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Arma Reforger News

Modding Update 1.0



As we approach the upcoming 1.0 version of Arma Reforger, we must inform you of some changes that will impact modders but are necessary to provide the best experience for everyone moving forward.

More specifically, there are many changes in the update that will impact currently published mods. The differences in the approaching release make it impossible to know if every Workshop mod has been updated to be compatible with the latest build. Unfortunately, it’s not within our capacity to fix or check every mod currently available in the Workshop. We know that a significant number of released mods will be incompatible with this update, and thus, crashes will be introduced for players using these mods. This could potentially result in consequences for the game as a whole.

After much consideration, we have decided that temporarily delisting all mods in the Workshop is the best course of action. Do not worry, though! None of your mods will be erased, and mod creators won’t lose any data or access to your mods. Mods (including mod dependencies) will be hidden and marked as incompatible for 1.0 if they have not been published with the latest Arma Reforger Tools version yet. Delisted mods will be usable only in single player and workbench, but hosting of servers with outdated mods won't be possible with the latest version of Arma Reforger.

To restore your mod to the Workshop, you’ll need to follow the process below:
  • On November 13, 2023, all public mods on the experimental environment will be marked incompatible and hidden from the Workshop.
  • On November 16, 2023, all public mods on all environments will be marked incompatible and hidden from the Workshop.
  • We strongly advise each mod creator to assess their compatibility with 1.0 and fix any potential bugs that may arise due to changes in the new version.
  • Mod creators must manually publish an update for their mods to the Workshop using the Arma Reforger Tools to make them public and available again.

If you discover that your mod is incompatible with 1.0 and need advice on updating it, please reach out on the Arma Discord or Bohemia Interactive Forums, where either our devs or the community can suggest fixes or areas to focus on.

We apologize for this inconvenience. We strongly feel this is the best way to mitigate the risk of old and unmaintained mods negatively impacting the game, and the player experience. We look forward to seeing your updated mods in the workshop and running smoothly in 1.0!

Mod Report #2



Attention soldiers,

We released the next Mod Report, a resource with useful information for modders. We'll delve into Script Editor Enhancements, the latest in Ballistic Protection, Mesh Morphs, and many more.

Read more here 👇
https://reforger.armaplatform.com/news/mod-report-2

Roadmap Update



Attention Soldiers,

We've updated the Roadmap! We've reshuffled some features and implemented a color coding system to better reflect the game's current state.

The Roadmap will be updated with every Major Update, so anyone can take a quick glance and know where Reforger is in its development.

Learn more on our website.

Update 0.9.9.104



[h2]0.9.9.104 Changelog
[/h2]

Stability
  • Fixed: Particle lights - possible crash upon world destruction
  • Fixed: Occasional crash when downloading mods on Xbox, mainly when players have some partially downloaded or corrupted addons
  • Fixed: Crashes in SoundMapData
  • Fixed: Newly created entities put into the hierarchy could end up orphaned and not linked at all, leading to leaks and possible crashes
  • Fixed: GPU crash caused by indexing error in clutter preparation
Workshop
  • Fixed: Unable to cancel Report to Author while joining a server
  • Fixed: Addon order could differ when connecting to servers, causing script_mismatch kicks

Dev Report #19


Attention soldiers,

In our next Dev Report, learn more about the Environment update, upcoming improvements, and more.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-19