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Beasts of Steel News

Closed Beta: Update #88

[h3]ADDED:[/h3]
● Cooldown from supply areas is now shown on the UI element.
● Camera shake when landing after jumping.
● Reloading rocket launchers (static weapons) now takes time, cooldown implemented. You cannot fire salvos forever for as long as you have ammo.
● Winter camouflage for the british OQF 25-pounder.
● Winter camouflage for the US 3-inch gun M5.
● Bipod aim lock. When aiming down with a weapon that has a bipod and when the bipod is anchored, the weapon will now rotate around the bipod position giving you much better control.

[h3]CHANGED:[/h3]
● Buildable spawnpoints build limit brought back down from 2 to 1 per player.
● Gun shells now use twice the amount of ammo from ammo crates.
● Cooldown from supply areas brought down from 5 minutes to 3 minutes.
● Camera movement when spawning/despawning (smoother lerp).
● You can now properly destroy trees with artillery when shooting at them.
● Networking code changes, reduced bandwidth usage.
● Reduced rocket launchers max sound hear distance.
● Ammo crates UI elements now scale with distance to the world object.
● Rewrote the camouflage code/system.
● Mounting/Removing the scope on your rifle as marksman no longer takes you out of the aiming state.
● Reduced by 50% the fade in/out when aiming with 2D scope on snipers.
● Added suppression effect when taking damage from barbed wire.

[h3]FIXED:[/h3]
● AI infantry getting stuck in rocks.
● Conquest 32 players flags were both As.
● Ju-87 B-2 diving siren sound not properly working.
● Shadows in Encyclopedia scene.
● Stuttering when manning some static weapons (due to colliders collisions between the player and the weapon).
● Infantry being (rarely) stuck between 2 stance states. Or with weapon being stuck not where it should be.
● Shooting sound from static rocket launchers would be parented to the player and follow him around.
● Infantry would count trigger colliders in when checking for being grounded (bushes, any areas, etc).
● AI tanks would shoot using external MGs even though their tank crews were not in external mode.
● Occlusion Culling baking issues (stuff would disappear when looking through windows).
● Rocks being spawned on roads.
● Johnson M1941 LMG was missing its impostor for its LOD.
● When looking up as british infantry, your weapon could think it was hitting an obstacle, where in reality it was your own helmet.
● Dying because of barbed wires with infantry would not show you any respawn menu (UI).
● Hosting more than 1 game in a row, while the previous one was still going (with people in it) would make you join that game again, even when trying to host a new one.
● Clicks on UI going through when loading a new scene (from main menu).
● End of game stats are now properly synced for everyone (and not only the game host).
● When killing bots with a headshot, the death would not be registered (stat).
● Footstep sounds being those of walking on the terrain when walking on a vehicle (tank/plane) or on the edge of a wall.

[h3]REMOVED:[/h3]
● AI infantry medics reviving capabilities (temporary, it was not working anyway they were shooting at teammates instead). Removing it until I fix it.

Closed Beta: Update #87

[h3]ADDED:[/h3]
● Brand new British and Soviet tank, the Valentine Mk IX.
● Jump/Land footsteps SFXs for infantry (with proper material/surface sound).

[h3]CHANGED:[/h3]
● Conquest 32 players setup. Brand new map location with even more urban combat!
● Optimized the 1140 footsteps SFXs to use as little RAM and CPU as possible.
● Increased destructible stone walls HP from 200 to 300.
● Reduced min weight to drive over and destroy destructible stone walls from 15 tons to 10 tons.
● Allowed up to 64 players as stable for multiplayer.
● Ammo cost of certain weapons when resupplying from an ammo crate.
● Post processing changes, weat and other vegetation items are now visible from further away.
● Updated some tanks orientation miniatures.
● Small shadows tweak.
● Human players UI icon.
● Various code optimizations.

[h3]FIXED:[/h3]
● Pak 43-41 was missing its killfeed icon.
● Buildable spawnpoints were not working (you could never spawn at them/they would never appear on the UI).
● Many player game stats used for end of game nominations were not registered at all.
● Sometimes vehicle map icons would not have their regular large scale, they would be very small.
● Black screen bug when joining an online game (second time joining only).
● Last Stand achievement could not be unlocked.
● Leaving and getting inside a vehicle in multiplayer would make you despawn.
● Terrain mesh stiching issues when digging holes near the border of 2 terrains.
● Logic flaw in killfeed weapon icon retrieval.
● Small arms not despawning in rare cases (falling under the map).
● Destroyed walls spawn rotation could be wrong sometimes.
● Camera aim position issues with tanks.
● Churchill Mk VII antennas pivot issue.
● Game crash when building specific static weapons in multiplayer.
● You could not deal real damage to planes with machine guns from other planes.
● Door opening/closing animation glitching.
● Tank commanders that were also happening to be gunners would not have any UI sight available when playing in first person.
● Cromwell Mk V cupola collider was not following the turret.
● One instance of AI freeze linked to meleeing.
● A second instance of AI freeze linked to scavenging weapons for ammo.
● AI when using static weapons would never try to rotate them to correct their aim, making their use very limited/restricted to the weapon's native traverse.
● AI would not shoot with artillery guns (some of them).
● AI would build stuff outside of the valid playable bounds for its team.
● Tanks killed stat not properly being counted.
● When a vehicle ran out of fuel, the engine would still run.
● You could turn your engine ON if you had ran out of fuel with your vehicle.
● Bipod icon on the UI not properly fading IN/OUT (often getting stuck in the middle).

[h3]REMOVED:[/h3]
● Frontline gamemode/setup from Normandy Farm.
● Airborne Assault gamemode/setup from Normandy Farm.

Closed Beta: Update #86

[h3]ADDED:[/h3]
● New bullet flyby SFXs. Tightly linked to the suppression calculations/system, new SFXs for bullet whizz/flyby have been added (over different 20 SFXs). Will greatly improve immersion and situational awareness!
● Shadow effect to the killfeed skulls icons.
● Merit points UI feedback. Finally! You will now get a visual feedback on the UI whenever you gain/lose merit points.
● Step climbing for infantry. You will no longer get stuck into small obstacles on the ground (doorsteps, rocks, etc).
● AFK indicators for inactive players (both in scoreboard and on screen when near the player, in range of seeing his nickname).
● Possibility to allow and set quantity for tank destroyers when setting up a game.
● AI will now say "thank you" when the player heals/revive them.
● Possibility to build small bunkers with engineer class. This coupled with the new digging possibilities will allow you to setup a fully prepared trench.
● New player stat: Holes dug (total).
● Dust/dirt GFX and debris SFX when digging holes.
● Mine disarm percent chance (success) is now shown on the UI prompt.

[h3]CHANGED:[/h3]
● All infantry loadouts (except very first ones) now cost merit points. The better the weapon, the higher the merit point cost.
● Optimized the houses/buildings.
● Replaced all medics base loadout by regular bolt action rifle.
● Reduced polygons on guns shell meshes by 3.
● Added some shadows effects to the vehicle's orientation module on the UI.
● Updated the UI for kills feedback (skull icons + player's nicknames).
● Player's nicknames (text UI element) will now scale with the distance to the player.
● Player's nicknames (text UI element) are now visible 20 meters away maximum instead of 30 previously.
● Spawnpoints on UI are now scaled by distance.
● Flags UI icons will now change shape depending on the state they are in (owned, contested, enemy).
● Digging foxholes will no longer add up the depth infinitely anymore. The shape/depth of the foxhole will always based on the original height of the terrain.
● Added proper outline/shadowing to icons in killfeed.
● Reduced distance identification of allies (icons on UI).
● Reduced damage from rocket launchers.
● When choosing the infantry category in game, the classes will be directly generated instead of needing to click again on the unit.
● Eased AI engineers restrictions on allowed building locations to better work on smaller scale maps. They should build more stuff now.
● Selected weapon sync process from the network, should be more robust and less prone to errors now!
● Doors in houses can now be opened/closed.
● Split all mortars into nations, they all have their proper name + stats, they still share the same model which will be updated on a per nation basis later. Right now only data/stats have been reorganized/split.
● Changed the Conquest setups, the 16 players have been changed into 32 (single flag), and the 32 players setup has been turned into the 64 (2 flags). 3 flags 64 players has been removed.
● Removed wheels hidden when destroyed, as the vehicle would fall on their side and glitch through the terrain. There is no longer any visual clue that the wheels have been damaged/destroyed.
● Reduced buildable sandbags check area to make better walls that are a bit more intricate.
● Reduced all mortars RPM from 20 to 15.
● Increased mobile spawnpoints buildable limit per player from 1 to 2.
● Orientation/rotation of the buildable schemes is now averaged instead of taking a single point into account. This helps having them more flat instead of exactly being angled at the terrain which could lead to very abrupt/rough results before.
● Updated/changed all footsteps SFXs. There even now are dedicated SFXs for each of your state (walking, sneaking, running).
● Updated/changed ALL small arms/projectiles hit impacts SFXs.
● Updated/changed almost all explosions SFXs.
● Kar98 firing SFX.
● Rewrote entirely the infantry interaction code.
● Code cleanup.

[h3]FIXED:[/h3]
● Small arms never despawned when laying on the ground.
● Black screen when joining games.
● x2 data sync issue when joining an online game (game stats were mismatched/awaited as gamemode data). This resulted in vital code not running when it should have and creating unknown issues down the road, leading to some systems simply not working at all.
● Planes would not deal damage to each other when using small caliber machine guns (or very rarely).
● Matilda II APC shell not firing (missing ballistics data).
● Potentially fixed weapons blocked mid animation upon pickup.
● Nickname no longer showing on the UI after a player was revived.
● Bleeding icon would sometimes overlap on the player's nickname.
● Ping not showing for anyone other than the host in the scoreboard.
● B-25B Mitchell and B-25J Mitchell had no engine cowl texture.
● Hurricane Mk. IId was missing its casing spawn when firing.
● The achievement "Killed by the dev" could not be unlocked.
● Bulltes from small arms could appear to not come out from the muzzle.
● The game's default quality settings would always default to 'Custom' when you were choosing 'Ultra'.
● Pilot mesh would go through Hurricane Mk IV cockpit glass.
● Restricting the AI to armoured cars only or SPGs only would not work and none would spawn.
● Spawning in allied vehicle was broken.
● Authority request on static weapons wasn't properly working.
● Crossfade not being properly disabled on infantry's weapons when spawning in (blurry effect would happen for a few frames).
● Infinite damage loop when damageing the module of a vehicle you owned in the network.
● Hatch sounds playing when a crew member was added or removed from a land vehicle.
● Typo in plane UI BRAKES were spelled BREAKS.
● Player map icons that were spawned while you hadn't selected a team would appear as white dots in the middle of the map and would never disappear.
● Projectiles would get despawned when entering planes supply areas.
● Removed some code that ran when it should not have (updating some UI elements even though the menu wasn't open).
● AA blast radius when close to the ground but exploding mid-air was way too wide and you would be able to clear the map from infantry with AA.
● Friendly built mortars would not show on the tactical map (in game).
● You could start digging in one place and move around and it would keep digging.
● Fixed mine disarming UI prompt not going away in some cases.
● Infantry players (humans, real players) not despawning when quitting the game while playing.
● Footsteps sounds would play when climbing a ladder.

Closed Beta: Update #85

[h3]ADDED[/h3]
● New British tank: the Matilda II.
● New 16 players Conquest setup (single flag, much smaller play area, perfect for humans only games).
● Reload crosshair instead of aim crosshair when your weapon is reloading (this way you don't have to look at the weapons UI to know when you can shoot next).

[h3]CHANGED[/h3]
● When a crew member is killed, it will now be clearly shown in the killfeed (what exact crew member was killed using the crew member's icon).
● Any main weapon you pick up from the ground will now be equipped automatically and replace your currently selected/equipped weapon.
● When picking up a weapon on the ground as infantry, if you already have that same weapon in your inventory, you will only be grabbing the ammo from the weapon instead of having a duplicate of the weapon in your inventory.
● Adjusted a little bit the colors of the killfeed elements.
● Final touch to to in game chat window (UI) that didn't make it into the previous update.
● Finished refactor of the modules code. Much more robust and reliable and split properly into sub scripts now.
● Code for weapon drop and pickup by infantry has been rewritten.
● Increased distance at which you get shell shocked when standing near a gun (more or less by 30%, depends on calibre, really).
● Flag UI elements are now scaling with distance to them and their position is also now updated based on their distance to the player.
● Changed penetration/internal damage allowance threshold. Previously, the projectile would be allowed to deal internal damage if the final damage resulted in a number bigger or equal to at least 25% of the vehicle's max HP. This threshold has been reduced to 10%, which will result in more frequent penetration and internal damage (especially for lower caliber weapons that would not deal much damage but still go through the armour).
● Headshot killfeed icon. It wasn't like super obvious what it was, and now since crew members are shown in the killfeed as well, the gunner icon was way too close to what the old headshot icon looked like.
● Updated the road/off road speed for all land vehicles for the units encyclopedia.
● Reworked planes damage smoke GFX.
● Opening the in game menu will no longer hide nicknames on the UI.
● Adjusted placement of exhaust GFX to be more accurate.
● Started rework of the localization system.
● Adjusted color of shells mesh projectile.
● Changed some screen space shadows settings, performances should be improved on lower-end hardware.
● Improved readability of in game chat messages.
● Static weapons (guns) projectile look (solid vs previous trail).
● The british 25pounder artillery gun will now require the player to be seated with the gun.
● Improved the look of the mortars projectile smoke GFX.
● Started merging many small meshes into single big one to reduce draw calls, shadow casters, and improve performances globally as a whole (some objects got reduced from 300 to 1).

[h3]FIXED[/h3]
● AI tanks having big issues acquiring targets.
● When dying as a crew member, you would not be placed in another available seat.
● Crew death/kill UI issues.
● Weapon's UI slots availability state was not refreshed when a module's health state (turret/gun) changed (damaged, destroyed, repaired).
● Weapon's aim dot (hit location) was not shown when in FPS mode in vehicles.
● White loading screen when clicking the 'quit to desktop' button in game.
● Allies identification UI element would suddenly be hidden if you were far enough instead of fading out.
● Panzer III E crew members weapons usage/authority.
● Panzer III J crew members weapons usage/authority.
● Panzer 38(t) A and E radio operator crew member FPS view was broken.
● Reactive wheel on Pak40 were not setup and resulted in errors in the code.
● Reactive wheel on Pak 43-41 were not setup and resulted in errors in the code.
● Tiger I E radio operator crew member FPS view was broken.
● Panzer IV G radio operator crew member FPS view was broken.
● Added exhaust GFX to some vehicles that didn't have them.
● Some mesh elements would not be properly hidden when in first person as tank crew.
● Many localization elements missing from all languages except english.
● 7.5 cm le.IG 18 when being destroyed was not properly splitted in bits.
● Holes across terrain connexions sometimes.
● You could no longer send messages to the chat after leaving the multiplayer menu.
● End of game UI scoreboard headers minor UI issues.
● 25pounder colliders issues.
● M1 Garand grenade was not placed properly.
● Hurricane Mk. IIb MG casings not spawned at the right place under the right wing.

Closed Beta: Update #84

[h3]ADDED[/h3]
● Guns as moveable parts on certain SPGs in the vehicle orientation miniature.

[h3]CHANGED[/h3]
● Removed collider from hull MG on Pz 38t(s).
● Changed the color of the FOV indicator on the tank UI (orange->grey).
● Presentation of the changelogs.
● Reduced the size of many UI icons (stuff that had ad dimension of 512x512 but was perfectly fine in 128x128).
● Reduced AI AT (Bazooka) max engagement distance from 100 to 75 meters.
● Game language setting is now in the settings menu instead of the dropdown right on the landing page.
● Dev nicknames are now shown with brackets in the game.
● Rewrote the chat code. Much more simple and efficient now.
● Reworked game host menu a little bit.
● Allowing going over max supported player limit for online games. Game will issue a warning however if you pick a value that goes above the supported limit. This is for testing purposes only.
● Minor changes to the UI elements of the spawn menu.
● Physical weapons destruction/duplication code (bombs, rockets).
● Ammo crate build distance is now 1 meter from player instead of 1.5m.
● Updated fog FX for planes.

[h3]FIXED[/h3]
● X-Ray mode in Encyclopedia was not kept when spawning another unit. You would need to click the button again.
● Stats menu items generation not looking real good on screens with other aspect ratio than 16:9 (resizing not working very well).
● After shot muzzle smoke was not constrained when spawning, meaning it would spawn anywhere on the map (no optimization check for distance to camera).
● Fixed bouncyness on units in encyclopedia when spawning (especially planes).
● Localization for some physics units (distances, height, speed).
● In the Encyclopedia, the projectile could spawn in the camera sometimes.
● In the Encyclopedia, vehicles are now properly and exactly placed on the ground instead of being spawned mid air and falling on the ground.
● Hs 129 B3 FPS aim sight was way too low.
● 2+ engines planes had their engine module broken on the UI.
● You could not spectate players directly when in spectator mode.
● Weapons would be greyed out when spectating a player.
● Suppression vignette GFX was squarish instead of being roundish.
● Passenger seats would be filled in entirely when a vehicle with passenger seats was spawned.
● Ammo boxes decal was not being drawn on top of the roads.
● FPS crew issue in planes when playing with realistic mode ON.