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Arma Reforger News

1.3.0.170 Update



Attention Soldiers,


We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

[h2]1.3.0.170 Changelog[/h2]

[h3]Assets[/h3]
  • Changed: Disabled destruction on several assets - Ammo Crates, Fuel Service Prefabs, Helicopter
  • Weapons Arsenal Box f.e. to keep consistency with other similar assets
  • Changed: Added Un/Load action for supplies to BRDM-2 and unified the setup on LAV-25
  • Tweaked: Interior lighting for multiple buildings, aircraft shelter, and mountain hotel
  • Tweaked: Switch Action of Commander in BTR-70
  • Fixed: Fixed the headlook camera for the turnout state in the LAV-25
  • Fixed: Horn animation interruption in the UAZ vehicles
  • Fixed: Hatch on Light Beacon opening in the wrong direction
  • Fixed: Powerline materials 

[h3]General[/h3]
  • Tweaked: HDR settings
  • Fixed: Animation issues when two characters operate same entity
  • Fixed: PS5 Motion Sensor was active when game was suspended

[h3]Stability and Performance[/h3]
  • Changed: Optimization of memory usage in rendering
  • Fixed: Crash when mortar was being loaded by two characters and was destroyed
  • Fixed: Muzzle sometimes caused crash when reusing projectiles wrongly
  • Fixed: Possible crash related to world subscenes
  • Fixed: Crash when interrupting switch seat action when previous compartment is deleted
  • Fixed: Crash prevention when synchronizing non-replicated tasks
  • Fixed: Replication crash related to character using ladder
  • Fixed: Crash when map descriptor's entity was deleted before the descriptor
  • Fixed: Possible fix for server freeze on restart / inconsistent replication table on restart
  • Fixed: Fixed crash during navmesh generation by flipping axes of navmesh generation states 

[h3]Workbench and Modding[/h3]
  • Added: Shape Area Tool "Snap To Terrain", "Centre On Position", "Shape Closing" options
  • Added: Power line base Prefab
  • Added: Download queue to limit how many addons are being downloaded and process at once
  • Changed: Polyline Area Tool is now Shape Area Tool
  • Fixed: 2d Map topo generation determinism of roads, buildings, and areas
  • Fixed: ScriptAPI: broken PointInfo class config inheritance
  • Fixed: Polyline Area Tool crash on usage
  • Fixed: Workbench: Changing dependencies of addons gproj and publishing it without restart will now correctly update dependencies on Workshop
  • Fixed: Workbench: Application could stay hanging if publishing failed due to backend error
  • Fixed: Issues related to empty or invalid dependency GUIDs on loading addons
  • Fixed: Published addon could have bad dependencies when .gproj was modified without restarting workbench
  • Removed: PolylineArea/Class
  • Removed: Cameras from ArlandEmpty and EdenEmpty

COMRAD #18



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

[h3]Discover more here 👇[/h3]
https://reforger.armaplatform.com/news/comrad-18

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Bluesky, Discord, or on our forums.

Steam Wargames Fest 2025



[h2]Attention Soldiers![/h2]

[h3]The Steam Wargames Fest 2025 is here! 🪖[/h3]

[h3]Get Arma Reforger for yourself or a friend at 20% off![/h3]

https://store.steampowered.com/app/1874880/Arma_Reforger/

[h3]You can also get Arma 3 for 84% off, with Arma 3 DLCs up to 60% off.[/h3]

https://store.steampowered.com/bundle/11256/Arma_3_Ultimate_Edition/

[h3]The sale runs from April 28 - May 5. ⏳[/h3]

For even more in-game assets, scenarios, mods, and other types of content, visit the Arma Reforger Workshop in-game or via a web browser. Here, you'll find tons of free items shared by talented community content creators.

To get in touch with other members in our community, you can always jump into the Arma Discord server, head over to the r/arma subreddit, and discuss in the Bohemia forums.

Finally, be sure to follow Arma Platform on X, Facebook, Instagram, TikTok, YouTube, and right here on Steam!

1.3.0.157 Update



Attention Soldiers,


We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

[h2]1.3.0.157 Changelog[/h2]

[h3]Assets[/h3]
  • Changed: HEDP spalling on M247 & S5KO (T189077)
  • Changed: Rank requirement for LAV-25 M240 coax MG ammo (FMJ+Tracer, Tracer = Private; FMJ only = Corporal; AP and AP+Tracer = Lieutenant)
  • Fixed: Disabled destruction on big harbor crane
  • Fixed: Mortar flare projectile would be visible on top of the flare candle, and it would cast a shadow
  • Fixed: Environmental parts of some houses were being dragged down
  • Fixed: Entering the Mi-8 with open doors now plays the correct animation
  • Fixed: Switching seats from/to gunner seats in the Mi-8 is now animating properly
  • Fixed: Rear gunner was stuck in the Mi-8

[h3]General[/h3]
  • Changed: Improvements for explosion damage
  • Changed: Moved mortar azimuth UI element to the bottom of the screen
  • Changed: Disabled Motion Sensor input when using the mortars
  • Changed: Credits updated
  • Tweaked: Garbage system lifetime for vehicles in Combat Ops scenarios increased from 20 to 30 minutes.
  • Tweaked: Garbage system player presence detection radius default radius increased from 25 to 35 meters.
  • Tweaked: Interior probe HDR setting for better view from driver position
  • Fixed: Default Garbage system player radius was incorrectly set to default for vehicles
  • Fixed: Transmission UI could be disabled in server settings
  • Fixed: Removed one tracer round from non-tracer magazine
  • Fixed: Weapons with attached scope missing iron sight zeroing sound
  • Fixed: Raining when changing Overall quality settings to Low

[h3]Multiplayer[/h3]
  • Added: Information about who created the vote kick
  • Added: Additional logging info to the voting system with information about who created, voted, and against whom the vote was created. This logging can be enabled by starting a server with -logVoting CLI parameter

[h3]Editor[/h3]
  • Fixed: Actions would be cut if they were expanding too much towards the top in Game Master and Build Mode
  • Fixed: Actions would overlap on top of the Game Master menu
  • Fixed: Added FIA equipment arsenal to the systems category in GM
  • Fixed: Moved US equipment arsenal to the systems category in GM
  • Fixed: Removed civilian arsenal from objects category in GM

[h3]Stability and Performance[/h3]
  • Fixed: Crash related to spawning a prefab through inventory
  • Fixed: Crashes on PS5 likely caused by memory fragmentation
  • Fixed: Crash related to AI driving

1.3.0.144 Update



Attention Soldiers,


We updated the Steam, PlayStation, and Xbox versions of Arma Reforger.

Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

[h2]1.3.0.144 Changelog[/h2]

[h3]Assets[/h3]
  • Changed: Tweaked ballistic properties of armor materials
  • Changed: Increased time to live of Hydras and S5 rockets to 65 seconds
  • Changed: LAV-25 sight cover more opened
  • Tweaked: LAV-25 reticle should be more aligned with projectile trajectory
  • Tweaked: LAV-25 wreck cannon and physical colliders
  • Tweaked: First-person commander and gunner camera in LAV-25, BTR-70, and BRDM-2
  • Tweaked: SSh68 game material - helmet should now offer protection against PM rounds
  • Fixed: Getting in and out animations for Šárka 105 were misplaced
  • Fixed: Hiding of part of mesh of RDG2 smoke grenade
  • Fixed: BTR-70 turret light portals
  • Fixed: Issue with destruction of nearby building leaving floating assets
  • Fixed: Door angles for both M998 variants. Character was getting stuck between them
  • Fixed: Interior light of UAZ-452 could not be switched on
  • Fixed: Removed Ammo UI from the commander turrets

[h3]General[/h3]
  • Changed: Added VON notification to GM, photo, build, admin modes
  • Changed: Changed behavior of "-autoreload X" CLI parameter where X>0 means mission will restart after X seconds, X=0 immediate restart, while x=disabled means that mission will not restart. The server will fully shut down after the scenario ends and relaunch as a same instance.
  • Tweaked: Explosion fragmentation computations
  • Tweaked: HDR settings 
  • Fixed: Glowing window frames
  • Fixed: Mortar shell (HE) decals were not fully rendered when impacting at an angle
  • Fixed: Rain was disappearing on PS5
  • Fixed: Max player count in some menus did not match the max player count in server config

[h3]Playable Content[/h3]
  • Fixed: Combat Ops Arland: Eliminate target objective located on Farm sometimes spawned 2 officers

[h3]Stability and Performance[/h3]
  • Fixed: Crash when starting a vehicle action without a valid animation graph
  • Fixed: Crash when accessing signals after deletion of entity
  • Fixed: Crash when attaching non-weapon entity to a weapon slot.
  • Fixed: Crash when destroying/unstreaming a turret with an occupant in ADS
  • Fixed: Crash when interrupting a switch seat when the vehicle gets deleted
  • Fixed: Crash when spawning a prefab through inventory storage
  • Fixed: Multiplayer desync related to hit effects being deleted locally
  • Fixed: Grenades and missiles no longer crash the game when their physics is deleted

[h3]Modding[/h3]
  • Changed: Powerline Entity now inherits from Destructible Entity
  • Tweaked: World editor: Camera movement limit increased to world outer bounds