1. Arma Reforger
  2. News

Arma Reforger News

COMRAD #7



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We've got another great selection of community content this month for everyone to enjoy!

Discover more here 👇
https://reforger.armaplatform.com/news/comrad-7

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

0.9.7.53 Update

Attention soldiers,

We're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.

0.9.7.53 Changelog

Game
  • Added: Conflict - Client data can now be re-applied after server restart
  • Fixed: ScenarioFramework - Title and description for task notifications are not properly updated when overriding default values
  • Fixed: Conflict - Wrong capture point count when resuming a scenario
  • Fixed: Conflict - No longer possible to build already built structures when resuming a scenario
  • Fixed: Conflict - Wrong faction variants of buildings spawned when resuming a scenario
  • Fixed: Scenario menu inputs - double click = Play or Continue, Join and Restart has now different actions on the controller
  • Fixed: Conflict - When resuming a scenario, the HQ composition would be spawned on a random starting point as well as on the proper HQ
  • Fixed: Conflict - Incorrect amount of supplies restored in bases with supply depots
  • Fixed: When possessing AI in GameMaster, the head of AI would not always disappear in first person
  • Fixed: Missing structures when resuming a scenario with prebuilt compositions
  • Fixed: ScenarioFramework - The message about finishing the objective is shown incorrectly
  • Fixed: Conflict - Missing spawnpoints in small scenarios
  • Changed: Disabled spawn occupants in the vehicle (context action in GM) until a proper fix can be made
  • Tweaked: Fragmentation damage


Stability
  • Fixed: Crash when saving loadout
  • Fixed: Make loadouts area type safer and not crash when not setup
  • Fixed: Race condition causing crash on aborting download
  • Fixed: Potential crash in WeaponComponent::GetSightsTransformation
  • Fixed: Possible crash in AI abort defend waypoint
  • Fixed: Possible AI Crash in RequestAction


Multiplayer
  • Fixed: If a player tries to reconnect during their ban duration they won’t be able to rejoin the server even after the ban expires resulting in a connection failure.
  • Fixed: Backend - Crash related to auth fail and kick during player reconnect
  • Fixed: Possible stall and kick when streaming of replicated objects merges multiple hierarchies
  • Fixed: Possible stall during JIP if some nodes didn’t have a parent on the server
  • Fixed: Possible continuous Room removal process
  • Fixed: Marking BEServer_x64.cfg as userconfig, so Steam won’t redownload it

0.9.7.48 Update

Attention soldiers,

We're going to update the game today, expect server downtime between 12:00 - 15:00 CEST.

0.9.7.48 Changelog

Game
  • Added: Custom arsenal into Combat Ops and the possibility to save loadout and spawn with it
  • Added: Conflict - MP serialization, client data (stored faction & rank)
  • Fixed: Login dialog password obfuscation
  • Fixed: Explosions are now traced against the center of mass, not the origin
  • Fixed: Explosions would not be blocked by walls
  • Tweaked: Damage computation for explosions
  • Tweaked: 2D Map - Update default values on Rasterization export
  • Fixed: Avoid swapping AI movement components if the controlled entity is a player
  • Fixed: Gamepad usage of GadgetMap (DPad Right + B) does not prevent GetOut action
  • Fixed: ScenarioFramework - Task notification pop-up duplication when someone assigns/unassigns task
  • Fixed: Missing penalty component to CombatOps
  • Fixed: Weapon unequippable after being slung and then moved in inventory to a different slot
  • Fixed: ScenarioFramework Deliver Intel glitch can cause the Exfil task to appear
  • Fixed: Game slowdown caused by shooting into water bodies (ponds, lakes, rivers), fixes incorrect behavior of water impact particles
  • Fixed: Script error when entering a turret compartment with an empty weapon slot
  • Fixed: Conflict: Wrong assets spawned around relay towers
  • Fixed: Leaning not replicated properly
  • Fixed: Character state stayed modified even after the item in hand was deleted


Stability
  • Fixed: Backend Crash when the player is removed during authentication
  • Fixed: Crash when the inheritance of unrelated classes, fixes crash on modded loadouts
  • Fixed: Crash when there is a type mismatch in BTNode inputs
  • Fixed: Crash on ResetVehicle not handling missing entity
  • Fixed: Memory leak in the scripted camera
  • Fixed: Crash in audio caused by delays
  • Fixed: Crash when BaseLoadoutClothComponent's area type is not set
  • Fixed: Memory leak when server shutdowns immediately after creation
  • Fixed: Crash because HelicopterControllerComponent doesn't perform validity check when running simulation


Enfusion Blender Tools
  • Changed: Any game data processing is now done via Workbench Bridge, following are the features that require running a version of Workbench (Operator's/Property's description contains a warning too):
  • TXA export
  • Enfusion materials import(Enfusion Tools → Import → FBX)
  • FBX export(Enfusion Tools → Export→ FBX)
  • Colliders Setup
  • Model Quality Assurance(only if " 'usage' Property " is checked)
  • Changed: Model Quality Assurance now uses Geometry Nodes setup to visually indicate invalid geometry(see "Invalid Topology" Collection)
  • Changed: New TXA export interface
  • Better general look - no longer need to expand the right panel to see parameters
  • Export profiles & diff poses are reliably stored in the file itself
  • Ability to search through export profiles and diff poses
  • Tweaked: Significant improvement to TXA exporter speed while exporting more complex actions
  • Fixed: Exporting of weapon IK poses

COMRAD #6



Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We've got another great selection of community content this month for everyone to enjoy!

Discover more here 👇
https://reforger.armaplatform.com/news/comrad-6

If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to:
Nillers on Twitter, Discord, or on our forums.

Dev Report #15



Attention soldiers,

In our fifteenth Dev Report, we'll discuss the recent 0.9.7 milestone Ground Support, some of its features, and our upcoming plans leading into the next year and beyond.

Read more here 👇
https://reforger.armaplatform.com/news/dev-report-15