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Arma Reforger News

COMRAD #10



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here 👇
https://reforger.armaplatform.com/news/comrad-10

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

Update 0.9.8.73



Attention soldiers, you will find the changelog below.

0.9.8.73 Changelog

Game
  • Added: It's now possible to set the Z-offset of the turret sidesteps ray trace for each turret compartment
  • Fixed: Entering a turret while moving displaces the character from it
  • Fixed: Animation of the bipod not playing during weapon inspection reload
  • Fixed: No longer possible to manipulate with supplies or start build mode using a destroyed supply truck
  • Fixed: OwnerOnly and NoOwner properties should no longer incorrectly attempt to read their value from the baseline
  • Fixed: Mines are now not allowed to be dropped while being placed.
  • Fixed: Group menu selection doesn't change when a player respawns
  • Fixed: Seize and Defend tasks were not working due to a faulty trigger
  • Fixed: Download manager version displaying
  • Fixed: Rivers flow map
  • Fixed: A case where MovementSwayAimModifier would not update because of premature caching and validation of unused variable


Workbench
  • Added: World Editor - Menu actions for prefab inheritance moved under the generic "Inherit" interface of every resource browser


Stability
  • Fixed: UI - Image set loading crash fix


Server Hosting


COMRAD #9



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!

Discover more here 👇
https://reforger.armaplatform.com/news/comrad-9

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

Update 0.9.8.64

Attention soldiers,

we updated the game today. You will find changelog below.


0.9.8.64 Changelog

Game
  • Added: InventoryItemComponent::PlaceOnGround method to be able to place on-ground items from a script
  • Added: New spawner logic to non-slot vehicle depots in Conflict
  • Added: EntitySlotInfo::GetSourceName Script API
  • Added: SlotManagerComponent::GetSlotByName Script API
  • Added: CharacterIdentityComponent::SetIdentity is now multiplayer-compatible and can be used to change head and body models during gameplay
  • Added: TurretComponent::GetOwner script API
  • Added: AimingComponent::GetInitAiming script API
  • Added: OnAttachedEntity/OnDetachedEntity events on EntitySlotInfo
  • Changed: General art vegetation, clutter, and surfaces cleanup and polishing
  • Tweaked: MPD of WoodenFence_02
  • Tweaked: MPD of BridgeRailingConcrete_01 prefabs
  • Fixed: Teamkill bans
  • Fixed: Mine can be placed on characters (kinematic bodies)
  • Fixed: Data errors in Brick Gate 01
  • Fixed: Settings freeze fix
  • Fixed: Small refactor of item changing replication should fix situations where mine arming animations wouldn't start or interrupt correctly
  • Fixed: It was possible to equip a mine with a gadget if the mine was equipped from the ground
  • Fixed: The player would exit the vehicle through the roof at low server FPS
  • Fixed: 2D sights adjustment didn't match PIP properly
  • Fixed: Bug with forbidden gadget equipping if a weapon isn't unequipped
  • Fixed: Updating playerInfo first, and only then registering player, used to cause missing playerInfo on client
  • Fixed: Trying to pull out a gadget while hiding a gadget after pressing F to get in a turret/vehicle causes the character to hold the new gadget even if it's not allowed, possibly allowing them to walk around and then teleport to the turret
  • Fixed: dying with scoped binos doesn't clear the ADS state
  • Fixed: missing file after reverting
  • Fixed: remove weapon deployment from key-binding menu
  • Fixed: Clearing under barrel grenade launchers via BaseMuzzleComponent::ClearChamber wasn't working
  • Fixed: Player presence isn't registered when switching seats in the turret
  • Fixed: Infinite loop during deleting of EntitySlotInfo
  • Fixed: Weapon script invokers not being called when a character enters a ladder or vehicle or starts swimming
  • Fixed: MPD of WoodenFence_02
  • Fixed: MPD of BenchStreet_01
  • Fixed: wrong GUIDs in destruction prefabs
  • Fixed: Material errors of WoodenFence_02
  • Fixed: MPD issues of SurveyMarker_E_01
  • Fixed: MPD of some prefabsSurveyMarker_E_01
  • Fixed: colliders layer preset
  • Fixed: Campaign - Pre-built living quarters will spawn AIs according to faction allegiance of the building
  • Fixed: Prebuild services not having set correct faction in Conflict
  • Fixed: Fix for the character getting desynced on teleporting out of a flipped vehicle.
  • Fixed: Character doesn't reequip the weapon after bandaging (whether completed or interrupted or performed on other humans)
  • Fixed: Campaign/Freebuilding - Vehicle deployment preview can get stuck if the vehicle depot is deleted when the preview is on the player's screen
  • Fixed: Campaign: Vehicle previews don't show properly
  • Fixed: ScenarioFramework - Tutorial world improperly inherited navmesh
  • Fixed: Pre-spawned vehicle maintenance services not consuming supplies
  • Removed: ReconnectComponent turned off again. It's still unfinished and may cause several issues
  • Removed: PlayerMailboxComponent from PlayerAIAgent, which is part of AICommanding



Stability
  • Fixed: GPU crash in clutter instance processing
  • Fixed: Linux DS crash on bleeding particle FX
  • Fixed: Crash with infinite OnUnused on entity
  • Fixed: Crash when closing the game and an AI was using a ladder with a hatch on top
  • Fixed: Crash due to recursive call of Flush requests in cases of connection loss during a shutdown sequence



Server Hosting
  • Added: Param "#/operating/aiLimit" to server config


Dev Report #17



Attention soldiers,

A year has passed since the release of Arma Reforger. In our special anniversary Dev Report, we express our gratitude with a Thank You video from our CEO, Project Lead, and Creative Lead. Furthermore, you can enjoy a video showcasing the creation process behind the Artwork. Additionally, we share updates on automatic reconnection, important fixes, the expanded player limit for community servers, and much more.


Read more here 👇
https://reforger.armaplatform.com/news/dev-report-17