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Arma Reforger News

Steam Summer Sale 2025



[h2]Attention Soldiers![/h2]

[h3]The Steam Summer Sale 2025 is here! ☀️[/h3]

[h3]Get Arma Reforger for yourself or a friend at 20% off![/h3]

https://store.steampowered.com/app/1874880/Arma_Reforger/

[h3]You can also get Arma 3 for 90% off, with Arma 3 DLCs up to 60% off.[/h3]

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

[h3]The sale runs from June 26 - July 10. ⏳[/h3]

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

1.4.0.45 Update

[p][/p]
Attention Soldiers,
[p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker. [/p][p][/p][h2]1.4.0.45 Changelog[/h2][h3]
Assets[/h3]
  • [p]Tweaked: Barbed tape/wire models so character collides with stakes[/p]
  • [p]Fixed: Head/teeth/eyes were visible when exiting turret/mortar ADS[/p]
[h3]Editor[/h3]
  • [p]Fixed: GameMaster/ArmaVision/BuildMode Respawn Menu Button was missing its focused highlight[/p]
  • [p]Fixed: Smoke effect module was not removed after it expired[/p]
[h3]Stability and Performance[/h3]
  • [p]Fixed: Crash in BspWorldSubscene light gather traversal due to explicit stack overflow[/p]
  • [p]Fixed: Crash when character was deleted while in barbed/razor wire [/p]
  • [p]Fixed: Possible issues caused by registering to leaning system from multithreaded simulation[/p]
  • [p]Fixed: Crash when attaching an attachment to a weapon[/p]
[h3]AI[/h3]
  • [p]Fixed: Delete Composition will trigger navmesh rebuild[/p]
[h3]Controls[/h3]
  • [p]Added: Missing input curve data for adjustable stance/movement speed/lean[/p]
  • [p]Fixed: Switching to short-range radio made continuous voice get stuck[/p]
[h3]Workshop[/h3]
  • [p]Fixed: Pages could sometimes load infinitely if switched too fast after loading[/p]
  • [p]Fixed: Switching tabs fast could end in an infinite load of the first page [/p]

1.4.0.38 Update

[p][/p]
Attention Soldiers,
[p]
We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

[/p][h2]1.4.0.38 Changelog[/h2][p]
[/p][h3]Assets[/h3]
  • [p]Changed: Adjusted searchlights' light output to not cause bright hotspots during dark nights[/p]
  • [p]Changed: Increased the angle of helicopter lights[/p]
  • [p]Tweaked: Light output of the BRDM-2 searchlight to be in line with other searchlights[/p]
  • [p]Tweaked: Horizontal angles on BTR-70 and BRDM-2 commander turrets[/p]
  • [p]Tweaked: Incorrect building interior materials[/p]
  • [p]Tweaked: UI element to display current ripple quantity for helicopters[/p]
  • [p]Fixed: Ammoboxes (those with just loose ammo) didn't have inventory setup[/p]
  • [p]Fixed: Collider setup on UH-1H M60D weapon Fixed: LAV-25 fuel gauge was showing wrong values (interior and HUD)[/p]
  • [p]Fixed: Helmet M1 remap materials[/p]
  • [p]Fixed: Multi-phase destruction props received no collision damage after first hit[/p]
  • [p]Fixed: Some of the sandbags reacted wrongly to a melee attack[/p]
  • [p]Fixed: UAZ-452 FIA Cargo and Transport variants were missing the FIA coat of arms[/p]
  • [p]Fixed: Wavebreaker on LAV-25 had wrong LODs[/p]
  • [p]Fixed: Yemen and Eritrea presence on Globe asset[/p]
  • [p]Fixed: Missing animation event for the M15 AT mine[/p]
  • [p]Fixed: BTR-70 had two interactions for switching to the gunner[/p]
  • [p]Fixed: Reimported multiple animations to fix data warnings[/p]
  • [p]Fixed: Linoleum was set not to stop explosions[/p]
  • [p]Fixed: Transition of head and body, and orange tint on faces[/p]
  • [p]Removed: Rest of obsolete mine fuze data[/p]
[h2]General [/h2]
  • [p]Changed: MANW banner is now visible on PS5[/p]
  • [p]Fixed: Grenade could sometimes get stuck in hand[/p]
  • [p]Fixed: Camera was stuck looking forward during vaulting/unconscious/entering vehicle/weapon inspection[/p]
  • [p]Fixed: Freelook camera snapping when releasing Left Alt in vehicles[/p]
  • [p]Fixed: Nearby action Heal/Repair hidden if the action requires a Repair Station[/p]
  • [p]Fixed: Players should no longer be able to mount a turret from the front[/p]
  • [p]Fixed: Radio transmission incorrectly toggled and got stuck after dropping radio backpack[/p]
  • [p]Fixed: Deployable radio was confused by players without a group[/p]
  • [p]Fixed: Group invite now closes if the group was deleted[/p]
  • [p]Fixed: Nametag icons had the wrong size[/p]
  • [p]Fixed: Sound of explosions when above the terrain[/p]
  • [p]Fixed: Toggle object ownership info button hints were incorrect or missing when a gadget was equipped[/p]
  • [p]Fixed: Being able to transfer a rank-locked item via the select option on the controller[/p]
  • [p]Fixed: Being able to unlock a rank-locked item with an equip action[/p]
  • [p]Fixed: Multiple issues related to assigning items to quick slots[/p]
  • [p]Fixed: Multiple issues related to hints about equip, use action, and item info[/p]
[h2]Controls[/h2]
  • [p]Added: Keybinds for changing the zeroing of the helicopter sight (default: click PageUp/PageDown, click DPAD Up/Down)[/p]
  • [p]Added: Keybind for switching helicopter selected fire mode (default: click V, click L.DPAD)[/p]
  • [p]Added: Keybind for switching helicopter selected weapon group (default: hold V, hold L.DPAD)[/p]
  • [p]Added: Keybinds for deploying the helicopter sight (default: click MMB, click R. Thumbstick)[/p]
  • [p]Added: Keybinds for switching helicopter selected ripple quantity (default: click R, click X/Square)[/p]
  • [p]Fixed: Switching from mouse and keyboard to controller would result in missing actions[/p]
[h2]Playable Content[/h2]
  • [p]Added: Conflict: "Capturing base" notification now clearly states if it is the player or their teammates taking part in the capturing[/p]
  • [p]Changed: Conflict: The player who originally loaded the supplies is now awarded the full rank progression for delivering them, regardless of who unloaded them. The player unloading the supplies gets a partial reward as well[/p]
  • [p]Changed: Training: Stage requiring player to take a backpack will now require specifically having an ALICE backpack equipped[/p]
  • [p]Fixed: Training: Passenger got ejected from the vehicle during the Driving course[/p]
  • [p]Fixed: Elimination: Possible doubled binocular with sniper loadout[/p]
  • [p]Fixed: Game Master: Camera couldn't go underwater[/p]
[h2]Stability and Performance[/h2]
  • [p]Changed: Small optimization to signals related to replication component[/p]
  • [p]Changed: Small optimization of inventory quick slots bar[/p]
  • [p]Fixed: Error related to rotor caused by collision after quickly spawning multiple helicopters[/p]
  • [p]Fixed: Optimization of roads processing related to children roads of different widths being connected[/p]
  • [p]Fixed: Possible crash related to BRDM2 commander turret horizontal limit[/p]
  • [p]Fixed: Possible deadlock when deactivated character changes a collision shape[/p]
  • [p]Fixed: Crash when interacting with turrets/vehicles with wrong or incomplete door configuration[/p]
  • [p]Fixed: Multiple script exceptions[/p]
  • [p]Fixed: Double hash command in chat could crash the game[/p]
  • [p]Removed: Unnecessary replication component on door prefab[/p]
[h2]Multiplayer[/h2]
  • [p]Changed: Ban is applied even if player is already disconnected[/p]
  • [p]Changed: Vote kick will not cancel when the voted player leaves the server, and if such a vote succeeds, it will result in a temporary ban[/p]
  • [p]Fixed: Boom barrier not opening properly for multiplayer clients[/p]
  • [p]Fixed: Personal belongings now display the name of the player in inventory if joined a dedicated server[/p]
  • [p]Fixed: Server Browser initial sorting refresh[/p]
[p]

[/p]

1.4.0.31 Update



Attention Soldiers,


We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

[h2]1.4.0.31 Changelog[/h2]

[h3]Stability and Performance[/h3]
  • Fixed: Crash related to blocked players
  • Fixed: Possible fix for crash related to music
  • Fixed: PlayStation 5 crash caused by GPU barrier

[h3]Workshop[/h3]
  • Fixed: Start of addon download could get stuck on infinite loading screen
  • Fixed: UI didn't show mod size on download resume after game restart
  • Fixed: Unfinished downloads on game shutdown could not be resumed after game restart
  • Fixed: Failed resumed download would not properly show error in UI
  • Fixed: Addons could constantly show 100% progress during update

1.4.0.29 Update



Attention Soldiers,


We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

[h2]1.4.0.29 Changelog[/h2]

[h3]PlayStation 5[/h3]
  • Fixed: False "Not enough storage space" error, when there are no mods installed or there is still enough space within the 25 GB budget

[h3]Stability and Performance[/h3]
  • Fixed: Crash when browsing Workshop on PS5
  • Fixed: Crash related to modded audio samples

[h3]Workshop[/h3]
  • Fixed: Pause/Resume of download could corrupt files on consoles
  • Fixed: Validation of platform compatibility of addon before its download

[h3]Modding[/h3]
  • Fixed: Behavior of ScriptInvokers to prevent issues or differences between platforms
  • Changed: ScriptInvoker cannot be invoked again until it finishes - recursive invoke will throw VME and will not execute
  • Changed: New function inserted from inside invoked function will not be invoked in current execution