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Within Skerry News

Within Skerry - Now Available!

Hello friends,

I am very pleased to finally announce that Within Skerry is now officially available and playable on Steam.

I may be biased when I say this, but I believe that this may be my scariest project, to date. But who knows! I will let you all be the judge of that :)

As always, if you play the game, please leave a review highlighting your thoughts. Whether you enjoyed the game or disliked the game, all feedback is extremely valuable and heavily appreciated.

Thank you, everybody. and Happy Gaming!

Stan. T

Weekly Update #2

Hello, friends. Happy Monday!

Within Skerry is finally releasing tomorrow (Tuesday, February 8th) at 10am PST / 11am Mountain.

With that being said, I am very happy to announce that Within Skerry is officially 100% complete. All 4 endings have been complete and finalised, all final assets have been created and added, and the game went through rigorous testing.

There were lots and lots of bugs during testing... And I mean lots. It was so bad that triggering certain events in certain orders would cause the game to be unbeatable. Lots of places you could get stuck, and some triggers just not activating properly. However, I am happy to say that all of these bugs have been dealt with and fixed. I was expecting to go in and play test the game 3-4 times with little-to-no issues -oh how I was wrong!

Anyways, like I said, Within Skerry is now complete and is ready to be released on February 8th!. I really look forward to reading your reviews and watching as many YouTube game plays as I can handle!

With that being said, if you play Within Skerry, please write a review. Whether you enjoyed the game or disliked the game, any form of feedback is greatly appreciated, as all your feedback is always put into consideration when updating the game or even building new projects.

Thank you, everybody! and see you on release :)

cheers,

Stan. T

Within Skerry - Weekly Update #1

Hello all you wonderful people - I hope you are all doing well on your end.

It's been an interesting week in terms of progression for Within Skerry. I always have the most fun building games in the final stages of development; unfortunately the final stages are also the most stressful :(

Here are some accomplishments (completion points) for Within Skerry I wanted to share with you all:

- Store page (Steam) is now 90% complete. All achievements have been added and connected to the game, all Store Page art work has been added, and a Beta version of the game has been uploaded to the Steam Pipeline for testing purposes.

- All assets in game have been finalized - all structures and places to explore have been completed, tested, and finalized.

- Ending 1 and 2 of the game have been completed and finalized.

- Localization has been completed for every component of the game (excluding Ending 3 and Easter Egg).

- Settings system has been completed and almost all game optimizations have been finalized!

Overall, a good chunk of work has been completed this past week and I think progress is moving along very smoothly. Here are some final works that need to be completed:

- Figure out what Ending 3 will be, execute it, test it, and localize it. Having a very hard time figuring out how to end the game smoothly, and tie it all together with the storyline. Only 9 days left to figure this out - no pressure :)

- I also need to figure out what kind of Easter Egg to add to the game. I am very triggered that my Easter Eggs in Suite 776 and Inside Depth 6 were located with such ease ( located within 1 week) - so I will do my damn best to prevent that from happening in Within Skerry. Of course, the Easter Egg will be difficult to obtain; however, it will be intuitive and fair, so long as you pay attention to some details :)

- And lastly, I need to add some final notes and pieces of story to the game (Symbolism, recordings, etc).

Phase 1 of testing is complete and tons and tons of bugs were discovered. There bugs have been promptly squashed, so I am hoping Phase 2 of testing will be full of ease :)

I suppose that is all I have to say for this week. Please, if you have and questions or concerns, don't hesitate to reach out or comment below - I will make it a priority of mine to answer any and all questions to the best of my ability when they come.

Stay safe and well everybody,

Cheers,

Stan. T