close, too close to himself and would eventually kill him (especially open top vehicles or lightly armoured vehicles).
● AI could sometimes revive another AI (infantry) and in some rare and obscure cases the AI scripts would be added twice, leading to further errors down the line.
● AI (infantry) after being downed and revived could target destructibles (mobile spawnpoint) and this would lead to errors if the AI could not pick up a rifle in between.
● Smoke between AI tank and its target would not make it stop firing at the target, it would still 'see' it.

Closed Beta: Update #53

[h3]ADDED:[/h3]
● (Frontline) New UI message letting you know when a sector has been captured/lost.
● When using the 2D scope, a new fade in/out (black) when aiming down.


[h3]CHANGED:[/h3]
● Digging a foxhole near a landmine will automatically run the 'disarm' function, giving the same outcomes (potential chance of having the mine blowing up).
● Reduced the weight for network code for dealing damage.
● Panzer III E, Panzer III J, Panzer IV G, Panzer II C, now have 1:1 mesh colliders (very accurate to the actual model).


[h3]FIXED:[/h3]
● After being revived, the new death UI screen would not go away.
● While being revived, the UI would not let you know you were.
● Panzer II C autocannon had no icon in the UI.
● Infantry not falling when dying when killed by a player that was not controlled by the host of the game.
● Soviet 37 mm M1939 61-K had AP shells loaded first once built instead of HE.
● SG-43 static MG casing ejection issue.
● Pressing the 'respawn' button while manning a static weapon would lead to some big problems.
● 2D sniper scope setting was inverted.
● As infantry, being headshotted by someone else than an AI player on the host computer would result in bleeding out being active.
● Some camera FOV visual glitch when you stopped aiming down sight and being zoomed in and switched to sprinting.

Closed Beta: Update #52

[h3]CHANGED:[/h3]
● Vickers S 40mm projectiles graphics.
● Molin S 57mm projectiles graphics.


[h3]FIXED:[/h3]
● M3 Halftrack in Soviet use did not have the soviet red stars marking.
● Null reference exception error when shooting with Nebelwerfer.
● 2D scope was not working anymore. Entire setting.
● Two AI freeze instances.
● Player body not falling over when dying from mortar shrapnel while not moving.
● Human players in scoreboard changing team mid game would often lead to their entry disappearing from the scoreboard until they made more kills than the worse player of the game.
● Map UI flags icons color would sometimes not represent the real team owning the flag.
● Death UI panel would not show up if you died while using a static weapon.
● AI medics could try to revive a player that was already being revived by another medic.
● AI (engineer or medic or pilot) that would be revived could generate errors if it didn't pick up a weapon very fast.
● AI once revived without any weapons could try to engage enemies and shoot using a hammer or a syringe which would lead to errors.
● Player being spectated did not show any death UI with details.
● AI plane issues when coming back to map.